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Comment Re:BitTorrent (Score 1) 53

Yes there is, it's hardware and driver version dependent. It's far more efficient to just do the compilation in the background than to keep a precompiled version for each game for each combination of hardware and driver, x2 once for Vulkan and once for DirectX for games which support both.

They could take that one step further: once your computer has compiled the appropriate shader for its particular combination of hardware/driver/etc, the game could upload that particular shader to a repository, so that the next install with the exact same combination of conditions could just download it instead of having to duplicate the work. I imagine there are a lot of people out there running functionally identical systems that would benefit.

I suppose they don't do that because they don't trust people not to repurpose the mechanism as a malware vector, or something.

Comment Re:I love it! (Score 1) 159

I love this idea because I know the second a company using this crap gets bitten it's going to be an extremely expensive problem the fix

That's my gut reaction too -- this will result in software with obscure bugs that are near-impossible for a human to find or fix because no human even understands how the software works.

OTOH, maybe no human will need to find or fix the bugs, because they can task an AI to find and fix them instead. I'd say that strains credibility, but last year I would have said it strains credibility that an AI can understand (or, at least, "understand") human-written code as well as a human programmer, and yet here we are.

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