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I forgot to disable the in-game radio for GTA V for livestream footage I posted to YouTube and was Content ID'd almost instantly, so whatever money I might have made (had I enabled monetization) is going to UMG now
As a result of political horse trading at UN negotiations on climate change, countries like Russia and the Ukraine were allowed to create carbon credits from activities like curbing coal waste fires, or restricting gas emissions from petroleum production. Under the UN scheme, called Joint Implementation, they then were able to sell those credits to the European Union's carbon market. Companies bought the offsets rather than making their own more expensive, emissions cuts.
But this study, from the Stockholm Environment Institute, says the vast majority of Russian and Ukrainian credits were in fact, "hot air" — no actual emissions were reduced.
OH I remember the JET Engine
When I started I poured everything into a shit-ass job and they were MORE than happy to squeeze more and more out of me (because recent grad +
After I quit that hellhole I went somewhere "normal" and I had a really hard time adjusting to not having to have everything done simultaneously as quickly as possible, I got my nights and weekends back and I didn't know what to do with myself. It was surreal.
That place started to go south (after it was gobbled up by a capital investment group) so I went to my current place which is even better still.
So the lesson I would give to my younger self is that don't be afraid to keep looking around for opportunities, sometimes the grass really is greener.
Answer: Butter the bottom
(alt: affix cat to superstructure)
Exactly, this is why GTA IV was so heavily pirated I would guess, likely GTA V will be in the same boat (if it isn't already)
If 2K just learned to accept modders they might understand why crap like Garry's Mod ( http://imgur.com/FsKngOB , http://store.steampowered.com/...) and Minecraft are still still leading sales years after they came out.
Then again, when you buy a big franchise game like this you kind of know what dumb lock-in you're going to get so...
I bought it on launch on the 360 and it was okay but something wasn't right and I kind of let it rot for a while, now with the PC version having HD textures and a relatively steady 60 fps the game is a lot more fun (for me at least)
For some reason the online play on PC is a lot more fun as well, I really can't say why that is, it just is
My only gripe are the hoops for multiplayer modding, because let's face it if you're playing GTA on a PC you might as well be Batman fighting Horses with shotguns with 0 friction and low gravity
Yes sorry that's exactly it
The networking guys fixed the problem via network configuration a few years back if I remember, the key thing is that hosts monitor the network and learn how to troubleshoot things quick.
Nothing stalls a laddered tournament faster than teams that can't play, especially if it's ranked
Temperature control is absolutely a huge thing, though sometimes you get locked into a venue
For about 5 years we were using the Mayfield Trade Center and the AC kept overloading and dying, that was utter hell, not just for the people but for the hardware too. Trouble is Edmonton can get up to the 30-40ÂC range in the summer (85-100 F) so you have the power load from the event AND the power load from the AC, it turned out the Mayfield had those systems connected together and it was a big ol' mess.
I attend Fragapalooza on a yearly basis and they manage ~200 folks, I've volunteered a few times myself for setup / teardown and over the years some things have become apparent:
Having stable power distribution is your top priority, no matter how much you've solved other problems when power goes down it's going to kill everything. Worse yet if you have rolling power issues that's going to put a real kink in your tournament scheduling. The main thing to consider when it comes to power distribution is what kind of hardware is going to show up, if you are using tournament machines where every build is identical then it shouldn't be a problem, if people are bringing their own machines you're going to have to sort out wildly fluctuating power configurations.
Your LAN setup needs to be flawless, monitored and set up to find and eliminate problems. That one person who shows up with DHCP turned on is going to be a cancer, the faster you can find problems like that and solve them the better. You'll also need people to keep an eye out for hacking, tournament play, it happens
Problem 1: You're hosting a LAN style event with a required WAN connection, you can do everything in your power to ensure that you've got the bandwidth to handle X number of simultaneous players as well as whatever the players who aren't in the tournament are playing, even if you handle this perfectly online-only games are a bitch to run tournaments for because if the servers you are connecting to go down your event is over or will drag on way too long. Even checking for potential maintenance windows to ensure there's not going to be downtime during your tournament hours is something important that's easily overlooked.
Other stuff you're going to need to consider is gate security and floor security, not just for things like theft but also for
Anyway, all this stuff probably seems obvious but it's hard to achieve AND maintain
Real Programs don't use shared text. Otherwise, how can they use functions for scratch space after they are finished calling them?