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Copyrights Need New Business Models
Posted by
michael
on Fri Feb 04, 2000 12:29 AM
from the can't-teach-old-Hollywood-new-tricks dept.
from the can't-teach-old-Hollywood-new-tricks dept.
fleener writes "Business 2.0 has an article simplifying the brouhaha over DVD and MP3. In a nutshell, the author argues a new business model is needed which destroys the motive to copy, not the mechanisms used to copy. For example, "a wireless flat-fee/advertising-supported jukebox of unlimited capacity would strip us of our desire to make MP3 files." He goes on to relate this idea to the success of other media formats, such as video cassettes. So, if the mechanisms for copying digital works are not restricted, what business model do you think is viable for the MP3/DVD paranoid entertainment industry?" And more important, how would you convince them to adopt it?
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Copyrights Need New Business Models
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The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
"wireless, unlimited jukebox"? (Score:4)
Capitalism at its finest (Score:4)
Patents, Copyrights, etc. are[were] designed to protect people, not profits. It used to be a crime to profiteer in the US, now its a crime to prevent the rich from getting richer. I feel very strongly that its time for the US to go back to revolution and start clean. Same applies to most western democracies.
I can't remember who said it (I'm no historian), but one of the American 'fathers' cautionned that the US needed a civil war or societal restructuring of some sort every generation to ensure a truly democratic nation.
#include <signal.h> \ #include <stdlib.h> \ int main(void){signal(ABRT,SIGIGN);while(1){abort(-1)
Could have been easy, now it's tricky (Score:4)
Now, the mp3 scene is probably too big for them to even catch up with, and they won't release singles for fear of appearing weak on their anti-piracy stance. It'd be great if an intelligent business approach was taken in this area - let's just hope it's not too late.
The Fundamental Difference. (Score:3)
The VCR debate is not an analogy to the Mp3/DVD debate since it required both a) an extra machine and b) another video cassette. Both induced financial burdens that could be monitored, but the warez activity on USENET shows that this is not the case for MP3s. What the RIAA and MPAA are worried about is not controlling your lives to make sure that you can't get your information, but controlling their information which they have the legal right to distribute. The problem they have is that people are ignoring that right, just simple blatant ignorance. I think the MPAA and RIAA are taking a typical corporate hard-line stance in favor of their legal arguments, their open-source opponents are taking an equally hard-line stance against them, and the end result is helping neither side. OS people look like a bunch of little anarchist brats with no regard for the world they live in. Just as the MPAA and RIAA have been adversarial in their approach to the situation, OS members have been just as adversarial in theirs ("Oh, well, if we post DeCSS to all the newsgroups and message boards on the Internet, they can't stop us!").
The article's suggestions about a jukebox and about new copyright laws are what I would call constructive ideas. They show the MPAA how to control distribution in such a way as to give the people what they want. I think the idea itself is a bit too much like radio and does not take into account that people can freely copy the data and ignore the signal, but at least it's constructive. It ignores that fundamental difference, though, free and easy redistribution.
I personally wouldn't mind paying for my MP3s or DVD rips. Figure out a way to code in a security check that replies with a key unique to your player, so that even if you do copy it, it needs a certain key to play. Granted, any security system can be cracked with brute force, but if that's the only way it can be cracked (ie. no deCSS our there for the files), then that's ten times better than battles between crackers and corporates.
The idea is not to reject our current copyright system, for it does work very well to protect intellectual rights. The idea is to figure out a way to respect those rights and give the people their data. I would much rather listen to my music knowing that I had respected the author's right to distribute it than listen to brats and bigwigs bicker back and forth about what each other's rights are.
About Fscking Time (Score:3)
It's about time someone else floated this idea; namely, that existing business models cannot work in the digital universe, where everything can be infinitely copied. Just imagine what life would be like in a world with Star Trek-like replicators; how would you be able to sell anything?
So, there are two issues needing to be addressed:
In a world with replicators everywhere, trying to restrict copying isn't just impossible, it's childishly naïve. People would laugh at the attempt. However, even though control over copies isn't possible, control over reputation is. In fact, reputation becomes tremendously important. If you see (a copy of) something you like, and would like to have something similar made, you'd like to be able to get in touch with the original designer, reliably. You'd like to be assured that the person you're speaking to is the true holder of the reputation you're seeking, rather than a charlatan. So laws guarding against theft/dilution of reputation will be important and necessary.
As for the second point -- economic models -- that one's a little tougher for "ephemeral" stuff, like music. Although copies are freely available, the creator's time is still a scarce resource. So the economy will revolve around competing for the artist's time rather than their artifacts. How would people know to approach a particular artist? Through their reputation.
One possible way this could be done today is to set up a Web site whereby artists/programmers put up their wares for open bidding. Let's say John Carmack decides he wants $50M for Quake-4. So he puts it up for bid: "Quake 4, by id Software. Price: USD$50,000,000". Visitors bid whatever they want for it: $10, $50, $100, etc. The bids are held in escrow for a certain time limit (established by the artist). When the sale price is reached, Carmack gets the $50M, and Quake 4 is released free to the world. (Quake 4 remains listed on the Web site, so people can throw "tips" in the jar.) If the requested sale price isn't reached, the code isn't released, and all bidders get their money back. The artist can resubmit for a different price if they wish.
This is just one possible idea (one I think is terribly interesting and worth exploring). Others doubtless exist.
Start exploring, people...
Schwab
Semantic Trap (Score:4)
The argument of the article is solid, but it has fallen into accepting the semantic trap that copyright owners are using to frame the issue.
What is the difference between:
1. Copyright Protection
2. Copy Protection
3. Access Protection
The first is what copyright holders have traditionally held. For the last several decades, however, there has been a trend to equate copying with copyright violation. Nothing could be further from the truth - copyright law only exists because of the balance that was struck between the inherent fair use rights of the public and the statutory rights granted to content providers.
Now, under the DMCA, copyright holders are attempting to change the debate again. According to the DMCA, copyright holders now have the right to dictate the terms under which you can access a copyrighted work.
The community needs to lobby hard to overturn the DMCA's restrictions on access and fair use. That means writing your Congressman and Senator (yes, he or she voted for the DMCA - they all did) and inform them of the abuse of law that the MPAA and RIAA is engaging in. Digital works should be protected by the same tradition of copyright that helped spawn innovation in this country over the last 200 years. Digital works do not deserve special protections beyond the scope of traditional copyright law!
Re:The Fundamental Difference. (Score:3)
ROFL! Talk to some musicians. Your fears of the future for an 'opensource' musician actually describe the lot of a musician in the existing industry. It's no way to make a living, and switching to some other model would be no hardship for most musicians, who already deal with fulltime dayjobs and actually spend money at their art rather than earn money with it- and I'm talking about signed musicians.
I think it would be very interesting to see ideas thrown around for opensource music business models. The ones that work would (interestingly) share huge amounts in common with the existing strategies for maybe (if you're lucky + willing to work hard) gaining instead of losing off the current industry. In other words, putting together a business plan, financing the gear you need to do your job (and _only_ the gear you need- good advice is that if you're not a sound engineer, don't build a studio, rent time at one and prepare well), putting a lot out there for exposure (which invariably seems like throwing it away, whether it's mailing off 50 expensive promo kits or allowing people to download your MP3s), and then having some means (gigs, merchandising, a little indie label) to get income from people who want to clap _and_ throw money.
It sounds like a better deal than the industry, because it is a better deal than the industry. The only caveat is that it's even more obvious that you have to have a business plan to make money- that or I hope you have a good manager :) however, this is not in fact _different_ from the status quo in the industry, it's just more in-your-face: nobody would dream of putting across a fiction that you could sit at home giving away MP3s and people would pay you for it, where by contrast some people like putting across the fiction that with the industry there's some chance of sitting at home recording songs and the industry will pay you for it. And that's nonsense, you need the business team and a plan.
Re:The Fundamental Difference. (Score:3)
This not a matter of equally wrong sides bickering. There is an ethical choice here: Can a person or organisation ever have the right to with threat of violence control the spread of information?
If you answered yes, you can say goodbye to Freedom in the information age.
The MPAA president had it right when he said in his LA Times collumn that "you cannot own something that you cannot controle." And that pretty much sums their side. They want to maintain controle, and hence ownership, of information at any cost to the consumer. We are infringing on their economic interests to protect our freedom, they are infringing on our freedom to protect their economic interests. If you think that both sides are equally justified, you need to _seriously_ re-evaluate your personal ethics.
The idea IS to reject our current copyright system, because it works only to the benefit of the creators of thought and art to a small degree of what it works to benefite large multinational coroporations that couldn't care less about rights or innovation or art. The idea IS to reject our current copyright system because it based on the idea that infromation is not free, and an information society can NEVER be free if information is not.
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We cannot reason ourselves out of our basic irrationality. All we can do is learn the art of being irrational in a reasonable way.
Constitutional justification for copyright law (Score:3)
No! You are so wrong! I don't know what country you're from, but here in the US the legal intent of copyright law is defined in, of all places, the US Constitution, the highest law in the land.
The Constitution says (and I quote):
Federal copyright law owes its entire legitimacy to this clause in the Constitution. Reading it, you will see that copyright law exists to promote progress in science and arts, and not, as you say, to give authors control.The incorrect notion that copyright and patent law exists to give the copyright/patent owner control over their work has been misused time and time again by corporations to justify increasingly restrictive intellectual property laws, even to the point of choking progress in science and arts in a manner contrary to the Constitutional justification for copyright and patent law. But the Constitution is very clear on this point, assuming anyone even bothers to read it anymore. Authors should not be given an amount of control over their work that is so excessive that it hinders instead of promotes progress.
I'll have to (respectfully) disagree (Score:3)
If you answered yes, you can say goodbye to Freedom in the information age.
Let me state another question:
Can a person or organisation (or society) ever have the right to with threat of violence expropriate your information?
If you answer yes to *that* question, you no longer have any right to complain about for example doubleclick or echelon-ish schemes.
My thoughs are information. Are they free too? Am I a bad guy when I choose to keep some of them for myself? I might have written something positive about my country. I would very much want the (legal) means to react if I was quoted out of context on a Nazi site.
Hobbex, you have made many good posts, but I think you are going a bit far here. The purpose of copyright *is* to protect the artist or innovator. The artist is in his/her full right to give up their rights, either by GPL-ing (or similar) or by selling out to a distributor. The problem is that there are not enough "good" distributors to tackle the megacorps.
The way to fight (MP|RI)AA and their clueless|evil likes is *not* by forcing them to free information. It is to demonstrate how flawed their business model is. Continuing down the path of the RIAA here will make consumers *and* artists lose and find alternative ways. How long do you think they will survive as middlemen of a vacuum?
Let the artists free their information because they *want* to, not because *you* want them to.