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All D&D Books To Be Available As PDFs 179

sckeener writes "DriveThruRPG has just announced that it will be selling all of WotC's 3.5 Edition D&D products in e-book format - over 90 books. Wizards has elected not to make the three core rulebooks for Dungeons & Dragons available as eBooks at this time, but almost every other current Dungeons & Dragons title will be available from DriveThruRPG. New titles are scheduled to release one each weekday on DriveThruRPG: Some of the titles to be released first include: Book of Vile Darkness, Heroes of Horror, Arms and Equipment Guide, d20 Apocalypse, Champions of Ruin, Complete Arcane, Unearthed Arcana, Masters of the Wild and Book of Challenges. The books are still full price and are DRM protected." I'd be happier about this if they were even slightly discounted, but it's a good step. Heroes of Horror is worth every penny.
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All D&D Books To Be Available As PDFs

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  • by Kranfer ( 620510 ) on Friday June 16, 2006 @08:31AM (#15547787) Homepage Journal
    I love this idea. While I like having my nice tidy bookshelves full of books, being able to have my laptop right there with a PDF to search for Rules or concepts would make people who are rule whores like me be able to find the specifics quickly without spending 20 minutes looking. I would like to see the PDFs discounted though, that would be a kicker to have to pay full price for the PDFs again just to have them on my laptop and not have to have 09571340987 books to look through. It would also be nice to see the Fantasy World books put out by Wizards to be in PDF too. Dragonlance, Forgotten Realms, etc.
  • While I do love electronic distribution, trying to read something as long as the Spell Compendium in a PDF makes me shudder. I love being able to physically flip pages, pass the book around and read without a computer. There are certianally things that are nicer about an electronic distribution, but when they try to recreate a book on a computer, it loses a lot of what makes reading on a computer better. When I can do a spin-find, resize the window and have the text rewrap, change fonts for maximum readability, etc., then I'll give it some more thought. Until then, I prefer that my books are in fact books, and that my files stay delightfully DRM-free.
  • News? (Score:1, Insightful)

    by l0tu53at3r ( 176637 ) on Friday June 16, 2006 @08:52AM (#15547898)
    Any self-respecting /.-er(slash)pnprpg-er would already have found all these books AND the "good" ones, plus non-WotC pnprpg books in pdf format. Where? At your local, friendly p2p pointer site. Well, maybe not local.
  • PDF D&D New?? (Score:1, Insightful)

    by Anonymous Coward on Friday June 16, 2006 @08:56AM (#15547925)
    I've had PDF's of all the D&D books for years... and they aren't DRM'd to death...
  • Re:Good Idea (Score:4, Insightful)

    by pla ( 258480 ) on Friday June 16, 2006 @08:57AM (#15547931) Journal
    I just hope they allow eventually you to roll your own rulebooks with the elements of individual PDFs. That would be especially handy.

    Psst - You can break the rules!

    Really!

    If everyone in your gaming group agrees a particular rule sucks - ignore it. If you hate using spell memorization rather than per-level MP (my own biggest peeve), just use MP and to hell with memorization. If you think a fixed exp per kill leads to mindless killing sprees and dungeon crawling, make better use of roleplaying-based advancement.
  • by BlackCobra43 ( 596714 ) on Friday June 16, 2006 @09:03AM (#15547977)
    Then how come most 3rd ed. d&d game have performed poorly while Baldur's Gate 2 (AD&D - the "worst" ruleset according to a good many!) is widely hailed as a spectacular CRPG, if not one of the best games of all time?
  • by WinPimp2K ( 301497 ) on Friday June 16, 2006 @09:27AM (#15548125)
    Do you game strictly at home, or do you ever go to a game store that provides places for gamers to game?

    If you ever go into a store, how many copies of the DnD books does the store carry?

    Have you considered how much of the store's capital is tied up in those books as a percentage of their total inventory?

    How about the square footage to display the books?

    Now how do you expect the store's owner to feel if those books were available as eBooks for one fourth of the hardcopy retail price? (Game stores generally do not have the option of returning unsold books for full credit the way bookstores do)

    Generally speaking the surviving game stores are on pretty tight margins - it would not take much to tip them into the red. WOTC sells lots more than DnD to those stores - doing things that may put their customers out of business is generally a Bad Thing.

    So, while it may look like simple greed to you, there are other considerations that enter into the pricing.
  • Here's the deal. (Score:3, Insightful)

    by Anonymous Coward on Friday June 16, 2006 @09:33AM (#15548171)
    If they're going to load them up with DRM and make it all crippleware, I'll pay 1/10 of the price of a hardbound copy.

    If they remove the crippleware and sell them as straight PDFs, I'll pay 1/2 of the price of a hardbound copy.

    If they sell crippleware versions at the same price of the hardbound copy, then I'll wait until someone cracks the DRM and posts them on the internet, and I'll get them for free.

    That's how it works. It would be refreshing if some publishers realized that, but it's no big deal from my end.
  • by lilnobody ( 148653 ) on Friday June 16, 2006 @09:42AM (#15548223)
    This shows foresight, as WotC hasn't had to deal with piracy for as long as the music companies have. They must be aware just how freely their books are available on limewire, and as long as people want them digitally, they'll sell them instead of not even have a piece of the action. Good! I imagine we'll even be able to search the text, once the DRM is cracked--most excellent.

    What they don't get is that I download copies to supplement the physical copies I own, so I can look up something on the road from a book I don't have as I prepare the next session for my group. They are seeing it as a replacement, as it costs as much as a book.

    I'm not planning to pay as much as a book costs to get something that isn't as good as one. Back to limewire for me. But their quick acceptance of digital distribution, unlike that of most media companies, leaves me hope that they will get it before 4.0...

    nobody
  • by Etyenne ( 4915 ) on Friday June 16, 2006 @09:42AM (#15548226)
    The plot. It was the plot. The rules where clunky, but the plot was engaging.
  • by frankie ( 91710 ) on Friday June 16, 2006 @10:34AM (#15548604) Journal

    As an old-school (1977 blue-box) life-long RPGer, I disagree on several points. 3E rulset (or 3.5E, same thing, really ought to be 3.1 from a versioning standpoint) is substantially cleaner and more sensible than any previous DND. 1E/2E multiclass rules were annoying and arbitrary, and dualclass was just plain absurd.

    Your post was the first I heard of mercurial sword in a DND context (I don't own any 3E books, just read the SRD. Also, I haven't played PNP in years, and if I did I'd use Fuzion, FATE, or some such) but dissing it out of hand reveals you as a gamer with two significant flaws:

    1. You have never read Gene Wolfe's New Sun books
    2. You seem incapable of saying "eh, doesn't fit my world design, I'll leave it out". This also applies to prestige classes, obviously

    FWIW, BG2 was actually a hybrid v2.1 ruleset, with sorcerer and other features added from 3E. And like most CRPGs, it was good because of the story content. BG2 under 3.5E (or even the ruleset of, say, Deus Ex) would have been just as good, or better.

  • Re:Saving Costs... (Score:2, Insightful)

    by MrLizard ( 95131 ) on Friday June 16, 2006 @11:45AM (#15549189)
    I suppose I'm imagining the three stores I go to locally to buy my P&P books then. (And I'm stuck in semi-rural Indiana, too.) I'm clearly very deluded. I wonder what they are really? Vacant lots? Porno shops? Seedy biker bars? I may never know...

    As to my unfamiliarty with the gaming market...I've been actively writing in it for six years. I'm well aware the b&m market is dying, but it's not dead yet, and anything which can be done to revive it...or just keep it on life support for as long as possible...is a good thing. If the hobby is reduced entirely to PDFs (of which I've also authored a few), there will be no new blood. You have to know you want something to look for it online.
  • by Psykechan ( 255694 ) on Friday June 16, 2006 @12:02PM (#15549312)
    OK, I see a lot of people complaining that these are DRM encumbered and that they are the same price as the hardcover copies. There is no benefit to purchasing these over the printed books. Well there are slight benefits such as serchable text but that's about it.

    I agree though, it's not worth it. The solution is to not buy it.

    I am sure that people have been demanding a PDF release for quite a while. This is pretty much the only way to do it. Release it as restricted PDF to cut down on "sharing" of the files is obvious but why make it the same price as the paper material? Simply to not piss off the small game vendors.

    Yes the local RPG outlets are usually Mom & Pop style stores owned and operated by fans. They have a few rooms in back where you can get together with other players and play a game; if you need more players or are looking for a group, they offer a bulletin board. This is where new players learn how to play.

    They have been slowly going the way of the video game arcade. The difference is that video games could easily move right into the home. RPGs, a social experience, aren't so lucky. Role-playing cannot survive in an online only world. I've tried dozens of times including currently with WoW but it isn't the same. It's like online poker; the mechanics are there but the social aspect is gone.

    Now I personally hate D&D, as well as the whole D20 system, but it does bring new blood into the hobby. (So does LARPing but that's another story) RPG based video games also do but afterwards players need a place to meet up with others. These game stores are exactly that.

    If people purchase their books and resources online exclusively, the struggling game stores lose even more money and close. Once they close, the gamers either play in their homes or leave the hobby entirely. Either way, there is no new blood infused into the hobby. No people to buy the RPG books be it printed or PDF and the game industry suffers.

    So if you like the hobby, go support your local game store. Buy your overpriced splat books there instead of online. Have a chat with the owner, he's probably there. I don't think that his story will differ much from what you've just read here.
  • by crossmr ( 957846 ) on Friday June 16, 2006 @12:31PM (#15549516) Journal
    Because the failure or success of those games had nothing to do with the ruleset behind them? There is no causality there. Making that assumption is stupid.

    The reason ToEE failed was because Atari should never have produced it and drove it into the ground like they do with just about everything they've touched lately.
    In the meantime the fans have gone on to completely draw new maps for that engine and create all new content and are well on their way to releasing B2: The Keep on the Borderlands.

    They also released a community patch and fixed up a number of issues in the original game. Honestly I enjoyed ToEE immensely and found the combat to be amazing in it compared to BG.
  • by Asmor ( 775910 ) on Friday June 16, 2006 @02:35PM (#15550398) Homepage
    Here's an idea.

    Set up WotCbooks.com. Sell books on their at cover price. When you buy the book, you're given an instant PDF download, and the normal off-the-shelf version is shipped out to you.

    I defy anyone to find a flaw in that plan which doesn't exist in the current system. No, the fact that you can't double dip customers isn't a flaw.

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