75567641
submission
_xeno_ writes:
A recent article on Steam Spy talks about how your target audience doesn't exist — or, more specifically, how there is no such thing as an "FPS gamer" or an "MMO gamer" or a "MOBA gamer." The majority of players tend to be fans of specific games, rather than genres. For example, the wildly popular MMO World of Warcraft managed to reach over 10 million players at its peak. However, these players never became "MMO gamers" — they were simply World of Warcraft gamers. As World of Warcraft's subscriber numbers fall, there's been no corresponding uptick in subscribers of other, competing MMOs. In fact, pretty much ever MMO released since World of Warcraft has been forced to move to a "free-to-play" model simply to survive. The article explains how the majority of gamers concentrate on a very small number of games, rarely trying new games: they're fans of a specific game, not any game that plays like it.
74164531
submission
_xeno_ writes:
Just over a week after Warner Bros. pulled the PC version of Batman: Arkham Knight due to bugs, Square Enix is now being forced to do the same thing with the Mac OS X version of Final Fantasy XIV (which was released at the same time as Batman: Arkham Knight). The rather long note explaining the decision apologizes for releasing the port before it was ready and blames OS X and OpenGL for the performance discrepancy between the game's performance on identical Mac hardware running Windows. It's unclear when (or even if) Square Enix will resume selling an OS X version — the note indicates that the development team is hopeful that "[w]ith the adoption of DirectX11 for Mac, and the replacement of OpenGL with a new graphics API in Apple’s next OS, the fundamental gap in current performance issues may soon be eliminated." (I'm not sure what "the adoption of DirectX11 for Mac" refers to. OS X gaining DirectX 11 support is news to me — and, I suspect, Microsoft.) Given that the game supports the aging PS3 console, you'd think the developers would be able to find a way to get the same graphics as the PS3 version on more powerful Mac OS X hardware.
73761157
submission
_xeno_ writes:
E3 2015 saw a lot of game companies banking on nostalgia, but much less hype for new games. While the biggest thing coming out of Microsoft's press conference was undoubtedly the Hololens, the biggest buzz from E3 was probably Sony's announcement of Square Enix's announcement of a remake of a two decade old game (Final Fantasy VII), seconded by the announcement of a sequel to a fifteen year old game (Shenmue). Nintendo announced mostly new sequels as well. Ultimately, though, it isn't surprising that the biggest buzz is around old games. Old games are a known quantity, while truly new games are — well, new. Who knows if they're going to be the next classic or not?
72622313
submission
_xeno_ writes:
You may remember back in February that Slashdot covered the NFL asking Columbia University for help investigating Deflategate, a scandal where the New England Patriots were caught deflating their footballs in order to make them easier to catch. The Patriots claimed this was simply a result of the weather, while their opponents disagreed. Well, it's been months, but we finally have our answer: the balls were, in fact, knowingly deflated by the Patriots (to no one's surprise). And while science can explain a little deflation, it cannot explain the amount of deflation seen during the game. Which isn't stopping Boston fans from attacking the science.
58169663
submission
_xeno_ writes:
Mozilla recently named a new CEO, Brendan Eich, and as commentators in that article noted, there could be some backlash over his private contributions to political campaigns. Well, it turns out that they were correct, and despite a statement from Brendan Eich pledging to continue Mozilla's inclusiveness, some Mozilla employees are calling for him to step down. Should private beliefs be enough to prevent someone from heading a project they helped found?
57990095
submission
_xeno_ writes:
You might not remember Final Fantasy XIV, the Square Enix MMORPG that flopped so badly that Square Enix fired the original developers. But Square Enix certainly does, and at a recent GDC panel, producer Naoki Yoshida explained his views on what caused its failure. One reason? The focus on graphical quality over game play, leading to flower pots that required the same rendering power as player characters, but without the same focus on making the game fun to play. Along with severe server instability and a world made up of maze-like maps, he also sited the game being stuck in past, trying to stick with a formula that worked with Square Enix's first MMO, Final Fantasy XI, without looking at newer MMOs to see what had worked there.
21474094
submission
_xeno_ writes:
Nintendo has announced the official name for what had been known as "Project Cafe:" the Wii U. It is an HD console, it remains backwards compatibility with the Wii (it's unclear if this includes GameCube software), and the controller does, in fact, have a touch screen on it. Nintendo demoed moving a game off the TV and play it solely on the Wii U controller.