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Comment Re:Missing the point again... (Score 2) 25 25

You completely left out the difficult parts of the Oculus SDK like corrections for lens distortion and chromatic aberration. Their SDK also does a ton of work when your app can't meet the 75 fps vsync target of the hmd and starts doing its "time warp" frame interpolation based on current head orientation. There's a hell of a lot more they are planning before the final release next year with things like layers for distant objects which shouldn't need to be rendered twice and their custom spatial input controllers.

There's OSVR.. though it appears that they are doing the lens correction via shaders and I don't think they have a driver for the Oculus head tracking yet. I build against the Oculus SDK 0.4.4 on Linux because that's the _only_ thing available to me right now. If only I had the luxury of choice.

Comment Re:Adoption (Score 3, Insightful) 383 383

What are your thoughts on why it is that Linux doesn't have a higher adoption rate?

You might want to limit that question to some subset like just "desktops". afaik, Linux still has the highest install base of any operating system: https://en.wikipedia.org/wiki/...

Comment Re: Mac/Linux support removed... mildly surprised (Score 1) 227 227

Even if they support Linux, you still need people producing content for it that also supports Linux. I have a DK1, and while I did manage to get it going on my gentoo install, there was (and honestly still is) very little to actually play with. I ended up just installing Windows on a second drive.

Extreme Tux Racer for Oculus Rift (released a few days ago): http://jdtaylor.github.io/tuxr...

Comment Re:Trust Us! (Score 1) 43 43

Most bitcoin public keys are sitting behind two levels of hashes: SHA256 and Ripemd-160. So both would need to be broken to even get the PUBLIC key. The elliptic curve cryptography would also need to be simultaneously proven flawed in order to spend the coin. The blocks in the blockchain, however, just use SHA256 to chain themselves together.. so there might be some advantage to the miners if this was flawed though it might only enable double-spend attacks which would be detectable.

Comment Re:Chinese IP Knockoffs Forgo Branding,Now Bypassi (Score 1) 104 104

via: http://www.oculusvr.com/blog/b...

The original Oculus Rift prototypes used a sensor that was readily available on the market, but ultimately we decided to develop our own sensor hardware to achieve an optimal experience. With the new Oculus VR sensor, we support sampling rates up to 1000hz, which minimizes the time between the player’s head movement and the game engine receiving the sensor data to roughly 2 milliseconds. The increased sampling rates also reduce orientation error by providing a denser dataset to integrate over, making the player’s real-world movements more in-sync with the game.

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Comment 1 ms latency what? (Score 2) 104 104

I believe the summary put a comma in the wrong place...

9-axis motion detect with low latency (1 ms), wireless communication

Should be:

9-axis motion detect, with low latency (1 ms) wireless communication

The article mentions nothing of 1ms latency head tracking... it does mention the wireless communication latency being 1ms, however. This is a very important distinction as the latency of head tracking is what the Occulus Rift has appeared to have put the most effort into via their custom 3-way merged sensor chip.

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Comment Re:Actually it usually does (Score 1) 336 336

Oh and I do love the saying "correlation is not causation" often said here, which is where crackpot anti-logic spills over into the /. group think. Correlation is in fact a prerequisite of causation, certainly a lack of correlation is evidence against causation?

The actual saying goes "Correlation does not denote causation", which I hope you agree, makes more sense.

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