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Comment Simpsons game... (Score 1) 17

EA had a Simpsons game that they killed last year. A friend had been playing it since the beginning, and she was actively upset about it.

The problem with these "freemium" games is that they cost the company money for people to play... bandwidth, storage of whatever data they're collecting, etc. ... so once you get to the point where the "whales" aren't spending stupid amounts of money to buy your "premium currency", you now have the casual players costing you money.

One solution would be to reduce to tracking and bandwidth, and maybe start deleting accounts for people who haven't logged in for a year or more. ... but that takes developer time, so costs money, too. So they just kill it outright.

It's pretty damned sad... I miss being about to spend a few bucks for a game (eg, Plants vs Zombies) and able to play an actually fun game, instead of some game that's going to try everything it can to get me addicted and decide I need to spend money to level up faster or get some special character (eg, Plants vs Zombies 2)... or even worse, the "how many ads can we get you to watch in the 15 minute break you took to play a game"

Some of these games might be salvageable if the addicted players coughed up $10 a year or something to keep playing... but they'd probably still need to trim back how much bandwidth and whatever it takes... and set up a billing system, etc.

It's a shame, because there have been a lot of games through the years that had absolutely no reason need an online component (other than to get you to try to hook your friends into playing, too), which meant you couldn't play them when flying or whatever... and now they're just completely dead.

Comment Re:Aren't ... (Score 1) 75

Here is a list of all the animals besides humans who have mastered the use of CRISPR technology:

FYI, humans didn't invent CRISPR/Cas9 - bacteria and archaea did.

https://en.wikipedia.org/wiki/CRISPR

It's an antiviral immune system. They bait bacteriophages into inserting their genes into noncoding regions of their genome, and then use CRISPR/Cas9 to match up anything from these noncoding regions that are in their coding regions, and to cut it out.

We humans stole that tech from them :) They mastered it long before we ever existed.

Comment If I had one of those Jobs coins... (Score 4, Insightful) 79

To pay a fitting tribute to the man, I'd drop the coin into a dish of acid, but then instead of saving it while there was plenty of time left, I'd leave it to be slowly eaten away while occasionally dropping in healing herbs and drops of organic fruit juices, and then only try to rescue it once it was far too late

Comment Re:If you thought SEO/affiliate marketing spam is (Score 1) 18

As if that's different from any other "Sponsored Item" search results?

I really look forward to more widespread adoption of AI search in listings. I hate spending hours having to manually dig through listings to see if the product listed *actually* meets my needs or building up spreadsheets to compare feature sets. This should be automatable. We have the tech to do so now.

Comment Re: I'm rooting for it!! (Score 4, Insightful) 166

To get an SLS-equivalent payload to the lunar surface, it will take 8-16 Starship launches

You're extremely confused. SLS cannot land on the moon in the way that the (lunar variant) Starship can. It can only launch Orion to the moon. Orion is 8 meters tall and 5 meters in diameter. Starship is 52 meters tall and 9 meters in diameter. These are not the same thing.

SLS/Orion missions are expected to cost approximately $4,2B each. If you fully disposed of every Starship, the cost for 8-16 launches would be $720M-$1,44B. But of course the entire point is to not dispose of them; the goal is to get it down to where, like airplanes, most of the cost is propellant. The propellant for a single launch is $900k. Even if they don't get anywhere near propellant costs, you're still looking at orders of magnitude cheaper than a single SLS/Orion mission.

Comment Re: I'm rooting for it!! (Score 4, Informative) 166

By far, most of SpaceX's launches are for Starlink, which is self-funded.
Nextmost is commercial launches. SpaceX does the lion's share of global commercial launches.
Government launches are a tiny piece of the pie. They don't "subsidize" anything, they're just yet another minor revenue stream.

The best you can say is that they charge more for government launches, but everyone charges more for government launches than commercial launches. You can argue over whether that's justified or not (launch providers have to do a lot of extra work for government launches - the DoD usually has a lot of special requirements, NASA usually demands extra safety precautions, government launches in general are more likely to want special trajectories, fully expended boosters, etc), but overall, the government is a bit player in terms of launch purchases.

Comment Re: The world is full of stupid press articles. (Score 1) 83

https://xkcd.com/386/

There was advice years ago that if you wanted an answer on QA sites, you should ask the question with one account, then give a wrong answer with a second one... because people usually don't care enough to help, but they WILL post to say that the first answer is wrong.

Comment Re:Can anyone here back this up? (Score 2) 76

In my experience it is, how effective it is is directly proportional to preexisting project complexity when the commands are run. The bigger the project, and the more parts that are interfacing together, the worse it performs. But for small, simple projects and creating frameworks, it can be amazing.

Comment Re:But WHERE? (Score 3, Funny) 76

I'm not sure what "Building the Metaverse" is supposed to even mean anymore. Is he still obsessed with Ready Player One fantasies?

I mean, if he's just talking about generating 3d assets and the like, then maybe? AI 3d model generation is pretty useful if you don't care about every tiny detail matching up to some specific form. For example, I used an AI tool to make an image of an ancient mug with cave-art scrawled around its edges. It got the broad shapes of the model right, but had trouble with the fine engravings, making a lot of them part of the texture rather than the shape, but overall it was good enough that I just left off the engravings, had it generate a mug without them, then re-applied them with a displacement map. It got all the cracks and weathering and such on the mug really nice, and the print came out great after post-processing (cold-cast bronze + patina & polishing).

(I ended up switching from cave art to Linear A, because I also plan to at some point make a Linear B mug so that I can randomly offer guests one of the two mugs, have them rate it, and thus conduct Linear A-B Testing)

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