How does it hinder it in these particular cases? The things you listed aren't exactly classics.
Who decides what are "classics"?
Find me a lawfully made copy of these on a video format popular in the United States.
So buy it on DVD
From the linked page: "Region: Region 2 (This DVD may not be viewable outside Europe. Read more about DVD formats.)" Region 1 DVD is popular in the United States. Region 2 DVD is not.
Different aspects of mirroring have different purposes.
Mirroring is the result of incomplete decoding of the address bus. Incomplete decoding saves a gate or two and usually doesn't hurt anything. Shaving pennies off the replication cost of millions of Game Paks could increase profit.
The 65816 requires the reset and interrupt vectors to be available at $00FFE0-$00FFFF in order to start up. If ROM is not mirrored into $00FFE0-$00FFFF, the system will hang at startup.
Only ROM at $808000-$FFFFFF is set up for fast access. The rest of ROM ($008000-$7DFFFF) is hardwired for slow access so that the 65816 can retrieve its reset vector before the memory controller is configured. So programs run memory controller initialization somewhere in $000000-$7DFFFF and then jump to $808000-$FFFFFF once they've initialized the memory controller.
I/O and a portion of RAM are mirrored into $00-$3F and $80-$BF so that the CPU can access a subset of data in ROM, data in RAM, and I/O without having to either change the data bank register or use 24-bit addressing all the time. Unlike the 8086, the 65816 doesn't have "prefixed" instructions that can change which segment is used. Instead, the data bank register must be explicitly reloaded in order to use 16-bit addressing, which is slightly faster than full 24-bit addressing. In addition, several 65816 addressing modes are hardwired to use bank $00, particularly those dealing with the base pointer (D) or stack pointer (S).
A doll that reports to some corporate database is not ok.
Yet a doll that pretend reports to some corporate database is perfectly OK. They sell them around Thanksgiving, called "The Elf on the Shelf".
Are remote software teams more productive than what? Than local software teams? That is an impossible question to answer without knowing much more about the teams, isn't it?
OTOH as a person running a software business with different types of teams (I have local, I have remote teams) I can say that as long as there is somebody in the remote team capable of understanding the requirement at the business level and capable of managing the team there shouldn't be any reasons for the remote team to be less productive.
Unfortunately as all things in life this also is not as simple, it is very difficult to ensure that the remote team understands the business really well, so rather than trying to achieve the unachievable you have to give out requirements in short, easier to manage portions and you have to coordinate daily.
Video at 720p takes about 2 Mbps (source), or 2 Mbps * 60 s/minute * 1 GB/8000 Mbit = 0.015 GB/minute. Data transfer out of AWS costs 9 cents per GB plus tax (source). If a 10-minute (0.15 GB) video goes viral (which used to be called getting Slashdotted) and gets 10,000 views, that could result in a big AWS bill: 0.15 GB/view * 10,000 views * $0.09/GB = $135. Is the average person expected to afford that without running his own ads?
It was insured, but for only about $1,000. The carrier would not let Byuu's friend insure it for the full value.
The part of the Sega Genesis memory map allocated to the cartridge is a linear sequence of bytes from $000000 to $3FFFFF. The part of the Super NES memory map allocated to the cartridge is not. See my diagram of Super NES address space.
The 65816 divides its 16 MiB address space into 256 banks, each 64 KiB in size. In order to make certain addressing modes more efficient to use, the Super NES divides up cartridge ROM address space as follows:
The "HiROM" mapping (mode $21 or $31) is a linear sequence of bytes from $C00000 on up. Because of incomplete decoding of the address bus, the second half of each 64 KiB bank is usually mirrored into $808000-$80FFFF, $818000-$81FFFF, $828000-$82FFFF,
You might notice that everything in the above skips banks $7E and $7F. That's where the Super NES puts its 128 KiB of RAM, with the first 8 KiB mirrored into banks $00-$3F and $80-$BF. It also mirrors the memory-mapped I/O ports associated with the CPU's memory controller and the Picture Processing Unit (PPU) into banks $00-$3F and $80-$BF. They are made accessible through all these banks so that the same value of the Data Bank Register (DBR), analogous to the Data Segment (DS) register on 8086, can see RAM and ROM at the same time.
The "ExHiROM" mapping (mode $25 or $35) has two linear sequences of bytes: from $C00000 to $DFFFFF and then from $400000 to $5FFFFF, which get mirrored down into the second half of $80-$BF and $00-$1F respectively. Only the largest games, mostly exclusive to Japan such as Tales of Phantasia, use ExHiROM.
The "LoROM" mapping (mode $20 or $30), more common on early games, does not connect A15 out of the system to the ROM. This means it uses only the second half of each bank: $808000-$80FFFF, $818000-$81FFFF, $828000-$82FFFF,
Cartridges use either slow or fast mask ROM. Modes $20, $21, and $25 are "slow ROM", where the CPU slows down slightly in order to allow use of cheaper 200 ns ROM. Modes $30 and $31 are "fast ROM", which needs 120 ns ROM that was more expensive in the early 1990s. Mode $35 has fast ROM for the $C00000-$FFFFFF region but slow ROM for the $400000-$5FFFFF region.
Slight differences in address decoding in each cartridge lead to differences in which address ranges actually contain mirrored ROM (as opposed to open bus) and which address ranges contain battery-backed RAM. Furthermore, some coprocessors included in cartridges can change this mapping at runtime.
Then you are not ENTITLED to watch it
How does this lack of ENTITLEMENT "promote the Progress of Science and useful Arts"?
Wait a few more years and it will all be worked out
This is not practical for copyright, which is designed to subsist for a period exceeding one human lifetime.
I am fascinated by all this puke inducing collectivism and more importantly by the arms race between those, who want to steal and those who are stolen from. What is most fascinating is the mental acrobatics required not to see how the collectivist theft is destroying the economy and society, it is very much like the climate change denial, the same processes are at work I think.
Draconian budget cuts - what a fascinating turn of a phrase. Completely political, completely disregarding reality, the opposite of what the government Ilis actually doing, completely missingvthe point, but used as one of those proverbial dog whistles and used fairly successfully at that.
I am utterly fascinated to see what it will look like when the USA (or a large enough European state, or Japan) actually run out of cheap credit, it is a morbid type of curiosity in me, I know it is a train wreck that is very deadly and ugly, but I cannot take my eyes away, it is like a magnet, I want to see how the last century of collectivist policy of theft and destruction of individual freedoms at the hands of th e mob turns back against that very mob. The shitstorm is going to be epic! Fascinating
Yeah, yeah, yeah, let's do that, let's just so that. I want to see all of these attempts at stealing from fully automated businesses, I have morbid type of curiosity, which makes me wonder and muse about all the ways that company owners will find and use to get around all this collectivist theft. It is always interesting to observe arms races, this is probably the ultimate arms race: those who want to steal vs those who produce. It is fascinating.
If I'd known computer science was going to be like this, I'd never have given up being a rock 'n' roll star. -- G. Hirst