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Comment Not the important metric (Score 1) 37

That's not the important metric. It only tells you the percentage of users, not the percentage of people who play games on Linux (or buy games).

For instance, I have a Steam account. I've got the client installed on my phone and Mac. I don't really play games anymore. I'm sure this counts towards something.

What's meaningful to those who might target a platform is what percentage of those people buy games. It might just be that Linux users are the only ones who play dungeon crawlers, for instance - which could be meaningful information.

Comment Re:Starlink origin (Score 1) 50

Depends on "your idea" - was it exclusively yours, does it even constitute an "idea" by that point? I took a tour of Motorola and made a pre-service-launch phone call on Iridium in 1998. SatComms hasn't been an "idea" for many decades, it's a big area that advances with thousands of new ideas every year.

Comment Re:Uh oh! (Score 1) 66

The value I see in Xbox:

1) Their vendor agreements re: distribution and sales for games.
2) The OEM hardware channel profits/relationship.

Frankly? I see 2 options.

AMD is doing great. They're the only big players in the market I can see that understands how to grow a business instead of simply loot it. Xbox would potentially give AMD a big market leg up in their other product lines (namely, low power CPU/GPU). Xbox itself has always heavily depended on AMD hardware integration to run well. AMD excels at buying things and making them feed their entire pipeline - and that model works extremely well for Xbox.

It would just depend on what kind of deal they could get on the company, and Windows use (if they'd even want it).

Failing that... maybe Valve.They're already trying to turn SteamDeck and SteamOS into something that runs and works on everything. They've got obscene amounts of money. Xbox could be a great already-installed base as well as give them additional studios to make games for their platform. Though this seems less likely than AMD.

Comment Re:Loss leader? (Score 1) 66

Considering how easy it is to port or support a game on Linux or Mac these days with WINE (with vibe coding), even Windows support seems a diminished quality for gaming.

I've personally taken 2 old games and made them playable on MacOS just vibing them. One was Homeworld, and the other was an indie game (the name of which I can't remember, but it was in the theme of Thief).

There was a time not that distant from now when Microsoft was getting a significant percentage of their revenue from gaming. This seems like they're slaughtering their sacred cow.

I can't see much upside for Microsoft in the future. They're basically moving cloud-only for most products, except for Windows itself. I understand how that works on the books, but I don't see how well that works for their customers. They're shrinking their market substantially to cater to larger and larger enterprises.

(THeir GPU investments have largely been a loss leader for their other cloud services... "data has inertia" or however that saying goes: storage, compute, and network activity on their cloud which wouldn't have gotten used if not for people moving data to the cloud to process it, subsidizes the discounted GPUs. All the cloud providers are doing this.)

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