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Comment Re:That fits with what I think (Score 2) 222

Netscape originally wanted to embed Scheme in the browser, Sun wanted them to use Java.. they settled on creating something new with syntax similar to Java: https://en.wikipedia.org/wiki/...

In 1995, Netscape Communications recruited Brendan Eich with the goal of embedding the Scheme programming language into its Netscape Navigator.[8] Before he could get started, Netscape Communications collaborated with Sun Microsystems to include in Netscape Navigator Sun's more static programming language Java, in order to compete with Microsoft for user adoption of Web technologies and platforms.[9] Netscape Communications then decided that the scripting language they wanted to create would complement Java and should have a similar syntax, which excluded adopting other languages such as Perl, Python, TCL, or Scheme. To defend the idea of JavaScript against competing proposals, the company needed a prototype. Eich wrote one in 10 days, in May 1995.

Comment The Planets (BBC) (Score 1) 278

The Planets
You'll want the British version because the US version, incredibly, cuts out a hell of a lot of the Soviet accomplishments! Pretty much have to torrent to find that copy. I was completely unaware of how close the Russians were in the space race before this series. Well directed too.

Comment Re:nice video, but the launch seems backwards (Score 3, Informative) 202

The ship going to mars is fueled multiple times while in earth's orbit. I guess the fuel is too heavy, so they are spreading it out over multiple launches. They are talking about reusing the same tanker to do this too:

LOREN GRUSH 3:21:49 PM EDT Tanker will go up 3 to 5 times to fill up the ship.

https://live.theverge.com/elon...

Comment Re:Software using OpenGL (Score 4, Informative) 88

Sorry for that obvious question but is there left any software still using OpenGL? :-) (mesa demos do not count)

The first things that come to mind would be any hardware accelerated 3D graphics not targeting a Microsoft-only platform. Any software or games that are compiled against D3D and run through Wine are implicitly using OpenGL. All iphone and android apps are using OpenGL. Scientific visualization applications are most likely using OpenGL along with any other industry that goes back to the early 90's or before. I don't see a whole lot wrong with OpenGL for my needs, and Vulkan doesn't seem to add a whole lot that I can't do already though it is apparently necessary for pushing the envelope wrt next generation game engines. -metric

Comment Re:Missing the point again... (Score 2) 25

You completely left out the difficult parts of the Oculus SDK like corrections for lens distortion and chromatic aberration. Their SDK also does a ton of work when your app can't meet the 75 fps vsync target of the hmd and starts doing its "time warp" frame interpolation based on current head orientation. There's a hell of a lot more they are planning before the final release next year with things like layers for distant objects which shouldn't need to be rendered twice and their custom spatial input controllers.

There's OSVR.. though it appears that they are doing the lens correction via shaders and I don't think they have a driver for the Oculus head tracking yet. I build against the Oculus SDK 0.4.4 on Linux because that's the _only_ thing available to me right now. If only I had the luxury of choice.
Graphics

NVIDIA's GeForce GTX 980 Ti Costs $350 Less Than TITAN X, Performs Similarly 156

Deathspawner writes: In advance of the rumored pending launch of AMD's next-generation Radeon graphics cards, NVIDIA has decided to pull no punches and release a seriously tempting GTX 980 Ti at $649. It's tempting both because the extra $150 it costs over the GTX 980 more than makes up for it in performance gained, and despite it coming really close to the performance of TITAN X, it costs $350 less. AMD's job might just have become a bit harder. Vigile adds The GTX 980 Ti has 6GB of memory (versus 12GB for the GTX Titan X) but PC Perspective's review shows no negative side effects of the drop. This implementation of the GM200 GPU uses 2,816 CUDA cores rather than the 3,072 cores of the Titan X, but thanks to higher average Boost clocks, performance between the two cards is identical. And at Hot Hardware, another equally positive, benchmark-laden review.

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