Blue-ray 'Not a Burden' For Sony 205
Via Opposable Thumbs, an article at GamePro in which Phil Harrison clarifies that Blue-ray on the PS3 is a 'game design' decision. From the article: "Once we had that storage capacity on Blu-ray Disc, adding the movie playback functionality was extremely cost-effective, [the cost] is actually non-existent. So games like Resistance which, as a launch title, is up to 20-something gigabytes already. And that's day one -- think about four years, six years from now. We'll be pushing the 50 gigabyte limit with dual-layer Blu-ray very quickly. So we absolutely need it as game designers, and in that regard, the consumer is getting the movie functionality effectively for free." I probably would have had a follow-up question there, but that's where the interview ends. So what do you think? Which came first for Sony: Blue-ray as new movie media, or Blu-ray as answer to design challenges?
That's nice (Score:4, Interesting)
What I want to know is how the extra storage enhances gameplay?
Dan East
Movies first (Score:5, Interesting)
Sony is taking the same strategy this time around. Blu-Ray is Sony's technology and they NEED it to succeed. History is not on their side though - Betamax, MiniDisc, UMD... Sony just can't get their formats off the ground. Their solution? Package it in with their most popular product, the PS3. That ensures that there will be more Blu-Ray capable DVD players than HD-DVD players in households, thus ensuring that Blu-Ray will earn top billing and finally make Sony some money.
Will it work? Time will tell, but I doubt it - the $600 price tag is simply too high for most people to justify.
So, to answer the question, Blu-Ray came first, and Sony is trying to justify their huge price by claiming that it was needed by game designers. It's not.
Re:Movies first (Score:1, Interesting)
I know that everyone has claimed this for the longest time, but I think that the number of people that purchased a PS2 because it was a low cost DVD player was pretty small; in fact, I suspect this rumor started because Dreamcast fanboy's used to bug PS2 fanboys about how few good games there were for the PS2 and PS2 fanboys would reply "Yeah, but it plays DVDs too". In the history of gaming there have been several systems (Sega CD, Panasonic CDI, Turbo Graphics 16) that had a new optical format and were less expensive than stand alone players yet the only one that anyone claims was popular because of it was the PS2.
The fact is that if you eliminate HD-FMV (which shouldn't be necessary on either the PS3 or XBox 360 with the capabilities of those systems) there is very little data in a game that will take up more than a DVD (or Two).
Re:Sounds like so much BS to me. (Score:3, Interesting)
Running at 1080p widescreen instead of 480p standard means that there's 6.75 times more data (1920x1080 vs 640x480). Are you saying that game developers who are currently filling up DVDs for PS2 and XBox games should suddenly have compression algorithms that are 6.75 times more efficient? Or would you like swapping out 7 DVDs?
Re:That's nice (Score:2, Interesting)
Higher storage capacity for consoles is definitely a good thing. It's not yet required for a lot of game types, but for certain ones it definitely is, unless you're ready to make obvious compromises.
Re:"Need" or "want"? (Score:3, Interesting)
I've heard multiple game devs say that if the guys really do have 20 gigs of UNIQUE content on the disc for Resistance, then the rest of the game industry will bow down to them as game development gods.
Re:Sounds like so much BS to me. (Score:3, Interesting)
Except that MS has repeatedly said that the HD-DVD player will be for movies only (effectively irrelevant for games). This means there is only one option for game distribution... DVD.
UNLESS
In the end its easier to just make the game span multiple DVDs and bite the bullet. The problem is, how will that brake up the pacing, and how will that look when the PS3 games come out on one disk and deliver that much more space to the developer to work with?
I think the XBox360 was an interesting design, but I'm not sure MS is used to thinking in terms of decade long cycles between updates for hardware (software can be patched now).
The Wii decided on 'low-tech' graphics and the system seems to operate well within those goals, competing on game-play and the controller.
The PS3 decided on 'high-tech' graphics and the system seems geared to support that goal.
The XBox360 started out competing against the PS2, but I'm not sure it can compete against the PS3 as well (I'm not sure its hardware will support the run for high-end graphics, and it's already committed itself to that marketplace).
I'm also not sure how XBox fans will take the console being abandoned very quickly
After all, don't most console gamers tout the fact that they don't need to keep 'upgrading' as one of the advantages of Consoles over PC gaming?
Re:Sounds like so much BS to me. (Score:2, Interesting)
Yea... but remember a vital restriction on the disc swapping setup. The fact that disc swap games are at least to a point, linear. And that is what allows them to set up the game like that.
Take a final fantasy game for example. At some point in a disc change, some content becomes unavailiable. Now I'm sure a fair amount of that space is FMV's, and most of the game engine / world can be duplicated (more wasted space btw since it has to be on every disc). As a general rule, most FMV's also only play a single time as they are typically plot advancing in nature rather than some repetitive situation the player would find themselves in. I can think of maybe a couple spots where they would reuse one, but usually it's a one time viewing thing.
Now lets say we want to make a game where the player has access to essentially all content at the same time, and to populate the entire world we need say 4 DVD's to do so. Lets assume that there is a large world map, with many towns on it, and the player can rapidly fly to any town in an airship in a short amount of time. Lets assume a single disc can hold 10 towns and 10 dungeons worth of information in any combination, and that players can be expected to go to any random location at any point in time. Imagine that in the worst case scenario every time you enter a town or go to a dungeon you are asked to swap discs. Doesn't exactly sound like fun does it?