Funnily, even though OS/2 sported newfangled "threads", very few IBM applications used them -- most IBM OS/2 programs were pure windows ports. Ironically, if you ran the windows versions of those programs, you could run them in separate memory spaces so that the programs couldn't interfere with each other when doing processing in the event-handling thread. So Windows programs ran better on OS/2 than they did in windows and better than OS/2 programs ran in OS/2. You could format a disk and run a print job at the same time, as long as you did it from the command line. The GUI versions would tie the system queue up, so you could only do one at a time.
it's a complete WYSIWYG application platform that can build complex business apps without code ("Clicks not Code" in SF parlance). It's basically Visual Basic 6 for the web.
Thank you. I've been trying to figure out what SalesForce actually is for months. This is the most complete, intelligible description I've seen anywhere.
Last time I left was in 2005 in Colorado. At the time, they would just throw a bunch of people in a room. They were nice enough to throw up some half-cube walls so we could face the wall and get some semblance of a distraction-free environment. They still think they can pay well below market rates just because they're IBM, even when they're hiring you on as a third party contractor and even though their FTE benefits program is only marginally better than the third party contracting houses are offering these days.
I tried Elite Dangerous VR briefly, but found it to be entirely disorienting. A large part of that was not knowing the controls or mapping them properly to my joystick, I think. I'm not sure if it would help if I played the game some time without it -- the gaming system is set up in a shared area of the house, so I can't just set up camp and play for hours on it. I'll be building another system for myself when I have the funds to do so.
Interestingly, with a steering wheel and pedal system, I can play a racing game reasonably well, but find that going above 80 mph on the track makes me rather uncomfortable. I believe that the game is actually entirely TOO realistic in VR. Likewise, I can tell you, specifically, that Mount Wingsuit is not a realistic wingsuit simulation, and I'm not sure any VR-based wingsuit game would be. The developer seems to have put very little consideration into the wisdom of learning to fly a wingsuit by throwing one on and then jumping off a cliff. I've only ever flown one out of a plane, but I can do that reasonably well and don't approve of training yourself to fly into the side of a cliff over and over again until you figure out the controls. Moreover, with their controls you have to look almost straight up in order to see the horizon. This gets uncomfortable very quickly. While I do have to look up-ish to see the horizon while flying my wingsuit as well, the angle on my neck is not quite as severe and gravity is pulling me from different directions then when I'm standing with the VR headset on. And I only ever do it for at most 90 seconds or so in the sky, whereas I might want to play that game for half an hour or so. When the new wingsuit tunnel opens in Stockholm later this year, I'll have to visit and see what it's like to fly the wingsuit for 4-5 minutes at a time. I imagine it will take a good bit more effort.
Research is to see what everybody else has seen, and think what nobody else has thought.