An anonymous reader writes: Apple is expected to integrate organic light-emitting diode (OLED) display technology in its iPhone handsets from 2018. The Cupertino-based giant will jump from liquid crystal display (LCD), which has been used in iPhones since 2007, to OLED – turning to suppliers like LG Displays, according to Japanese reports. The switch follows the steps of other smartphone makers such as Samsung and LG, which have both already integrated OLED technology in their mobile device ranges.
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Jason Koebler writes: Motherboard sent a reporter to the Electronics Reuse Convention in New Orleans to investigate the important but threatened world of smartphone and electronics repair. As manufacturers start using proprietary screws, offer phone lease programs and use copyright law to threaten repair professionals, the right-to-repair is under more threat than ever. "That Apple and other electronics manufacturers don't sell repair parts to consumers or write service manuals for them isn't just annoying, it's an environmental disaster, [iFixit CEO Kyle Wiens] says. Recent shifts to proprietary screws, the ever-present threat of legal action under a trainwreck of a copyright law, and an antagonistic relationship with third-party repair shops shows that the anti-repair culture at major manufacturers isn't based on negligence or naiveté, it's malicious."
An anonymous reader writes: An exploit vendor published a price list for the zero-day bugs it's willing to buy. The highest paid bugs are for remote jailbreaks for iOS. Second is Android and Windows Phone. Third there are remote code execution bugs for Chrome, Flash, and Adobe's PDF Reader. This is the same company that just paid $1 million to a hacker for the first iOS9 jailbreak.
LichtSpektren writes: In an interview with Independent.ie, Apple CEO Tim Cook has stated that Apple is currently not looking to create an iPad that runs Mac OS X. "We feel strongly that customers are not really looking for a converged Mac and iPad, because what that would wind up doing, or what we're worried would happen, is that neither experience would be as good as the customer wants. So we want to make the best tablet in the world and the best Mac in the world. And putting those two together would not achieve either. You'd begin to compromise in different ways." Cook also commented that he does not travel with a Mac anymore, only his iPad Pro and iPhone.
An anonymous reader writes: According to the Wall Street Journal, Apple is planning peer-to-peer services (paywalled) as an adjunct to its Apple Pay system. The company is said to be in talks with major banks including JP Morgan and Wells Fargo to develop a new framework that could be in place as early as 2016, and which would facilitate payment transfers directly between Apple devices such as the iPhone and the Apple Watch.
An anonymous reader writes: Mozilla today launched Firefox for iOS worldwide. You can download the new browser for iPhone, iPad, and iPod touch now directly from Apple's App Store (iOS 8.2 or later required). Until today, Firefox for iOS was available as a public preview, and only in New Zealand. Also at Ars Technica.
An anonymous reader writes: No matter what you think about the Android/iOS divide from either a hardware or software perspective, there's simply no getting around the fact that many developers still take an iOS-first approach with respect to app development. With games, where development costs are already sky-high, the dynamic is even more pronounced. For instance, one of the most addictive, successful, and highly rated apps currently available on the App Store is a great snowboarding game called Alto's Adventure. It was originally released this past February for the iPhone and iPad (and now the Apple TV). Still today, nine months after its initial release, an Android version of the app remains non-existent. Now if you're an Android user who happens to enjoy mobile gaming, it's easy to see how this dynamic playing out over and over again can quickly become an endless source of frustration.
itwbennett writes: On Wednesday, Sprint customer Johnny Kim discovered an in-store technician adding MDM software to his personal iPhone 6 without prior notice or permission. Kim took to Twitter with his complaint, sparking a heated conversation about privacy and protection. One expert who commented on the issue told CSO's Steve Ragan that 'it's possible Sprint sees the installation of MDM software as an additional security offering, or perhaps as a means to enable phone location services to the consumer.' But, as Ragan points out, 'even if that were true, it's against [Sprint's] written policy and such offerings are offered at the cost of privacy and control over the user's own devices.' (MDM here means "Mobile Device Management.")
citadrianne writes with news that security startup Zerodium has just paid a group of hackers $1 million for finding a remote jailbreak of an iPhone running iOS 9. Vice reports: "Over the weekend, somebody claimed the $1 million bounty set by the new startup Zerodium, according to its founder Chaouki Bekrar, a notorious merchant of unknown, or zero-day, vulnerabilities. The challenge consisted of finding a way to remotely jailbreak a new iPhone or iPad running the latest version of Apple's mobile operating system iOS (in this case iOS 9.1 and 9.2b), allowing the attacker to install any app he or she wants app with full privileges. The initial exploit, according to the terms of the challenge, had to come through Safari, Chrome, or a text or multimedia message. This essentially meant that a participant needed to find a series, or a chain, of unknown zero-day bugs."
An anonymous reader writes: Apple told a U.S. judge that accessing data stored on a locked iPhone would be "impossible" with devices using its latest operating system, but the company has the "technical ability" to help law enforcement unlock older phones. Apple's position was laid out in a brief filed late Monday, after a federal magistrate judge in Brooklyn, New York, sought its input as he weighed a U.S. Justice Department request to force the company to help authorities access a seized iPhone during an investigation. In court papers, Apple said that for the 90 percent of its devices running iOS 8 or higher, granting the Justice Department's request "would be impossible to perform" after it strengthened encryption methods.
An anonymous reader writes: Apple has frequently been in the news for various patent battles, but it's usually against one of their competitors. This time, Apple is on the losing end, and they're losing to the University of Wisconsin-Madison. A jury found that the university's patent on improving processor efficiency (5,781,752) was valid, and Apple's A7, A8, and A8X chips infringed upon it. Those chips are found within recent iPhone and iPad models, which generated huge amounts of money. Because of the ruling, Apple could be liable for up to $826.4 million in damages, to be determined by later phases of the trial.
Nerval's Lobster writes: When Apple rolled out Swift last summer, it expected its new programming language to eventually replace Objective-C, which developers have used for years to build iOS and Mac OS X apps. Thanks to Apple's huge developer ecosystem (and equally massive footprint in the world of consumer devices), Swift quickly became one of the most buzzed-about programming languages, as cited by sites such as Stack Overflow. And now, according to new data from TIOBE Software, which keeps a regularly updated index of popular programming languages, Swift might be seriously cannibalizing Objective-C. On TIOBE's latest index, Objective-C is ranked fourteenth among programming languages, a considerable drop from its third-place spot in October 2014. Swift managed to climb from nineteenth to fifteenth during the same period. "Soon after Apple announced to switch from Objective-C to Swift, Objective-C went into free fall," read TIOBE's text accompanying the data. "This month Objective-C dropped out of the TIOBE index top 10." How soon until Swift eclipses Objective-C entirely?
SlappingOysters writes: Within 36-hours the price of Apple apps is set to increase in Australia, Sweden and Indonesia. It will bring the price of buying an app out of alignment with the value of the Australian dollar, and leave the country's Apple fans paying 50% more for their iOS software than their American counterparts. It's unfortunate timing, with the recent launch of the iPhone 6s and the upcoming fourth generation of Apple TV.
itwbennett writes: Apple is splitting the manufacture of the A9 processor for its iPhone 6s between TSMC (~60%) and rival Samsung (~40%) — "and they are not created equal," writes Andy Patrizio. For starters, Chipworks noted that Samsung uses 14nm while TSMC uses 16nm. A Reddit user posted tests of a pair of 6s Plus phones and found the TSMC chip had eight hours of battery life vs. six hours for the Samsung. Meanwhile, benchmark tests from the folks at MyDriver (if Mr. Patrizio's efforts with Google Translate got it right) also found that the Samsung chip is a bigger drain on the phone's battery, while the TSMC chip is slightly faster and runs a bit cooler. So how do you know which chip you got? There's an app for that.
An anonymous reader writes: Malware called YiSpecter is infecting iOS devices belonging to Chinese and Taiwanese users, and is the first piece of malware that successfully targets both jailbroken and non-jailbroken devices, Palo Alto Networks researchers warn. What's more, the techniques it uses for hiding are making it difficult to squash the infection. YiSpecter's malicious apps were signed with three iOS enterprise certificates issued by Apple so that they can be installed as enterprise apps on non-jailbroken iOS devices via in-house distribution. Through this kind of distribution, an iOS app can bypass Apple's strict code review procedures and can invoke iOS private APIs to perform sensitive operations.
MojoKid writes: Apple's iPhone 6s and 6s Plus were two of the most highly anticipated smartphones to launch so far this year. The excitement surrounding Apple's new refresh cycle flagships was so great that Apple reported record first weekend sales, with 13 million devices finding their way to customers. However, it appears that some of those customers are having a puzzling issue with their brand new iPhones. Owners are reporting that their phones are turning off randomly when left alone — even when the smartphones have sufficient battery remaining. "New Phone 6s 128GB turned off for no reason the last two nights," wrote Joachim Frey in an Apple discussion thread. "In the morning you then have to push the power-on button for a long time to get it started."
DeathToBill writes: I spend a lot of time away from my kids (think months at a time) who are aged 3-8. I keep in touch with them by Skype, but the young ones are not really old enough to concentrate on it and we're often in quite different timezones, so it's not often it can be very spontaneous. We'd like to have some way that we can record short video messages of things we're doing and send them to each other. It needs to have an iPad app that is simple enough for a three-year-old to use with help and for a five-year-old to use without help; it needs to have an Android or web client, preferably one that doesn't require an Apple ID; it needs to be able to record a short video and send it to someone. As far as I can tell, iMessage requires Apple kit (there is an Android app but it sends all your messages through a server in China...) and Whatsapp works on iPhone but not iPad. What can you suggest?
New submitter cvdwl writes: A New York Times (mildly paywalled) article and associated analysis discuss the consumer cost of mobile ads, assuming a US$0.01/MB data plan. The article provides one of the only estimates I've seen of the the real cost in time and money (and time is money) of mobile advertising. Ethics of ad-blockers aside, this highlights the hidden costs of data-heavy (often lazy and poorly developed) web-design. In a nutshell, the worst sites took 10-30s load 10-20MB, costing $0.15-0.40, over 4G due to a blizzard of video, heavy images, and occasionally just massive scripts. The best sites had high content to ad ratios, typically loading 1-3MB of content and >500kB of advertising.