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Comment Re:"Generally bullish" (Score 1) 124

BTW it turns out that DLSS5 isn't working with any texture properties/layers or geometry meshes, it's taking finished frames with motion data and hitting it with a slop filter, which is why it adds hair to one side of a guy's head where it wasn't before and makes a nostril look oddly huge when a shadow makes it hard to see where it ends:

https://www.youtube.com/watch?...

Comment Re:"Generally bullish" (Score 1) 124

If it's cranking up the bump/AO maps to the point where it appears to any layman, or even a person with texture modding experience such as myself, that the characters are getting face-swapped with AI-inspired replacements, wouldn't you say that's too aggressive an enhancement and should be dialed back massively?

Comment Re: No shit sherlock (Score 1) 114

Sure and we'll solve all labor issues by just having people quit jobs with bad working conditions, solve car safety by having people just not buy cars that aren't safe enough in crashes, water safety by having everyone boil and filter their own water, and food safety by having everyone conduct their own restaurant inspections. All people have the resources and education to take part in these highly practical and efficient solutions.

Comment Re:"Generally bullish" (Score 1) 124

Why do you think it just changes the lighting? Have you seen the demo? It's changing features including on people's faces. That's much more analogous to having ChatGPT redesign your models. The way it face-swaps the Resident Evil characters and a futbol player is downright comical.

https://www.theverge.com/enter...

Comment Re: cURL fork? (Score 1) 76

This. There's no need to embrace AI tools or add AI features. 99 times out of 100 the reason AI gets shoehorned into things is not functional, it's to impress investors, which all but a few open source projects don't have to worry about. Adding AI to an open source project is more likely to trigger a fork than prevent one.

Comment Re:"Generally bullish" (Score 1) 124

I doubt many game developers would try doing that and I expect there would be a game dev campaign to ask gamers to turn DLSS5 off, much like the movie industry with motion smoothing. With this technology the look of the finished human-made artwork would just be a visual prompt for DLSS5 to imagine a replacement for. Developers would have to try making a character face that DLSS5 turns into a different face that looks like what they had in mind...good luck with that.

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