Politicians can literally transform your hopes and dreams into money lining their wallet.
How could you tell?
and i'm not suggesting that C wouldn't make a good first language, in fact I already suggested that in another comment. but it's not "an educational language".
whereas logo actually was conceived of as an educational programming language
the fact that LOGO is not on the list the author linked to kind of makes me feel a little perturbed. like, wtf is wrong with people? there's a mention of "brick logo" as a footnote in some other language's paragraph, and "c" is mentioned as "educational" (wtf?) but not one shout out to LOGO.
did anybody else feel any sort of reaction to that? or did everybody just not even notice it?
Also, I took a look at that list and: no.
Don't teach him a useless joke / toy language like these ones on this list. It'll build a bad habit and the kid will be one of these losers saying "I don't know how to program but I got code::blocks and here's my console emulator, shouts out to the one guy who gave me that voo doo asm to build in line and make it work real fast, everybody please stop sending me e-mails about getting root kitted, this thing totally passes a virus scan."
If you want something that has a strong visual appeal but teaches actual programming practices and has been actually used in industry, I suggest you teach LOGO. LOGO is super-super-super simple easy shit, and you can learn it yourself as you're going. Most LOGO primers and tutorials are practically on a child level any ways because the language is so simplistic. Of course, if you don't know a single thing about trigonometry or geometry you'll probably see it as a useless language.
Over any single one of the weird "robots" and "kids oriented" languages on that list you linked to, I would recommend LOGO.
I bet you can even find a "LOGO for kids" or some shit if you looked for it. For decades, LOGO has often been used as a first language for youngster so I'm kind of scratching my head how it passed you by.
I think 7 is too early. The kid should be outside playing and using his imagination with real world objects at that time.
I also recommend using C. It's simple and C-derived compilers typically support some version of it.
I learned to program in BASIC for the Atari and the Sinclair ZX-80 when I was 8 and a half. I don't recommend using numbered line BASIC or any BASIC, at all. If I could go back and somehow influence how I was taught, I would tell my parents to find something that supports parameterized function calls instead of GOSUBS. C would be best. But if you're really intent on using BASIC for some reason, if you're on the PC I recommend Microsoft's QuickBasic as it allowed you to get away from the rather intimidating edifice of Visual Studio. You'll also have to sandbox it inside of something like DOSBox to get it to run on a Windows environment so there's a plus.
If you opt to just get an old clunker instead of emulating DOS, I recommend a 486 dx4/100. The architecture is simple enough for a kid to learn into adolescence but powerful enough to show how impressively computers can complete some tasks very quickly. I also recommend an ATI "all-in-wonder" graphics card, because it features CGA, EGA and VGA so your kid can learn about legacy graphics as well as switching modes. You shouldn't use a CRT if you can help it, if the kid wants to get into the inner workings of the screen you'll have an armful of stuff to teach him about electricity safety first. So get a modern flatscreen and get a VGA/EGA plug adapter if you have to, to keep on the side for EGA projects. As long as the flat screen is unplugged he shouldn't die of electric shock touching anything inside of it.
The great thing about older machines is that a lot of the components are visible on a macro-scale. It's a lot easier to differentiate between the resistors, capacitors, and inductors in older machinery. Now a days they'll all tiny little squares with little print designating what they are. It's also easier to work on older boards in terms of soldering and other "circuit bending".
All that being said, I recall some hobbyists telling me back in the day that the Apple computers made the best projects. One guy said he had obtained a dozen Apple IIe's on the cheap and because apple computers are made to network easily, he was able to use a later Apple model to organize all the IIe's into parallel computing. An exercise like that could be fun, albeit space-consuming.
If you're going this sort of computer-engineering route involving getting to know the hardware, I recommend also teaching the kid assembly. On older machines like the ones I mentioned, and using older operating systems, this is less of a headache. By comparison, I was looking into "high level assembly" for windows systems and the skeleton just to have a window open with a button to close it again was large enough to dissuade me from going much further. ASM in DOS was far more elegant, which is why these days if you mention writing something in assembly most people think you're crazy. Even though once again many popular compilers support inline ASM.
When I was fiddling with old Sinclair or Atari machines the latest hardware was stuff like the 80286. And when I finally got an 80286 the latest hardware was the Pentium, and so on. Getting things done with older hardware gives you two special perspectives on everything: (1) getting to know how everything works because the machines and operating system aren't so enormous and bloated that it's overwhelming, and (2) having to make do with less memory and processing power forces you to learn things like optimization and paging. People use memory like it's crack today and talk all tough like their memory is infinite, but little do they know RAM is paging quite often in Windows because of programming practices like that. And those same people speak about memory management in their favorite object oriented languages like it's impossible to perform. Trust me, you would much prefer that your kid is one of those people who can do their own memory management. If you give them a shiny brand new computer to learn on, they'll have no incentive to do better than use it like crack like everybody else does.
"It one of the least efficient form for transporting ethanol. "
But still more efficient that carrying the potable form which multiplies the mass by another 2.5x.
I don't think you understood what was meant by "efficient". Greater mass (the ethanol plus the absorbent material) makes it a less efficient method of transporting ethanol. This product does not produce a drink nearly as strong as regular 80-proof, 40% liquor. It's not even close. I'd carry some 151 (75.5% alcohol) and be much better off. There are lightweight non-glass containers that would be more than suitable.
Yes, you point out the facts of this; namely that typical strong alcohol at 70 proof is 35% ethanol. The balance is mostly water. This product is about that ratio of ethanol to some sorbent material that appears to go into solution if you add water.
If the legislature of those states who are alarmed just did a little homework, they would realize that this is much ado about nothing.
Did you ever consider that they already know that? These are people who jumped through so many hoops to get where they are that they just enjoy being in control, flexing their muscles, and feeling secure in their positions by using them to real effect. Frivolous shit like this is the low-hanging fruit for control freaks. The very fact that it doesn't involve anything important means that the degree of serious, committed opposition will be minimal.
The important part for this mentality: if it doesn't work, nothing is really lost and you can wait a bit then keep trying until it sticks; if or when it does work, it establishes a "useful" precedent, giving an appearance of legitimacy to the idea that yes, the state can regulate this thing, too.
This is how sociopaths think. It's about winning and winning is about strategy. Most of that comes from a good knowledge of history, what others have tried beore, which things worked and which backfired, and what one is willing to risk. The campaign promises and speeches are just part of playing the game. The problem, the disconnect, is that average people don't think this way. They keep misinterpreting the actions they're observing.
As long as that keeps happening, things are unlikely to change. It's really difficult to solve a problem you haven't even defined.
The subhead could be "Demonstration models available in store, purchases restricted to Apple website or Apple Store app."
Sensationalizing your headline is fine in mainstream media, let's please aim toward more rational headlines on venerable Slashdot.
And, as a guard, you never thought, well this is fucking stupid ??
Have you ever tried to reason with a PHB? Especially when your argument, however correct and well-supported, doesn't come from someone who has that specific responsibility?
Make headway at work. Continue to let things deteriorate at home.