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Comment Re:Should have been DOTA2 (Score 1) 75

Yes you have a lot of units in SC2, but often they're controlled as a group. You can micro, but it's mostly about the strength of the combined force, not individual units.

An AI would have to be able to play a whole team, i.e control and coordinate five units from a pool of over one hundred unique heroes, some of which can summon and control separate units in turn (e.g Lone Druid) and have abilities that interact in various non-obvious ways (and where it would be interesting to see new combinations and counters evolve).

After all, the AI learns by playing itself or watching games, so it's not about playing a /single/ unit. It's about playing a side.

Comment Re:Should have been DOTA2 (Score 1) 75

The only way you get to "play safe" and "have perfect lane equilibrium" is if your opponents aren't doing anything. This is no different from any other game.

Farming is a much larger problem space in DOTA2 than in SC2, where there are already optimal or near-optimal strategies to number of workers, etc. The first few minutes of a SC2 game is just the same old boring mechanical opening shit. IMO YMMV.

Comment Should have been DOTA2 (Score 1) 75

My initial reaction when I saw this news was that it was a boring choice. It's a step up from Galaga, so maybe it makes sense as a stepping stone, but as a game something like DOTA2 would be much more interesting.

DOTA2, unlike SC2, heavily depends on both cooperation AND competition between players as an integral part of the standard game. It's got all all the same fog-of-war issues (i.e imperfect knowledge). There's for all intents and purposes one map, so you can focus on the strategy of the game without the changing topology of the map interferring. There's also a huge library of replays to learn from, with more coming online every minute.

It'd be interesting to know if DOTA2 was considered and rejected for some reason. Maybe it's as easy as Valve not being open to providing the hooks they need, but that doesn't sound like Valve.

I guess the positives for SC2 is that it's simpler, and they won't have to contend with too many changes/new units since it's at the end of its life.

Comment A Tax Expert Takes Tim Cook's EU Letter Apart (Score 2) 410

To get the other side of the argument I went to Matt Gardner, the director of the Institute on Taxation and Economic Policy (the research umbrella for Citizens for Tax Justice). The CTJ is nonpartisan and nonprofit, and it's funded by some of the same foundations that fund NPR. As it turns out, Gardner energetically disagrees with many of the statements in Cook's letter. Here are his responses to Cook's main points.

A Tax Expert Takes Tim Cook's EU Letter Apart Point By Point

Comment Sad to say, no lasting relation. (Score 2) 264

I remember registering on it way back, but I never really read it like I did slashdot.

In fact, for the last decade it's really only existed in my mind as an entry in my password manager. Guess I can delete that now.

Comment Re:A highly relevant comment from the previous pos (Score 5, Interesting) 262

Here's something that doesn't need 'conspiracy' to understand. Unity is playing bad on the PC because they're issuing 50k draw calls on DX11.

The game (in its current state) is issuing approximately 50,000 draw calls on the DirectX 11 API. Problem is, DX11 is only equipped to handle ~10,000 peak draw calls. What happens after that is a severe bottleneck with most draw calls culled or incorrectly rendered, resulting in texture/NPCs popping all over the place.

Ironically, instead of blaming AMD for this, AMD is actually providing a solution. I don't like it personally, but the Mantle API specifically solves this problem today while we wait for DX12/OpenGL Next.

Of course, it's only available on AMD hardware and besides, because Ubi is in a company wide PR deal with nVidia to use GameWorks(TM) THEY CAN'T USE IT!

So instead of blaming AMD, Ubi should either go sit in a corner (because they know what they did wrong), or they need to look into a mirror (because they don't recognize that they're the real problem)

Comment RIP Nexus 7, you were the best. (Score 1) 201

I just wanted a new 3rd gen Nexus 7 with a spec bump. Cheap but durable. For in-home (bed) use; wifi-only is fine. $199. Sold.

Maybe next year. Or maybe not.

I don't need nor want a big tablet. I can't replace the 7" tablet with a 6" phone (no upside). The 9" I'm sure is a nice size and all, but it's going to be at least twice the price. No go.

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