That was my thought as I read this too, Rei. Let's hope we're both wrong
Are there any worthy alternatives to sites like LinkedIn?
Yes you have a lot of units in SC2, but often they're controlled as a group. You can micro, but it's mostly about the strength of the combined force, not individual units.
An AI would have to be able to play a whole team, i.e control and coordinate five units from a pool of over one hundred unique heroes, some of which can summon and control separate units in turn (e.g Lone Druid) and have abilities that interact in various non-obvious ways (and where it would be interesting to see new combinations and counters evolve).
After all, the AI learns by playing itself or watching games, so it's not about playing a
The only way you get to "play safe" and "have perfect lane equilibrium" is if your opponents aren't doing anything. This is no different from any other game.
Farming is a much larger problem space in DOTA2 than in SC2, where there are already optimal or near-optimal strategies to number of workers, etc. The first few minutes of a SC2 game is just the same old boring mechanical opening shit. IMO YMMV.
My initial reaction when I saw this news was that it was a boring choice. It's a step up from Galaga, so maybe it makes sense as a stepping stone, but as a game something like DOTA2 would be much more interesting.
DOTA2, unlike SC2, heavily depends on both cooperation AND competition between players as an integral part of the standard game. It's got all all the same fog-of-war issues (i.e imperfect knowledge). There's for all intents and purposes one map, so you can focus on the strategy of the game without the changing topology of the map interferring. There's also a huge library of replays to learn from, with more coming online every minute.
It'd be interesting to know if DOTA2 was considered and rejected for some reason. Maybe it's as easy as Valve not being open to providing the hooks they need, but that doesn't sound like Valve.
I guess the positives for SC2 is that it's simpler, and they won't have to contend with too many changes/new units since it's at the end of its life.
"Now if you want to talk about the entities actually existing entirely outside the simulation, that's a whole other level."
There is no such thing as portable code, only code that has been ported
Just because there's a rate of improvement now doesn't mean it won't taper off and eventually flatten in the future.
Just like the Tower of Babel: They wanted to reach the heavens, and for the first few hundred feet or so, they made excellent progress, but they just couldn't continue at the same pace
Surely this is such a big risky project that it'd make sense to cooperate, or at the very least coordinate together?
Hurry up to die.
You are so right.
Every time she is on-screen I have to watch the scene at least three time to be able to finally read the subtitles, I just can't take my eyes off her
Serving coffee on aircraft causes turbulence.