More Realistic Rendered Flesh
Posted by
CmdrTaco
on Sun Jul 29, 2001 07:30 AM
from the no-jokes-about-porn-please dept.
from the no-jokes-about-porn-please dept.
The Renderman writes "Check out this ubercool new rendering technique for skin from the guys who invented photon mapping. They also have several animations to demonstrate the technique - all rendered using Linux :) It makes those faces in Final Fantasy look like plastic. This technology should make the actors in Hollywood
more nervous than what they saw in FF." The examples prove that human skin needs more blemishes. Without zits, pimples, moles, or scars, the skin still looks fake, it is definitely a cool step forward.
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More Realistic Rendered Flesh
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Re:Human actors needn't be worried...yet (Score:3)
On the other hand, there's still the major problem of creating affect: it's very difficult to draw or paint or model a person displaying a certain emotion without working from a real person, and doing the voice is at least as hard (besides the fact that speech synthesis is not as good as rendering yet).
I suspect that, even for an entirely CG movie, the studio would want human actors for all of the parts, so that the animators could see how each character's face looks when they are doing what the script says.
Furthermore, there's a lot more to each character than what's in the script; the actor (and director) determine what the character is thinking and feeling while doing the predetermined actions. It's essentially the Turing Test: convince an audience that you really are a person in a certain situation. Neither a computer, nor even a group of graphics researchers are going to be able to get into the roles that way any time soon.
This could, of course, mean that an actor's appearence makes very little difference; a skillful actor could play a character with no physical resemblence if the task involved only showing a graphics team what the necessary emotions look like.
Re:Human actors needn't be worried...yet (Score:3)
I bet if you asked these same people about using technology to revive, say, John F. Kennedy from the grave to appear in a movie, they would have also been dubious. But that didn't stop Forrest Gump from being a success, mostly because of that technology. In the context of the film, it made sense and looked fairly natural.
Where digital actors will make an impact first (and have already been making an impact) are background crowd scenes and walk-ons. With some motion capture equipment, a few actors can become a huge crowd that does exactly what the director tells them, every time. The A-list stars may not be threatened, but I suspect people who make some money on the side by being extras will be seeing less work. I also suspect stunt people will be seeing less work as well. Why risk a real human life by having them jump off a building, when you can get a digital actor to jump and come to a splattery end without anyone being hurt?
But I do think eventually that audince's suspension of disbelief will apply when they are presented with a life-like character in a compelling plot... something that is a bit more than a technology demo that the current crop of realistic digital actors are now.
I beg to differ... (Score:5)
I know *I* have been deeply affected by some of the anime I have watched, and I know many other people that have as well.
Secondly - your basic assumption is faulty. Even with animated works (cel or cg) there is a real person behind each character. Because whilst the image may be completely fake, the VOICES are not.
Now, given the current speech synthesis technology, if a series was voiced using it I *would* be put off. Because the voices have just as big an effect on the emotional impact of a show as the visuals. Hell, I think they have more. Many a fantastic anime series/movie has been ruined by a pathetic english dub cast.
And there is another medium for stories that has NO dependence on live people for the telling - BOOKS. By your reasoning books must be the most boring things in the world, because by definition all the characters in them are entirely fictional. And if none of the people you talked to are interested in books, they are hardly a representative sample, are they?
But when will they _move_ well? (Score:3)
offtopic, but sort of related? (Score:3)
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Re:Realtime? (Score:3)
I have one of those $3000 cards from a few years ago, and the new Nvidia GEForce 3, at $250, is better. In fact, right now it's hard to spend $3000 on a graphics board and get something significantly better than the consumer products, because the high-end graphics companies are money starved (or gone) and aren't keeping up.
This photon rendering may be doable like radiosity [autodesk.com] - render the radiosity map once, then view from different angles. This allows real-time walk-throughs of static scenes.
Read the article and don't "Assume" (Score:4)
Instead of assuming that light will scatter to all places on top of the surface it also scatters inside the material.
This is, because not all materials are non-translucent. For example: milk looks as a non-translucent white, but a very tiny drop of milk is actually translucent.
The same goes for skin, Guinness and snow. By assuming that the light will not scatter back at the same place as the light impacts the material, but also makes a little travel inside the material, the overal image looks much more confincing.
Please read before commenting, Taco
Zits, pimples, moles, or scars? (Score:3)
Didn't BBspot do a joke article about this? (Score:3)
USA Intellectual Property Laws: 5 monkeys, 1 hour.
Re:the obvious applications (Score:4)
Oh, you mean Tomb Raider?