Blizzard's 'Secret Sauce' 330
hapwned writes "With interviews from David Brevik, Mark Kern, and Steig Hedlund (all of Blizzard Entertainment fame), Russ Pitts creates a most enlightening explanation of Blizzard's success in the latest edition of The Escapist." From the article: "So, how does a maker of B-quality DOS and console games go on to become the single most successful videogame company in the history of the world? Even accounting for good luck and talented employees, there has to be some other key ingredient in Blizzard's larder to account for their seemingly golden touch."
Nintendo? (Score:5, Insightful)
Personally.... (Score:5, Insightful)
When World of Warcraft came out, for example, a *lot* of Mac owners bought it and gave it a try, simply because the number of games written to run well on new Mac hardware with OS X is pretty limited. (If you're a Mac gamer and you want to play an MMORPG, how many choices do you really have besides WOW? I guess there's Shadowbane... but you have to skip Star Wars: Galaxies and most others.)
By the same token, how many copies of Diablo, Warcraft and Starcraft were sold to Mac owners over the years who bought them largely because they were about the only Mac compatible games you could find at the local superstore or discount store?
The wait is what I forget (Score:4, Insightful)
Perhaps Blizzard has lost less customers because of buggy early releases.
Simple answer (Score:1, Insightful)
Seriously, remember who used to play computer games back in 80s? 90s? What about now? Don't have direct experience? Go, visit your local Best Buy, see who plays at the consoles.
With ever expanding auditory of players, they now comprise a mass of people that can gracefully be described as possessing lesser education and mental abilities, lacking in imagination and creativity. So Blizzard simply found their clientelle.
A flawed article the slashdot link is pointing to (Score:5, Insightful)
The secret? They aren't sharing... (Score:3, Insightful)
B-Grade? (Score:5, Insightful)
Blizzard Entertainment (Score:2, Insightful)
My Explanation (Score:3, Insightful)
Re:Borrowed from Tolkien? (Score:5, Insightful)
The secret? (Score:5, Insightful)
Step 2: ???
Step 3: Profit!
Re:Personally.... (Score:5, Insightful)
How many copies were sold to PC gamers because it was the common ground for LAN parties with mac gamers? It only takes one mac gamer to motivate the sale of a lot of PC games, and since you can usually use one purchase for everyone to try it out, it makes for great free advertising.
Re:Nintendo? (Score:4, Insightful)
Not so secret sauce (Score:2, Insightful)
First off, Blizzard was a household name for gamers well before World of Warcraft thanks to the Warcraft, Diablo, and Starcraft franchises.
Second, this game was hyped for almost 4 years before actually being released. That is a lot of time for both marketing and word of mouth to build consumers into a buying frenzy.
Lastly, and I believe the most important single factor, was the timing of their release. After years of the aforementioned hype the game was finally released, and to what competition? Ultima Online, Asheron's Call, Asheron's Call 2, EverQuest, and the like were all games years past their prime, and rapidly dwindling as the playerbase lost interest. People wanted something new and fresh, and the EverQuest 2 launch was a massive disapointment for most.
How's about years of support? (Score:5, Insightful)
Re:Nintendo? (Score:4, Insightful)
Maybe they meant, "So, how does a maker of B-quality DOS and console games go on to become the videogame company that made an MMOG with more players than ever in the history of the world?"
I'm not much of a gamer... (Score:4, Insightful)
Can someone confirm this is the same Blizzard that hawks DRM crippleware?
The degree of DRM crippleware in their products vary. I'm pretty sure they've never used Starforce. Several require a CD; while the usual pirate NOCD patches exist, the NOCD versions can't be used to play via the Blizard.Net servers.
More complaints come about Blizzard's "Warden Client" anti-cheating package, since it's arguably a form of spyware, and the methods have some false positive potential. I thought I remembered it also had some limited copy-protection stuff, too (IE, complaining about Alcohol 120%), but I find no on-line confirmation.
There are certainly other makers that are have both more hostile [glop.org] and more friendly [slashdot.org] DRM attitudes; Blizzard seems about middle-of-the-road for the Games industry, as far as protection systems go.
Don't like DRM? Keep trying for that Amulet of Yendor.
Comment removed (Score:2, Insightful)
Re:Innovation (Score:4, Insightful)
Ahh, not quite. Herzog Zwei [wikipedia.org] predates Dune 2 by three years. Also a very enjoyable game.
Re:The secret? (Score:2, Insightful)
Re:Borrowed from Tolkien? (Score:1, Insightful)
Because shysters who want to sell pewter figurines for real money are that much different from shysters who want to rent you virtual characters for real money?
I suppose someone could argue you can at least hold the figurines and socialize with real people face to face while doing so, but I'm hardly going to bother.
They're both essentially lifestyle taxes for having an interesting hobby.
The webmaster should be Fired! (Score:2, Insightful)
Escapistmagazine.com obviously doesn't have the "Secret Sauce".
Sauce (Score:2, Insightful)
Ideas on "Secret Sauce" (Score:2, Insightful)
1. Support - Blizzard supports both PC and Mac gamers, bridging the gap between the two platforms and allowing both groups to kill the everloving frag out of each other. Combine this with extensive bug testing and game balancing, and you have a game that the company continues to support on a long-term basis.
2. Stability - For the most part, Blizzard games are stable. There are only two times that I remember them being unstable to the point of frustration. First was a dual-wield drop that barbarians had in Diablo 2 that would cause them to be thrown out of the game (fixed), and the realm issues that we're seeing currently on World of Warcraft (which are being 'fixed' atm due to some server migration). Past that, and the case is good for Blizzard stability.
3. Accessability - Blizzard games are not difficult. Anyone interested in the game can sit down and in short order know how the game works. Interfaces are intuitive. Help options are available. Tooltips explain everything. Blizzard designs their games so that the most noobish player can get past anything given enough time, but expert players can use more advanced options to enchance their gameplay.
4. Immersion - Blizzard's creative staff comes up with a lot of lore for each of the settings it creates. We're talking tons of backstory that's rarely used, sketches that aren't seen in the game, etc. It weaves a tale to the gamers that they're part of a larger world, and that can do a lot to trigger the imagination.
5. Unoriginality - This is probably the biggest point, and I don't mean the word to come across viciously at all. Warcraft came from other RTS and LoTR lore. Diablo came from RPGs. Starcraft from RTS and sci-fi. World of Warcraft from EQ and other MMORPGS. Blizzard basically looks at whatever field they want to go into, look at all the merits and flaws of past attempts, brainstorm endlessly and come up with something that will sell. I love Blizzard games as much as the next person, but let's face it: There's no innovation here, folks. Every Blizzard product that has made them 'successful' is just a rehashing of a formula that other companies have created.
Re:Impossible to Read (Score:3, Insightful)
Comment removed (Score:3, Insightful)
Re:Personally.... (Score:2, Insightful)
Re:Warcraft (Score:5, Insightful)
There was NOTHING in there about what has made Blizzard successful. It was a collection of one-line quotes from former Blizzard team members, strung together with some vague industry history that you could get from Wikipedia. And the omissions! No examination of internal structure, no dissection of ownership/development/publishing models, no description of team culture, nada. FFS, 90% of the article was about Condor/Blizzard North -- not Blizzard -- but then the article didn't even mention that Blizzard North GOT SHUT DOWN. And not a SINGLE reference to Starcraft, just the most popular online game in the history of the world.
Jesus, that was shit.
Re:Impossible to Read (Score:4, Insightful)
did anyone else notice... (Score:3, Insightful)
What a worthless waste of 10 minutes of my life. It was nothing but an overview of Blizzard's history, with a meaningless soundbite question at the very end.
Pathetic.
-stormin
Re:Borrowed from Tolkien? (Score:5, Insightful)
But that doesn't make them bad. I happen to hate what Games Workshop has done to itself. In 1989 they had the most fun tabletop games in existence, the best gaming magazin,e and the best roleplaying game I had ever played. They abandoned the latter and dumbed down both of the former in order to sell overpriced hunks of metal (I was particularly distressed at what happened to WH40K). I'm glad that Blizzard came along and took some of these ideas and made them into great games, since GW doesn't have a hope in hell of doing so (I predict WAR will suck).
TFA is right in that Blizzard is just good at making extremely playable games. World of Warcraft is the best game I have ever played. I have spent more time on it than any other game, even the original Civilization, and I still have tons of stuff to do. Sure, there are lots of bad things about it, like the daft emphasis on 40 man raids, but it's still a cracking game and well worth the money.
And I love Blizzard for one additional reason. Their Mac support is by far the best of any gaming company. The WoW Mac Tech forum has the highest CM response of any forum and the responses are always useful and honest. Blizzard go out of their way to make Mac users feel like first class citizens in their games and it is much appreciated.
Not really (Score:3, Insightful)
* N.B. I live in Japan, land of $5 cokes, $100 melons, and $40-a-month 50 mbps Internet connections. Don't try this with an American residential connection