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Comment: Re:Indie - pendent (Score 3, Interesting) 187

by mill3d (#43563001) Attached to: Hollywood Studios Fuming Over Indie Studio Deal With BitTorrent

I second that. We CG people sure don't get to see the kind of money the major production houses flaunt and only have our jobs shipped out of country as ultimate reward. Many would be better off if it wasn't for overly-greedy middlemen ; we might actually see more cultural diversity as well. CG work is gruesome, constant focus work with short deadlines and low salaries for the amount of skill required. If Cinedigm opens an alternate route that turns out to be viable, new life can be breathed into the suffocating US film and animation industries and add some extra fluidity to the economy as a consequence.

This should be an interesting fight.

Comment: Re:Shouldn't it double? (Score 1) 196

Ahh, yes. I totally missed those details. Maybe it's just that the following got misinterpreted then:

For DreamWorks, the amount of data needed to create a stereoscopic film leaped by 30%."

After giving it some thought, it could be that their new stereo pipeline consumes more disk space than their old one... That would be expected if they increased their output resolution or used more passes in their comp process. Either way it just sounds more like a "bigger and better!" type of number thrown out there for PR reasons rather than a clever optimization.

Comment: Re:Shouldn't it double? (Score 1) 196

Glad to hear it. I mostly use multi-layer EXR files for my work and those are disk hungry as well, as you probably know (up to ~250 MB per frame in my case). But since there's no need to have 1 image set per eye, I was somehow expecting deep images to consume less space... Thanks for the tip!

Comment: Re:Shouldn't it double? (Score 1) 196

I can't be certain that this is the technique Dreamworks used, but it makes sense and would save disk space:

http://en.wikipedia.org/wiki/Deep_image_compositing

Instead of rendering images for both eyes, you render a "deep" image that contains depth information. The images for each eye are then written out of post production rather than out of the CG software.

Comment: Re:Zappa, 1973. (Score 1) 138

by mill3d (#43057757) Attached to: Cablevision Suing Viacom Over Cable Bundling

I am gross and perverted, obsessed and deranged

I've existed for years but very little has changed

I'm the tool of the government and industry too

For I'm destined to rule and regulate you

I may be vile and pernicious, but you can't look away

I make you think I'm delicious with the stuff that I say

I am the best you can get, have you guessed me , yet?

Well I'm the slime oozing out of your TV set!

You will obey me while I lead you and eat the garbage that I feed you

Until the day that we don't need you, don't got for help, no one will heed you

Your mind is totally controlled, it has been stuffed into my mold

And you will do as you are told until the rights to you are sold...

Comment: Re:AH-64 Apache Helicopter (Score 2) 154

by mill3d (#43051733) Attached to: Adjusting to Google Glass May Be Hard
Stereoscopic vision effortlessly focuses on objects we look at with both eyes; it takes a conscious effort to focus on an arbitrary point that isn't seen by both eyes. As an example, put a finger in front of one eye in a way that the other eye doesn't see it, just as is the case with Glass (close the "finger" eye to check). Now of you try to focus on your finger, you'll notice that your vision doesn't naturally do so ; the natural reflex is to move your head back. Since you can't move your head in this case, focus needs to be forced in place and has a hell of time getting a clear view of the finger.

Comment: Re:AH-64 Apache Helicopter (Score 4, Informative) 154

by mill3d (#43051335) Attached to: Adjusting to Google Glass May Be Hard

The Apache systems completely replaces the field of view of the targeting eye and is designed to work alongside binocular vision, overlaying data atop what is seen by both eyes ; albeit in different colors (augmented reality). The perspective remains the same for both eyes though.

The problem with Glass seems to be in forcing a spatially unrelated image onto one eye forcing the focus to shift from from the environment to the Glass display, the strain coming from the other eye having to focus somewhere in mid-air. That's unnatural and needs to be forced without a distinct object to look at.

Thufir's a Harkonnen now.

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