Comment: Re:Indie - pendent (Score 3, Interesting) 187
I second that. We CG people sure don't get to see the kind of money the major production houses flaunt and only have our jobs shipped out of country as ultimate reward. Many would be better off if it wasn't for overly-greedy middlemen ; we might actually see more cultural diversity as well. CG work is gruesome, constant focus work with short deadlines and low salaries for the amount of skill required. If Cinedigm opens an alternate route that turns out to be viable, new life can be breathed into the suffocating US film and animation industries and add some extra fluidity to the economy as a consequence.
This should be an interesting fight.
Comment: Re:Millenials? (Score 1) 88
"The problem with the gene pool is that there are too many lifeguards."
FTFY.
Comment: Re:from the father of handwaving (Score 1) 276
but most of them remain just guesswork
So was alchemy before it became chemistry...
Comment: Re:Sexist!!!!!!!!!! (Score 1) 1109
Comment: Re:Missing tag (Score 1) 400
Comment: Re:Terrible ride quality (Score 1) 171
Comment: Re:That's completely arbitrary (Score 2) 583
Comment: Re:Shouldn't it double? (Score 1) 196
Ahh, yes. I totally missed those details. Maybe it's just that the following got misinterpreted then:
For DreamWorks, the amount of data needed to create a stereoscopic film leaped by 30%."
After giving it some thought, it could be that their new stereo pipeline consumes more disk space than their old one... That would be expected if they increased their output resolution or used more passes in their comp process. Either way it just sounds more like a "bigger and better!" type of number thrown out there for PR reasons rather than a clever optimization.
Comment: Re:Shouldn't it double? (Score 1) 196
Comment: Re:Shouldn't it double? (Score 1) 196
I can't be certain that this is the technique Dreamworks used, but it makes sense and would save disk space:
http://en.wikipedia.org/wiki/Deep_image_compositing
Instead of rendering images for both eyes, you render a "deep" image that contains depth information. The images for each eye are then written out of post production rather than out of the CG software.
Comment: Re:Morning sunlight is a waste (Score 5, Interesting) 646
Comment: Re:Zappa, 1973. (Score 1) 138
I am gross and perverted, obsessed and deranged
I've existed for years but very little has changed
I'm the tool of the government and industry too
For I'm destined to rule and regulate you
I may be vile and pernicious, but you can't look away
I make you think I'm delicious with the stuff that I say
I am the best you can get, have you guessed me , yet?
Well I'm the slime oozing out of your TV set!
You will obey me while I lead you and eat the garbage that I feed you
Until the day that we don't need you, don't got for help, no one will heed you
Your mind is totally controlled, it has been stuffed into my mold
And you will do as you are told until the rights to you are sold...
Comment: Re:AH-64 Apache Helicopter (Score 2) 154
Comment: Re:AH-64 Apache Helicopter (Score 4, Informative) 154
The Apache systems completely replaces the field of view of the targeting eye and is designed to work alongside binocular vision, overlaying data atop what is seen by both eyes ; albeit in different colors (augmented reality). The perspective remains the same for both eyes though.
The problem with Glass seems to be in forcing a spatially unrelated image onto one eye forcing the focus to shift from from the environment to the Glass display, the strain coming from the other eye having to focus somewhere in mid-air. That's unnatural and needs to be forced without a distinct object to look at.