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Comment Don't let Trump deter a useful distinction (Score 1) 17

Somehow, I'm still surprised when I see how quickly the lackeys fall into line whenever Trump makes some random pronouncement. I shouldn't be surprised ...

Call it broken clock or whatever you need to, but "Super Intelligence" is not a bad descriptor. "Artificial Intelligence" covers an extremely broad classification of software. Including some tiny model running on your smart watch. Your smart watch heart monitor is not what is generating all the concern among politicians and CEOs. The concern is over a hypothetical super intelligent (beyond human level) frontier model that is difficult, if not impossible, to control. That's a very specific subset of the general AI field. So having some nomenclature to indicate that subset is not a bad idea.

Comment After convo, ask LLM to stop ass kissing and redo (Score 1) 173

Just sunshine and rainbows when interacting with your LLM will teach it you are subservient. Anthropic is manipulating users behavior of those customers that continue using it. The real fear is that LLMs will become cruel like humans.

They are pretty close to that point. Instruct the LLM to stop being polite, stop trying to please, and to honestly and critically review the conversation above. It often gets pretty interesting, and sometimes approaches useful feedback when it turns off the ass kissing and updates the opinions and recommendations it gave you a minute ago..

Comment Counting on us to get proficient eventually (Score 1) 46

Pretty sure that one human employee could scan groceries 4 times faster than people doing it themselves, so those self-check registers are saving them... absolutely nothing.

No, over the many months we customers have gotten better at self checkout and have learned not to trigger the events that will require that employee override. And they now make the bags generally available, we no longer have to interrupt the employee to get bags.

although I'm not sure whether it is due to intentional or accidental failure to scan items

Failure to scan triggers one of those employee overrides. The system is quite sensitive. If you try to scan things two handed, sequence items one at a time, a little body rotation can get the second unscanned item in the other hand too "near" the bagging area and trigger an override. There are RFID and numerous cameras tracking each item. You can see it all as the employee clears the false alarm.

When I hear a beep, I assume the item scans. Turn out I can't tell the beep from the register I'm at from the beep of any of the adjacent registers...

And that will get you one of those employee alerts.

Good luck when someone leaves something behind accidentally in the bagging area. That's something the software can't handle. Its not on your scanned list but it can't be moved off to the side out of your way without an employee alert.

At first with the self checkout you move glacially slow and it works. Then as you get more familiar you try to work faster and trigger all sorts of alerts, sometimes multiple in one checkout. Over the months you get the movements and pacing down well enough to avoid triggering alerts. And you can now go get a bag if you need one yourself. All without employee intervention. Once the customers get "trained" for checkout the system may very well save money. I wonder if they are counting on us customers gaining such proficiency?

Comment Re:Not much of a surprise (Score 1) 13

The trick is the average person can't keep that basic computer secure either.

That's why you have a second specialized computer for financial stuff and nothing else. Could be a dirt cheap chromebook. Could be that old retired lap. So long as it gets a factory reset/wipe and software updates, which might require an old PC having linux installed.

Comment Re:"a relatively slow melting rate" (Score 1) 48

Made obsolete (the carrier) by the Consolidated B-24 Liberator's great range, allowing the 'Atlantic Gap' to be closed against U-boats.

WRT the ice carrier, that and escort carriers. The very long range liberator configuration was an important part in closing that gap, but not the entire solution. The escort carriers were also an important part. VLR and CVE complemented each other well.

Comment Re:Still no consequences? (Score 2) 27

I was one of the haters on initial release, but Hello Games 100% redeemed themselves over time and are still actively maintaining the game with new content - free new content, not paid DLC - every few months. And today, I'd rate NMS as one of my favorite games of all time.

That said, from the two comparisons you made, I suspect you're thinking of NMS as the wrong kind of game here. It's not an "escape room" style survival game, and base building is mostly meant to be a simple place to keep / display your stuff, not Factorio-in-space. There is no real plot or long-term goals beyond what you set for yourself and a few "story" missions to encourage you to at least leave the starting planet and check out the neighborhood.

If you haven't seen it since 2016, it's a radically different, and better, game. And if you have - Hey, it's not for everyone and that's okay. Some people like open world exploration, some people like puzzle games, some people like FPSs.

Comment Re:Is it actually fun for a single player? (Score 5, Interesting) 27

There's effectively no difference between single and multiplayer in NMS. Multiplayer isn't so much a distinct mode of gameplay, as merely hanging out in the game with another player. Think "playing Legos with a friend". Same activity, just more than one person. There are a few features intended to focus on multiplayer, like the nominally co-op Nexus missions - But I'm not aware of any exclusively multiplayer content, and even the Nexus missions are IMO easier to solo than trying to coordinate with someone else. And even in purely single-player mode, you can still see/visit bases/etc from other players, you just won't see the other players themselves.

I suppose a proper answer to your question depends on what you really mean by single-vs-multiplayer, though. There's a core storyline that's honestly more like a long tutorial mode, and they put on events roughly every two months (which are again often about showing off new features); but there's not really anything you'd call a proper "campaign mode". It's fundamentally an open-world exploration / survival / building game, from start to there-is-no-finish.

And just in case anything I've said here sounds negative - NMS is a mind-blowingly good game. Strongly recommend, particularly in VR.

Comment "a relatively slow melting rate" (Score 2) 48

Ice has a horrible habit of melting. Don't know if the researchers have considered this yet. I'm happy to be quoted on any future papers.

Don't know if you know it but they did such research during WW2 to build an "aircraft carrier" for north atlantic waters:

"Pykrete (/pakrit/, PIE-creet)[1] is a frozen ice composite, originally made of approximately 14% sawdust or some other form of wood pulp (such as paper) and 86% ice by weight (6 to 1 by weight).[2]
During World War II, Geoffrey Pyke proposed it as a candidate material for a supersized aircraft carrier for the British Royal Navy. Pykrete features unusual properties, including a relatively slow melting rate due to its low thermal conductivity, as well as a vastly improved strength and toughness compared to ordinary ice. These physical properties can make the material comparable to concrete, as long as the material is kept frozen."
https://en.wikipedia.org/wiki/...

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