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Comment Do we all owe the janitor credit, too? (Score 1) 171

Were it not for the janitor removing the old papers from his garbage can, his cube/office would have been inundated shortly, causing the whole project to fail. I guess we should credit that janitor with creating a computer revolution, too.

Seriously. The guy was one engineer on a computer system and not part of the BASIC team. How the HELL does anyone conclude from that that we "owe him" credit for anything except participating in the design of an obsolete piece of hardware?

Comment It's all about the spamvertising (Score 3, Insightful) 51

Cue the Monty Python skits, 'cause it's all about the spam spam spam spam spam.

Not the content. Not keeping articles current. Not making sure you can share links *outside* Facebook if you so choose.

But spam. Unending, unyielding, inflexible barrages of "advertising".

If they sent out leaflets instead of banner ads, my house would be ceiling deep in the shit, even with AdBlock Plus running.

Comment NIMBYs suck farts off dead chickens in August (Score 1) 286

NIMBY's suck farts off dead chickens in August. And if you've ever smelt a rotting chicken in the August heat, you know how revolting that is.

The job of a NIMBY is to do whatever they can to obstruct progress. Whether they do it to "protect property values", "save the children", or "stand up for our (religious) rights", they all do the same thing in the end: Say "No" without providing any options.

Every nation in this world is full of conquered peoples. There are more "sacred places" than you can shake a stick at, and I challenge you to pick a direction and walk twenty miles without running into someone's "sacred" place. Yet when is the last time you ever saw them worshipping there?

Yeah. Right.

Never.

Comment Re:AT&T customer uses $24,298.93 in services (Score 1) 234

The problem is AT&T would rather bill the person then actually look into an anomaly. The average person spends what, max $100 / month on long distance? And $15K _didn't_ set off any alarms that _maybe_ something was wrong?!?! Nope, they just billed the person with the attitude "Not our problem"

It's called "Having respect for your customers",

not

"Let's fuck them over any chance we get -- not our problem until it is our problem"

Submission + - #GamerGate meet up in Washington DC subjected to bomb threat (reaxxion.com)

Motor writes: The consumer revolt going by the title #GamerGate arranged a real life event last night in a bar in Washington DC. The event was attended by a wide variety of people from all walks of life — all tired of the corruption and extremist gender politics in games media.

Despite efforts by so-called Social Justice Warriors to get it stopped by emailing and tweeting the bar owners, the meet up went ahead as planned — and a fine time was had by all. Later in the evening the event was temporarily halted as a bomb threat was called into the police.

The police are looking into the matter and bomb threats made in the US capital are, shall we say, no joke. It's going to be interesting to see the outcome of the investigation. Especially given some of the poorly-judged tweets sent by anti-gamers in the run up to the event.

Comment Re:I must be old (Score 1) 87

I concur. Visually it is mildly interesting but it ignores the elephant in the room:

* Modern game design spends more time focusing on form then function

Grind-Grind-Grind! /glares at Warframe, Path of Exile, Diablo, etc.

When your refer to your customers as whales attempting to suck as much money out of them as possible, the industry of shovelware is fucked

Comment Re:No. Write your own fucking engine. (Score 1) 125

While there is some truth to that, you haven't been keeping up to date with Orgre's design and architecture changes:

Orgre 2.0 Pitfalls and Design Proposal
* http://www.mediafire.com/downl...

They ditched OOP and incorporated DOD (Data-Orientated-Design) for a 5x performance increase!
* http://www.yosoygames.com.ar/w...

Mike Acton is a respected programmer in the video game industry, and he's right. In fact, if you were paying attention I listed his famous Typicall C++ Bullshit as reference in my Ogre 2.0 proposal.

OgreNode.cpp was written 13 years ago when OO programming was all the rave (still is?) everyone had a single core, caches didn't matter and most efficient way to cull the world was to use an Octree or a BSP. The world believed that "if( dirty )" was a magical, no-cost expression that is immediately a performance improvement wherever used to avoid the execution of more than 3 instructions.

13 years later, Moore's law kicked us in the butt and everyone is multicore. You probably know that story already.

Mike Acton reviewed the 1.9 version. Perhaps it would've been more interesting to see a review of the 2.0 file which has been refactored to better fit Data Oriented Design principles (and I'm sure there are things I wrote to criticize). Many of the things he criticizes of 1.9 have been fixed. Nevertheless there are things we can learn. Note that if he weren't right, then it would be hard to explain why there was a 5x performance increase between 1.9 and 2.0.

Mike Acton's DOD comments
* http://bounceapp.com/116414

Comment We already had this discussion _many_ times .... (Score 2) 125

... over on Reddit. It keeps getting rehashed:

* Game Engine Design
* UE4 is now completely free
* wishlist game engine from scratch
* differences between Unity and Unreal
* UE4 vs Unity Faceoff
* More AAA games using unity?
* AAA are all free

There are still 2 reasons to "roll your own" game engine:

- To learn. i.e. See this uber diagram of all the components of a modern game engine!

and

- The popular engines still do a terrible job of dynamic terrain management, instancing, meshing, etc. Rolling your own such as Proc World, say using dual contouring, etc., means it is easier to fit into your rendering pipeline instead of trying to figure out someone else's architecture.

Submission + - Square Enix Witch Chapter Real-Time CG DX12 Demo Impresses At Microsoft BUILD (hothardware.com)

MojoKid writes: Computer generated graphics have come a long way in the past several years and are starting to blur the line between animation and real actors. One of the more difficult tasks for CG artists is to recreate human emotions, especially crying, though you wouldn't know it after watching a tech demo that Square Enix showed off at the Microsoft BUILD Developer Conference. The real-time tech demo is called Witch Chapter 0 [cry] and is part of a research project that studies various next generation technologies. For this particular demo, Square Enix put a lot of research into real-time CG technology utilizing DirectX 12 in collaboration with Microsoft and NVIDIA, the company said. It's an ongoing project that will help form Square Enix's Luminous Studio engine for future games. The short demo shows some pretty impressive graphics, with an amazing level of detail. As the camera zooms in, you can clearly see imperfections in the skin, along with glistening effects from areas where the face is wet with either tears or water.

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