Ignore 4k. That's a long ways off.
EVERY game on the ps4/xbone should have been REQUIRED to be 1080p/60fps.
If you can't achieve that, your game doesn't pass QC. If you can't achieve that, then you turn down some details.
Due to THAT I don't consider either a "nextgen" (eg 'current-gen') console.
For the same price I bought a PC (in Australia where we pay more for everything!) that can play titanfall at 1080p at 60fps with everything reasonable turned on. As well as every other game. No I don't run 16xFSAA, but I run 2-4x FXAA, 1080p/60 (without drops), 16xAF, and "most" settings turned on (games with silly options like "reflect your face in drops of dew on blades of grass" I turn off). All for $600 (same price as the xbone in AUS). I bought a few logitech wireless controllers and run steam in bigpicture mode on windows 8.1 And I also run xbmc for the full media thing.
I've owned every sony, nintendo, and MS (not that hard) console until "this" generation. My first console (bought with my own money) was an NES. My last consoles were the ps3/360/wii. I'm a HUGE console guy.
But for the next 2-4 years I think I'm "out". Maybe I'll return to the mother ship again
CIG's proven track record and original IP add to EA’s momentum and accelerate our drive towards a multi-billion dollar digital business. With EA’s global reach and publishing network through Origin, Star Citizen is getting the bump it needs to compete with other FPS Space Sim Semi-Sandbox Role Playing Action Games out there in the market.
Jolla would like to know why the need for Mir when they have a Wayland compositor and window manager running on low-end/mid-range mobile devices with excellent (compared to other similar-spec devices) performance
I have no idea, and I don't pretend to. I was pointing out that the +5 rated comment I replied to was not insightful and was missing the point of the original article. It was talking to app developers, not framework/OS/etc developers.
There are two ways to write error-free programs; only the third one works.