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Comment: Re:Heat related? (Score 1) 190

by TroubleMagnet (#45496299) Attached to: Elevation Plays a Role In Memory Error Rates
Except that a neutron hit throws off a bunch of alpha particles which do the actual bit flips. Think hand grenade not bullet. So if you have physically adjacent bits in the same ECC word there is a good chance you will have a multi-bit error. Usually they do try to spread the bits out within the DRAM for any one word but sometimes they fail to do this. There are some ECC codes that are able to tolerate adjacent double (or even more) bit failures so if you're willing to pay the price for the more complex algorithm and have large ECC words then you can tolerate multi-bit errors from a single device as well.

Comment: Re:This will help the Occulus Rift A LOT!!! (Score 1) 125

by TroubleMagnet (#44500621) Attached to: John Carmack Joins Oculus VR As CTO
The current Rift is a lot better than 100ms, but yes, there is room for improvement. I've been able to use mine for over an hour and only had issues when HL2 hits me with a load screen or otherwise turns off the head tracking for a bit. I'm wondering if some people have checked their frame rates and tried turning down some settings to make sure they are running at 60FPS. I had disorientation nausea for the first week but then it has mostly gone away and only persists for a few minutes after using it. I also didn't try long sessions until after the driver update that had the calibration tool with it, so that might have helped. I'm also immune to motion sickness in cars/planes/boats/roller coasters IRL so far (never been out in REALLY heavy seas) so I probably have an easier time than most with VR motion effects.

Comment: Re:This will help the Occulus Rift A LOT!!! (Score 2) 125

by TroubleMagnet (#44498957) Attached to: John Carmack Joins Oculus VR As CTO
I think they have been making good progress at improving the experience. One big one will be when they get the full positional tracking into the next version of the kit. Right now it only does orientation tracking and some inferred positional tracking. A couple demos use a Razer Hyrda to hack this in a bit and I found it helps the disorientation a LOT. If you follow some of the blogs of people working on it there is still a lot of work to be done in the prediction algorithms which will improve the effective latency as well, which again, should improve the disorientation people feel.

Comment: Re:This will help the Occulus Rift A LOT!!! (Score 1) 125

by TroubleMagnet (#44498665) Attached to: John Carmack Joins Oculus VR As CTO
The Rift already has development support from the Crytech, Source, Unity and Unreal engines, and Carmack had already announced the next iDTech would support it as well. So nothing new there.

All of those use the driver from Oculus which is what I will assume Carmack will be key in improving, along with the firmware running on the Rift. His experience with Armadillo will be directly applicable (and already has it seems) to aspects of real time head tracking that have a big impact on VR. I'm guessing the time to get the software in a more polished state just got shorter with him joining the team and it wouldn't surprise me to see a few new algorithms that noone else though of either.

Comment: Re:Of course... (Score 1) 361

by TroubleMagnet (#44381319) Attached to: Study Questions H-1B Policies

The whole POINT is to let in talented people who are more attractive than a college grad. Having such a pool of people _inside the US_ is a huge competitive advantage over countries with strict immigration. What in the world keeps American engineering salaries so high if not available talent pool?

If you want them in the talent pool here, give them a green card, not a temporary visa, or at least a temporary visa with a clear path it citizenship. Say, after the first year or two it converts to a green card instead of just getting an extension. Also, if they are more attractive than a college grad, why are they only getting about the same pay as a college grad?

Comment: Re:Of course... (Score 1) 361

by TroubleMagnet (#44381201) Attached to: Study Questions H-1B Policies
The whole point of the H1-B program is that it's supposed to be hard to find technical expertise that the companies can't find here AT ALL. So, we should be talking experienced people with a proven expertise in a technical field that should be earning well above entry level wages, NOT fresh college grads who by and large are not experts in anything. The reality is they're using it to hire engineers at reduced salaries to control costs and eventually exporting the whole job with them when they go back home in many cases. Kill H1-B, give out more green cards so they and the jobs stay here.
Games

+ - Would pirates really buy if it were any easier? 4

Submitted by Anonymous Coward
An anonymous reader writes "Systems like iTunes make it easier to pay for content, but still the torrent networks chug onwards driven by the pirates' unstoppable urge to grab. Wolfie Games recently tried to be cool and let people pay whatever they want through any of the major payment systems. Still the piracy continues and the company is resigning itself to asking the pirates to use the torrent networks to lower the company's bandwidth bill. Is it time to retire the old arguments that people will buy when companies bend over backwards enough to make it simple to buy?"

Google Asks US For WTO Block On China Censorship 115

Posted by Soulskill
from the calling-in-the-bantam-artillery dept.
An anonymous reader writes "Google is asking the US government to petition the World Trade Organization to recognize China's censorship as an unfair barrier to trade. The US Trade Representative is reviewing their petition to see if they can prove that China's rules discriminate against foreign competition. At least it's something worthwhile for the US Trade Reps to do, rather than secretly negotiating ACTA."

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