Submission + - 23 Years after SimCity 4's release, "Eternal Commuter" bug finally fixed (reddit.com)
Striek writes: RIP Maxis. The greatest city-building game lives on, however, thanks to 23 years of modding efforts by the community.
The "eternal commuter loop" was a longstanding bug in SimCity 4. It features very interesting "region" gameplay, where you can make many different cities that border each other and connect/interact. Due to hardware/software limitations back in the day, limited info was shared between these city borders and only one city was actively "loaded" at at time.
https://www.simtropolis.com/ob...
Due to that lack of live-info-sharing, Sims who traveled across city borders to find a job could accidently get stuck in an infinite loop if they went in a circle and ended up back in the city they started in. Without ever finding a job destination, those Sims would move out of your city and cause ugly abandoned buildings.
This bug was previously considered unsolvable as it was locked away in parts of the game code that were inaccessible. The Network Addon Mod historically updated to Version 50 today, and thanks to advanced Dynamic-Link Library modding, a fix has been implemented for one of the oldest and most frustrating bugs in this game. Free for download on Simtropolis!
https://community.simtropolis....
The "eternal commuter loop" was a longstanding bug in SimCity 4. It features very interesting "region" gameplay, where you can make many different cities that border each other and connect/interact. Due to hardware/software limitations back in the day, limited info was shared between these city borders and only one city was actively "loaded" at at time.
https://www.simtropolis.com/ob...
Due to that lack of live-info-sharing, Sims who traveled across city borders to find a job could accidently get stuck in an infinite loop if they went in a circle and ended up back in the city they started in. Without ever finding a job destination, those Sims would move out of your city and cause ugly abandoned buildings.
This bug was previously considered unsolvable as it was locked away in parts of the game code that were inaccessible. The Network Addon Mod historically updated to Version 50 today, and thanks to advanced Dynamic-Link Library modding, a fix has been implemented for one of the oldest and most frustrating bugs in this game. Free for download on Simtropolis!
https://community.simtropolis....