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Sci-Fi

Submission + - Doctor Who's Dalek Designer Dies at 84 (guardian.co.uk)

SchrodingerZ writes: "Raymond Cusick, a production designer for the BBC show Doctor Who from 1963 to 1966, has died from illness. 'Terry Nation, who died in 1997, wrote the 1963 story The Daleks, in which the "satanic pepperpots" first appeared, but it was Cusick who came up with the machines' distinctive look, including the bobble-like sensors, eyestalk, sucker and exterminator weapons.' His horrid creation has remained a prime enemy in Doctor Who for over 50 years, and have remained relatively unchanged. His tireless work however was never fully awarded, as his only pay for the project was about £100. Cusick also worked on such shows as Z Cars, Dr Finlay's Casebook and The Forsyte Saga to The Duchess of Duke Street, When the Boat Comes In and Rentaghost. He officially retired in 1987. Claire Heawood, Cusick's daughter has said that her father was 'suffering from an illness and died peacefully in his sleep on Thursday.'"

Comment Re:what is a single task to the brain? (Score 2, Interesting) 257

Humans seem to have about 4KB of RAM and one freaking huge hard drive.

Think about it - the access latency matches up! ;)

It should be noted that while we have a HyperThreading prefrontal cortex, we also have cores available doing background tasks, like managing movement, processing what we hear and see, alerting us to sudden movement/danger, etc.

Comment Re:A Minority Can Multitask (Score 1) 257

Then again that's skewed by the sort of tasks that still get the job done when done very badly in comparison to when you concentrate.
For instance typing in some sort of online chat while doing other things - nobody expects or cares about perfect spelling (just as they shouldn't care here), so a greatly reduced level of skill gets the job done.
Driving is an incredibly bad example to choose because most driving tasks are very easy and a dangerously low level of skill for the few difficult parts is considered acceptable by most people until they have their first car accident that causes injury to themselves or someone they care about. The irony is most skilled drivers consider themselves far less skilled than those with little or no experience, compare a real race driver with the next smug idiot you see.
That makes it difficult to measure, and even under highly controlled conditions a good driver performing badly while distracted may be a better driver than an inexperienced one. One study showed that very inexperienced drivers were not distracted from upcoming hazards by mobile phones because they were not looking for potential hazards in the first place. Something like that could be misinterpreted as saying that the distraction has no effect while the reality is just that the skills are at rock bottom and can't get worse.

Comment Re:HTML5 Features (Score 1) 194

Young and beautiful in 1999, I was involved in writing a browser-based CRM frontend for an old time&billing suite which has been deployed to major accounting firms since the '70s.

Know what?

*Shrug*

No advantage.

It sold because it was new-buzzword-compliant, but, despite being my best effort at usability in the browser, it could offer nothing which couldn't be done more efficiently using the old native Windows interface. 10 years later and Javascript would, I guess, allow me to prettify (N.B.) the interface more and get rid of the ActiveX control which provided complex charting... but I'd still be offering no advantage.

Every client work PC would have the full suite installed already. Anyone else could just pop in the CD and press Next 5 times. What was the point?

Comment Re:Poor Diebold ATM programming (Score 1) 171

Never, ever deposit money into an ATM in that manner, especially a Diebold ATM.

The ATM the poster refers to does not accept envelopes. In fact, it does a count of the cash right then and there and asks for approval. Then, it rights the bill count and total right into the receipt. If it's before 8pm (at least at BofA) you get immediate access to those funds.

However, I agree about depositing envelopes full of cash into the old-style ATMs. Not so much because of mechanical errors, but because of bank workers pocketing the cash and then say "Gee, the customer deposited an empty envelope!"

Games

Game Development In the Heart of Africa 72

Peace Corps Online writes "The Internet has been credited with 'flattening' the world economy, giving anyone anywhere with the requisite skills the opportunity to build a game or create an app on Facebook. Now the Mercury News reports on a new game for the iPhone called iWarrior. It was produced by two 26-year-old developers in Africa, Eyram Tawiah (a Ghanaian) and Wesley Kirinya (a Kenyan), who created every element of their game — the mechanics, the graphics, the music — overcoming considerable obstacles to develop their first product. The game is 'a feed 'em up game, not a shoot 'em up,' says Tawiah, where you 'defend your village by feeding and driving away the animals before they crash it and feed on your livestock and garden!' with threats including thundering elephants, mighty rhinos, swift cheetahs, and crafty hyenas. The developers' company, Leti, which means 'star' in the Ewe language, was nurtured by the philanthropic arm of San Francisco-based Meltwater Group, an Internet business services company, which in 2008 founded the Meltwater Entrepreneurial School of Technology in Accra, Ghana. 'We believe talent is everywhere,' says the Meltwater founder and CEO."
Games

Decrying the Excessive Emulation of Reality In Games 187

An editorial at GameSetWatch makes the case that game developers' relentless drive to make games more real has led to missed opportunities for creating unique fictional universes that are perhaps more interesting than our own. Quoting: "Remember when the norm for a video game was a blue hedgehog that ran fast and collected rings and emeralds? Or a plumber that took mushrooms to become large, and grabbed a flower to throw fireballs? In reality they do none of those things, but in the name of a game, they make sense, inspire wonder, and create a new universe. ... We’ve seen time and time again that the closer you try to emulate reality, the more the 'game' aspects begin to stick out. Invisible walls in Final Fantasy, or grenades spawning at your feet when you go the wrong way in Call of Duty: Modern Warfare 2 are examples of kicking the player out of that illusion of reality, and letting them know that yes, this is a game, and yes, the rules are designed to keep you in the space of this world, not the real world. In reality, as a soldier I could disobey my orders and go exploring around the other side. I could be cowardly and turn back to base. Games shouldn’t have to plan for every eventuality, of course, but it’s not so hard to create universes that are compelling but where the unusual, or even simple backtracking, is not so unfeasible."
Privacy

Facebook's Plan To Automatically Share Your Data 142

Giosuele sends in this excerpt from TechCrunch: "In anticipation of a slew of new features that will be launching at f8, today Facebook announced that it was once again making changes to its privacy policy. One of the biggest changes that Facebook is making involves applications and third-party websites. We've been hearing whispers from multiple sources about these changes, and the announcement all but confirms what Facebook is planning to do. In short, it sounds like Facebook is going to be automatically opting users into a reduced form of Facebook Connect on certain third party sites — a bold change that may well unnerve users, at least at first."

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