Sorry for that obvious question but is there left any software still using OpenGL?
The first things that come to mind would be any hardware accelerated 3D graphics not targeting a Microsoft-only platform. Any software or games that are compiled against D3D and run through Wine are implicitly using OpenGL. All iphone and android apps are using OpenGL. Scientific visualization applications are most likely using OpenGL along with any other industry that goes back to the early 90's or before. I don't see a whole lot wrong with OpenGL for my needs, and Vulkan doesn't seem to add a whole lot that I can't do already though it is apparently necessary for pushing the envelope wrt next generation game engines. -metric
What are your thoughts on why it is that Linux doesn't have a higher adoption rate?
You might want to limit that question to some subset like just "desktops". afaik, Linux still has the highest install base of any operating system: https://en.wikipedia.org/wiki/...
Even if they support Linux, you still need people producing content for it that also supports Linux. I have a DK1, and while I did manage to get it going on my gentoo install, there was (and honestly still is) very little to actually play with. I ended up just installing Windows on a second drive.
Extreme Tux Racer for Oculus Rift (released a few days ago): http://jdtaylor.github.io/tuxr...
The original Oculus Rift prototypes used a sensor that was readily available on the market, but ultimately we decided to develop our own sensor hardware to achieve an optimal experience. With the new Oculus VR sensor, we support sampling rates up to 1000hz, which minimizes the time between the player’s head movement and the game engine receiving the sensor data to roughly 2 milliseconds. The increased sampling rates also reduce orientation error by providing a denser dataset to integrate over, making the player’s real-world movements more in-sync with the game.
Two is not equal to three, even for large values of two.