How Videogames Became the Bogeyman 125
Tom Leupold, writing for the Inside Bay Area site, explores why videogames have become an American bogeyman. Talking with prof. Dmitri Williams, he discusses the rise, fall, and resurrection of games as a part of mainstream society. From the article: "Today, as games have once again infiltrated the mainstream, a growing number of adults are again enjoying gaming and understand there are games that are appropriate for different age groups. But that hasn't stopped crusaders from trying to censor them in the name of 'saving' the children. Williams, 34, said those under 38 have a different view of games than their elders. Most have grown up with games and, like television for the previous generation, games are embedded in their culture. "
They're just pissy (Score:3, Funny)
Re:Some parent's don't like responsibility (Score:3, Funny)
Re:38? (Score:2, Funny)
Re:Some parent's don't like responsibility (Score:4, Funny)
Re:How Videogames Became the Bogeyman (Score:5, Funny)
Then I think of MySpace.
Re:Bogeyman is right (Score:2, Funny)
Re:Bogeyman is right (Score:1, Funny)
Re:Some parent's don't like responsibility (Score:3, Funny)
Have you ever connected to any online server, anywhere, ever? 95% of people who play games online seem to be about 12...
Re:How Videogames Became the Bogeyman (Score:2, Funny)
Like those "Goth" type people.
Re:How Videogames Became the Bogeyman (Score:3, Funny)