This isn't about the slop. If you're a fan of regulation, and saving jobs isn't a good enough reason for you, wait you're not actually a fan.
Except banning tools used for efficiency isn't about saving jobs. This isn't a zero sum game (in the literal sense). There's not a fixed number of games that developers are able to be hired for or worked on. There's a question of how much of a game needs how many resources attached to it, nothing more, nothing less. Less developers needed for one game allows a second game to be made by the same resources. If anything the world would be a better place if people worked on something other than yet another Call of Duty.
Also it's horseshit to claim you're not a fan of regulation just because you're not a fan of saving job through forcing inefficiency. What next, you're not a fan of regulation unless you support a government program of forced employment because it creates jobs? Just remember next time you hear about unemployment going up while you eat your burger that you're not getting food poisoning because of regulations and that it has nothing to do with jobs. What a fucking stupid argument you just made.