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Comment Re:Bejesus - Beer and Circuses (Score 1) 44

If society is so fucked, you fantasise about dropping out and breaking it

uh, it's a fucking videogame bro. it's fun to play because it's fun to do things you generally are not allowed or able to experience in real life - even if it's a very distance simulation of it - be it steal sports cars and drive them off the top of an office building, or jump down a warp pipe and stomp on some squids' heads

it's one of the same principal reasons people watch movies or tv - it's different than your normal routine and produces emotional responses, which is a thing humans seek out

Comment Re: Not terrible, which is too bad (Score 3, Interesting) 57

Map of agricultural production changes in the nuclear winter following a minor nuclear exchange, posted for no particular reason.

(For a full-scale exchange...)

Also, for no particular reason, a map of Russia's population distribution, alongside a reminder of Russia's nuclear missile failure rate, particularly booster failures. And that nuclear warheads have been commonly lost disturbingly often even during peacetime, with at least seven weapons from four incidents lost in flight landing in a way that left them fully intact and easily reparable, just from the US alone. And that Ukraine is rich in nuclear engineers, including still some retirees who worked in the Soviet nuclear weapons programme.

There's also this myth that "if you just use a nuclear weapon, you automatically win the war". Nuclear weapons are immensely effective terror weapons, but their effectiveness on the front is a lot weaker than most people think. People on frontlines tend to be in trenches, bunkers, basements, armoured vehicles, etc, and can be surprisingly close to a tactical nuclear blast while still surviving. They're effective against hard points but struggle against a broad, diffuse front (aka, today's front, which is a sparsely populated, deep, amorphous zone, thanks to drones). Amortizing Russia's estimated budget for tactical nuclear weapons comes up with ~$15-25M per weapon (not counting the delivery system), so they're hardly a dime a dozen either.

IF, via terror bombing or threats of terror bombing, you can convince your enemy to surrender, then congratulations, you have won (enjoy your nuclear waste heap and restive population who wants nothing more than to kill you). If they do not, however, their only goal remaining will be to focus 100% on using their extensive nuclear waste supplies rich in plutonium, their extensive long-range strike weapon supplies, and their extensive metallurgical experience, to render your major cities to ash in the same way that you did theirs.

(I also just assume herein that Ukraine doesn't actually have a secret nuclear weapons programme already, which is certainly an assumption).

Comment Re:Seems like a good way to... (Score 4, Interesting) 16

They could have set the QoS tag to the lowest level for capped welfare accounts but it sounds like they just wanted to be dicks about it.

Had they behaved decently it's unlikely NY would have taken notice. Maybe other providers will take notice?

I dunno, patronize a better company if you can find one. Higher prices will likely nudge customers to switch even if they don't know the cause.

Comment Re:"Physical Copy" is just a download (Score 1) 55

Sure there is: it gives you several days to download it on a shitty internet link so that on the day of release you're able to play it. Some people are stuck at 50Mbit or less internet speeds, particularly in rural or financially depressed urban areas. You're going to have people tethering their phone to download it.

Submission + - Power Grids on 5 Continents Pulse Every 60s. Scientists Think They Know Why (sciencealert.com)

fahrbot-bot writes: ScienceAlert is reporting that researchers may have finally determined why, for many years, power grids around the world have been pulsing every 60 seconds: uninterruptible power supplies running routine battery checks.

Every minute, some uninterruptible power supplies perform routine battery checks, creating small but measurable surges in electricity demand. And it's like clockwork.

"Even benign control routines can become systemically relevant when many devices act coherently," writes a team led by physicist Dirk Witthaut of the University of Cologne, Germany, in a paper published in Nature Energy.

"Unintended synchronization can generate recurrent and potentially amplified oscillatory behavior in large-scale cyber-physical energy systems."

To figure it out, Witthaut and his colleagues analyzed high-resolution electricity measurements from buildings at the Forschungszentrum Jülich research campus in Germany. They found the 60-second pattern appeared in four buildings, all of which contained uninterruptible power supplies. None of the buildings they measured without these systems showed the same pattern.

Following the electrical signals more closely, the researchers detected tiny bursts of current from the batteries at precisely one-minute intervals. They were able to trace the resulting fluctuations through one building's electrical system, all the way to the connection with the public high-voltage grid.

The manufacturer subsequently confirmed the culprit's identity – routine battery self-tests, conducted automatically by the systems' management software.

But why would equipment in different buildings, let alone different countries, be doing this at the same time? The answer appears to lie in the clocks. Digital devices can synchronize their internal clocks using external time signals, meaning that independently operating systems can end up performing their scheduled tasks together.

Individually, these small checks are insignificant. But when enough devices act in synchrony, their combined electricity demand can produce a measurable effect across an entire power grid.

Comment Re:Not terrible, which is too bad (Score 1) 57

Nobody's physically relocating servers beyond the mom-n-pop scale; well, at least not until the much later "rebuild" phase, if that's what you meant. I work for nobody special, for example, and the most important servers little ol' me controls are replicated across three geographically-distributed data centers with an RPO of 20 seconds (more like 2-3 in practice).

The per-site problem with drone strikes is no different than any other DR scenario; where it gets ugly is correlation. We tend to assume disasters will be independent and localized, in exactly the way an intentional attack on infrastructure very much is not. But there's simply no realistic way to plan for every alternative site being simultaneously compromised - That's a matter for underwriters, not geeks. Or rather, the "solution" is trivial, but ridiculously expensive and wasteful... "Oh the fools, if only they built it with 6001 hulls! When will they learn?"

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