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Comment Re:This again? (Score 1) 132

Sony, on the other hand, is in serious trouble. If anyone's getting out of the console business, they'll be first to go.

Actually, Sony's console business is doing pretty well, making money on both hardware and software especially the latter. Sony's losses are due mainly to getting completely hammered in the tv market. (Koreans set took it upon themselves to drive Japan out of the TV market and by all appearances are now just mopping up.) What Sony can't afford is another disastrous specs war with Microsoft. I expect, next generation neither will be foolish enough to try to cram state of the art hardware into a space that just can't dissipate the heat. Next generation will be about leveraging bespoke game properties like Little Big Planet and Playstation at Home and not trying to take over the world. Basically, Big Console had its last hurrah and the torch is now passed to mobile and indie gaming.

Comment Re:There's Sheet Music, and Sheet Music (Score 2) 290

I've never had a problem with using urtext sheet music; by definition, untouched by an editor...

Not bad post, especially considering the nonsense you responded to, however... you're not right about the definition of urtext. Perhaps you have not heard of Wiener Urtext Edition? And by the way, I always play from urtext when I can get it. It is very definitely an edition.

Comment Re:There's Sheet Music, and Sheet Music (Score 1) 290

The great weakness with this is that the value of sheet music is in the edition. Just as books benefit from a good editor, so does music. My girlfriend has a music degree, and blah blah blah drivel drivel [appeal to authority]...

Well I have a music degree and I just read through a good chunk of the Goldberg variations and I am pleased with the quality of it. I will print it out and enjoy playing it. As for your Slashdot post, I would respectfully ask you to refrain from further damaging your own credibility with respect to this subject, of which you are by all appearances completely ignorant.

Comment Re:As good a time as any (Score 1) 140

the MS-PL is compatible with GPLv3, just not with GPLv2

It depends who you ask. The FSF states clearly that Ms-PL is incompatible with GPL, period, no version specified.

MS-PL.. a free software license; it has a copyleft that is not strong, but incompatible with the GNU GPL. We urge you not to use the Ms-PL for this reason.

Yes... and that description hasn't changed since MS-PL first made headlines on Slashdot... which was before GPLv3 first made headliens on Slashdot. My guess is that nobody at FSF has bothered to update the MS-PL description since GPLv3 was created.

That's your opinion, or is it legal advice? And are you seriously suggesting that the FSF does not pay careful attention to the accuracy of information it posts on its license information page? Why don't you email Eben Moglen and ask?

Comment Re:As good a time as any (Score 1) 140

the MS-PL is compatible with GPLv3, just not with GPLv2

It depends who you ask. The FSF states clearly that Ms-PL is incompatible with GPL, period, no version specified.

MS-PL.. a free software license; it has a copyleft that is not strong, but incompatible with the GNU GPL. We urge you not to use the Ms-PL for this reason.

Comment Re:As good a time as any (Score 1) 140

As you say, a Youtube comment means nothing. Let's see what the resolution with Blender is, and let's see just what the patent grant is. The truth could range anywhere from cynical manipulation to awesome gift to humanity. Frankly I've seen too much cynical manipulation to be awfully hopeful about the latter though.

Comment Re:As good a time as any (Score 2) 140

Being a 3D artist this does interest me. I use Modo, Maya, Zbrush, and Mudbox frequently and subd standard is very useful. Does your intended implementation share subdivision order Pixar's spec? Does UV smoothing result in identical UV borders?

Pixar compatibility is not a feature I intend to code myself, however anybody who wants to take it on is welcome. The World Welder meshing API is clean, powerful, efficient and nice to work with. Currently, there is no UV interpolation in the subdivision algorithms at all, that work is upcoming. Any acceptable interpolation must produce identical UV at matching borders, anything else is a bug.

Open-source subdivision technology originating from Pixar sounds like a wonderful thing that could alleviate some of the problems I mentioned. After all it's coming from the source of subdivision technology. Catmull Clark subdivision was created by Ed Catmull of Pixar and Jim Clark, co-founder of Silicon Graphics.

To tell the truth, Catmull-Clark was the first and worst of the crop of modern subdivision algorithms. It has terrible behavior when valence varies, and valence does vary a lot in many practical situations. On the whole, Root3 kicks Catmull-Clark to the far side of the moon in terms of predictable behavior, tolerance of a wide variety of mesh topologies, and unlumpy, uncrinkled results. Root3 actually has a pretty carefully considered mathematical basis whereas Catmull-Clark is more like mathematical goulash, with its blending constants basically pulled out of thin air. Its main redeeming quality is, it has been implemented a lot, a lot of artists have learned to work around its nasty bugs, and as you allude to, you can **sometimes** port meshes between different tools. I don't care about it a whole lot, but anybody who does is welcome to send patches.

I guess my point in mentioning all this is that I hope what you are working on is capable of accommodating these kinds of needs, otherwise I and many other artists may not be able to use it due to workflow additions. Although it's very cool and I'd love to hear more about what you are doing.

Points noted. I will not do this particular work myself but I will place it in a respectable position on the todo list for potential contributors. I'm actually more interested in pushing forward with the kind of modeling that will make you not want to bother with the proprietary tools you mentioned. Do be sure to check out the demo pictures and ask yourself whether Maya can even do some of those things in any reasonable way.

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