S. Korea's Stress-Driven Online Gaming Addiction 231
techsoldaten writes "The Washington Post is running an article about the ever-increasing problem of videogame addiction in South Korea. From the article: 'The situation has grown so acute that 10 South Koreans -- mostly teenagers and people in their twenties -- died in 2005 from game addiction-related causes, up from only two known deaths from 2001 to 2004, according to government officials.'"
Re:Is it the games? (Score:4, Insightful)
It seems to me that if they went out for smokes, a lot fewer gamers would be dying. At least in the short term.
We have a major lesson here: get up and take a walk every couple of hours.
Pretty Safe Addiction; (Score:5, Insightful)
Sorry guys, not that significant. How many people die every year due to any sort of drug related addiction?
A hell of a lot more.
Dupe. Marathon gaming still a problem. (plz read) (Score:5, Insightful)
For those 'afflicted', they see it as the only means of escape from a stress-filled, dead end life into a world where they have the power to do just about anything. For a handfull of people, that is all they have to live for hence their marathon gaming sessions and (sometimes unfortunately) subsequent death.
If society at large wasn't so materialistic and cash-driven (gotta make a buck no matter what the cost), the stress levels would go down dramatically so people wouldn't do marathon gaming anymore as a means of escape from their 'pitiful' lives. Perhaps they could do 'great things' that would benifit society worldwide as a whole without the relentless pressure to 'grab cash' along the way just to stay alive....
in the meantime (Score:3, Insightful)
Industrial rat-race? (Score:3, Insightful)
Acceptable Addiction vs. Unacceptable Addiction (Score:5, Insightful)
In Korea, the story is quite different. In Korea, you would consider someone with different blood [adoptkorea.com] to be inferior and to be not worthy of your help. The overwhelming majority of adopted Korean orphans are adopted by Westerners. The typical Korean could not care less about orphans -- or abused children. In this kind of cold, brutal environment, an abused child has nowhere to run. So, the child escapes into on-line gaming: a fantasy world where the abused child can have the wonderful childhood that he cannot have in real life.
Re:Not {justabout the deaths (Score:3, Insightful)
At last. . . (Score:4, Insightful)
FTA:
"Game addiction has become one of our newest societal ills," said Son Yeongi, president of the Korea Agency for Digital Opportunity, which offers government-funded counseling. "Gaming itself is not the problem. Like anything, this is about excessive use."
And later:
"There is nothing wrong with kids relieving stress through games," Chin said. "But parents need to watch for the warning signs of addiction. If a child gets violent when told to stop playing a game, that's one of the first indications that there's a problem."
It's refreshing to see a take on this which doesn't involve video games being the spawn of the devil.
Re:Is it the games? (Score:2, Insightful)
Re:Dupe. Marathon gaming still a problem. (plz rea (Score:4, Insightful)
People generally want to be respected and liked by their peers. And "in a materialistic society", part of the way people are judged is material wealth. It's hard to decide to not be materialistic when that means people you know will look down on you.
Yes, it's definitely an individual problem, not "just" a societal one - if you pick your friends right, you'll know people that won't think less of you because of your house size. But the more materialistic societies make it that much harder - the same people that would be able to resist in one culture would collapse and go with the crowd in a different one.
However (Score:2, Insightful)
However, they were very easily preventable. Online gaming communities should make time more aparent to players. If an account has been active for 4 of the past 5 hours, the account should be locked for an hour. It would take maybe 2 hours to write, test, and rollout. This doesn't need to be a law, or regulated, or any of that. Game companies should see this killed some people and as a courtasey to the public, implement some sort of feature. If it saves one life, it would be worth the tiny amount of time to implement.
The bigger story is that almost 3% of 9-39 year olds there are addicted to video games. And that 10% are borderline addicted. That is a huge amount of the population. Sure, they aren't dying, but it is bad for the country and economy if a huge chunk of your population are basically useless because that's all they live for. The death's are sad, but the addiction rate is the real story.
How can people even acomplish this feat?! (Score:2, Insightful)
OK, serously, how the hell can you find something enjoyable for more then a few hours. I play games all the time; I even read Slashdot while flying in WoW, but I cannot play that game for more then 8 hours with out dying(in game) from lack of attention to my health bar. it just stops being fun after a while and becomes a chore. What do I do? I LOG OFF and DO SOMETHING ELSE! I can see being stuck longer then you want in a raid or something but not 50 hours. I'd be like you guys have wiped over and over for the past 12 hours... bye!
I don't claim to have a life, I sit around and play games all day, but I get up off my ass every few hours even if it's to roam aimlessly becuase I have to walk. i just don't understand how life could suck so much that you don't move for 50 hours. I guess life in S. Korea is allot crappier then here in the US.
Online Gaming is worse than drugs (Score:3, Insightful)
Re:However (Score:4, Insightful)
This whole nanny ideal where technology or the government needs to watch out for us in every little way is stupid. Yes, people are dumb, they do things to an excess. It is not the job of everyone else in the world to solve that problem via regulation because it doesn't do any good anyhow. You do not cure an addict through force, they can only cure themselves by choosing to.
The real answer is to understand what leads to game addiction, what the signs are, and for people who care about the addicts to confront them with their problem and help them through it. It's no different than alcohol addiction. Most people don't get addicted to alcohol, some do. The answer is not to ban alcohol.
Re:Beware MMORPGs (Score:4, Insightful)
I've been console gaming since the Atari 2600, PC gaming since 1989. Coming out of it I was honstly surprised by how much time WoW had been consuming and how much I had neglected other things. Seriously, online friends are nice, but after a retrospective rational analysis WoW did more to hurt my productivity, creativity, social life, and health than anything else ever has. I'll admit that my play time was above average, but people need to be made aware of how much the game blinds you so that they can make their own rational decisions. Other hobbies are easy to enjoy in moderation, MMORPGs seem designed to promote long term obsessivness like nothing else that's not a drug. You don't realize what you're giving up.
Re:Beware MMORPGs (Score:1, Insightful)
more dangerous even than killer weed! (Score:3, Insightful)
Heroin vs RPGs (Score:5, Insightful)
-Isolation as a result of everquesting all day was even more severe than my worst run on heroin. Heroin alienated my friends, but when I was everquesting, I didn't have any friends to go back to because they were all online. Heroin could be combined with school, and even if it suffered, I was still making it to my classes mids and finals. Everquest/rpgs and school are mutually exclusive - You are either doing one or the other. If you are gaming all day, that is ALL you are doing.
-Self delusional thoughts on heroin and while playing everquest seemed to be similar in ways. In both worlds you feel like you are the master of your universe. The problem is, that feeling gets so strong, both things seemed to be better than experiencing actual life. A fantasy world was way more enjoyable at the time in both cases.
-Health - Now these two were almost exactly the same. Heroin doesn't "damage" your body (except in cases of overdose), so the health concerns are from personal neglect. In both cases, I would stop showering, brushing teeth, eating as little as I could to stay alive.
I was an everquest addict before I ever tried drugs. I finally quit playing before college after seeing friends fail out because of everquest. When I finally tried hard drugs (ie opiates), it seemed like I feel right into it at once, I had a learned behavior with addiction. I used to joke when I started heroin that smack wasnt as bad as eversmack. I don't have the answers though, I just wanted to demonstrate any kind of addiction is bad.
Hope this is insightful.
Re:However (Score:3, Insightful)
Re:Beware MMORPGs (Score:2, Insightful)
Yes, especially if you're a competitive and goal oriented person you can lose yourself. That's what I'm warning people against - I knew I was playing a lot, but it's just a game right? I didn't realize what an impact it was having on the rest of my life. And I didn't play the most, by far. There are people out there who have spent 90-95% of their free time in WoW since it launched. It's something informed consumers should be aware of.
I had never played a MMORPG before and didn't think I would have problems with one. I did. If you haven't tried one yet it could happen to you, especially if you end up unconsicously using the game as a means to escape real world problems. It's pretty easy to do.
Re:Is it the games? (Score:2, Insightful)
Actually, recent studies show that gaming gives the brain more mental stimulus than reading or watching TV because it requires a level of human interation. This is because the gamer has to try to figure out what the opponent's thinking. This type of stimulus helps prevent people from developing a short tempered personality.
Re:Is it the games? (Score:3, Insightful)
Oh, and if online gaming prevents people from developing short tempered personalities, then judging from various chat channels in online games I think we can all agree that the medium is certainly finding the people who need it the most.
Re:Is it the games? (Score:4, Insightful)
I don't believe that. If you've ever watched someone play AB or WSG in WOW, you'll see just how short tempered players can get.
Re:Is it the games? (Score:4, Insightful)
We're all addicted to things