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Comment Re:Of course not! (Score 2, Informative) 122

Also I would point out that there's nothing socialist about modern American fascism, considering that there's very little flirtation with collective ownership of the means of production going on (other than Sam Altman getting Trump to consider having the US government buy the gigantic economic black-hole-bomb he's built), but they do enact deals that look a good bit like socialism for corporations the regime favors...

Comment Re:Of course not! (Score 5, Insightful) 122

The vast majority of voters in any party want the opposite of that but are told to vote for "the lesser of two evils" which admits to an inherently evil system.

This is only possible because the US has first-past-the-post elections, a clunky and primitive voting method that can enable this situation. Moving to more advanced voting methods like ranked choice or STAR voting prevents a two-party stranglehold from forming.

Comment Re:Bye Chrome... (Score 1) 161

I'm a little surprised no one has tried to bring Manifest v2 back in a Chromium fork. It's supposedly open source after all. If it's too complicated to do practically, then really what's the point in Chromium being open source at all.

See also: Android and the ever-increasing difficulty, impracticality, and necessity of getting root access.

Comment Re:Open source it then (Score 5, Informative) 52

The main aim of Stop Killing Games is to ensure the practice of rug-pulling eventually comes to an end. They are not trying to save MMOs, for example.

Moreover they don't demand that every game currently on the market comply with open-sourcing requirements: at a minimum, companies always have the option of simply providing customers with adequate notice before shutdown. Open-sourcing the server would be nice, but it's hardly the only way to protect consumers' interests. Scott has, for example, suggested game boxes being marked with an estimated expiry date for online service functionality.

But most importantly: because this is about future games, not the present, the market has time to change. If studios and publishers are designing their games with a fair EOL in mind, then they can make decisions from the get-go to avoid licensing dependencies that they won't be able to release in a possible 'afterlife' version of the game. As suggested by your example of GameSpy in C&C: Generals, when a commercial dependency is crucial to a game's success, it tends to be a client-side library, but typically the problematic dependencies aren't crucial; they're e.g. add-ons for Unity or Unreal that the studio bought to save time. In a world with SKG laws, the providers of these dependencies aren't going to be a stagnant target either—demand for compliant libraries will motivate development of open-source versions.

Interestingly, the will for doing this does exist among game developers; they just need the institutional support from legislation to twist the arms of the studios and publishers. Ross Scott has talked to a lot of devs who are burnt out from having their projects cancelled, leaving them with huge gaping holes in their resumes and portfolios where they've spent years on unreleased projects that are stuck under NDA. In general they tend to see SKG as a path to ensuring the games that do see the light of day aren't also scrapped, which would erode their work histories even further. (Apparently it also just plain feels bad to have your work erased from history. Shocking, I know.)

Comment Re:Just fire them (Score 3, Informative) 163

They actually do both, they're known to use their Manna-clone system that orders warehouse workers around to "find problems" with the performance of anyone involved in unionizing and fire them as an early line of defense. They've done this with unionization attempts in the US before (at least one of those warehouses did successfully unionize despite that). Shutting down the FC and moving out of town is their nuke-it-from-orbit option when all else has failed.

Comment Re:Just fire them (Score 1) 163

Penalties are light and unlikely enough in many jurisdictions for employers to consider it a cost of doing business though. See what Amazon's been doing in their warehouses in Quebec and BC for examples. Coincidentally, guess which Canadian provinces have the most videogame dev studios...

Comment Re:UBI doesn't work (Score 1) 190

The only way out of this is to have a society that lets people who are effectively useless due to automation have food and shelter and healthcare and transportation and entertainment and it all has to be at least pretty nice. No you can't just shove them all into ghettos like we do with Palestine.

The problem is that doesn't feel fair or right. Why does your ass have to get up at 6:00 in the morning and drag your ass into work. It's especially bad because the people who are going to get to stay home and play Xbox get to do that specifically because they are unskilled, stupid and useless.

Maybe a system where everyone gets a share of collective productivity but has to take a turn at work could make those people feel better. So everyone gets their lifetime supply of food/shelter/healthcare/transportation/entertainment in return for their 5-10 years working or whatever the economy actually needs, so there's no shortage of human labor and nobody feels that there's an unfair division of labor either.

Of course the problem with that is another problem contributing to the current situation, there are people who seek maximally unequal shares of wealth for themselves and would fight an egalitarian utopia tooth and nail. Rich and powerful people who can contribute to the 10,000 year old effort of tricking the proles into propping up the aristocracy.

Comment Re: It's a scary future (Score 2) 190

This is a common myth that's often repeated because it's useful, in business for wealth advisors scaring their clients into retaining their services, and in fiscally conservative politics to promote indefinite patience with the ever-worsening moral horror show produced by runaway inequality.

https://www.oakswealthmanageme...

https://jamesgrubman.com/wp-co...

I remember there was a study in the 2010s that found that it takes something like 900 years for a wealthy family to lose its wealth but all my search attempts to find it are flooded with more of this folksy "3rd-generation curse" myth, anyone remember it?

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