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Comment Ok so far.... (Score 1) 688

It hasn't yet horribly broken anything on me yet, so that's good; at least for now. Took a second to figure out how to get things back on the tool bar and where some options went (like History -> restore previous session), but nothing broken yet.

The 'feel' reminds me strongly of whatever UI design fad took over the phone market, and rounded tabs are... different I guess.

Comment Comments from a 'young guy' (Score 1) 2219

Hi! I'd like to give some feedback as part of the 'early 20's' age-group, which I have to infer is part of the 'wider audience' you're looking to target.

First, I need to share how I ended up here instead of places like reddit, Digg, etc (which were 'things' at my time). I was an intern going to work at a large corporation for the first time, not really knowing much about the tech world or the people surrounding it. Sure, I had a facebook account and occasionally visited some other sites on the web, but for the most part I didn't bother with the news sites, even though I had browsed several (and various blogs).

I eventually ended up discussing technology and other aspects with my mid-30's boss, who realized I didn't have a good source for informed and intellectual conversations about technological topics. Do you know what he recommended? That I start to read Slashdot. And so I hopped on here ~ 5 years ago, and stuck around for reasons I'll get into later.

The important part of all of this is that it was the current community that brought me in. It was my boss recommending a site, not my own searches through the internet, that brought me here. I highly doubt that I'm alone in this regard. So I want to emphasize it once more: new users are brought in by the community.

So, why did I stay? I browsed for a while, reading comments and articles (I even read most of the articles when I started out). But the articles themselves weren't all that interesting, especially because I could find them elsewhere 4 days in advance. It was the comments. Being able to see and read well thought-out and reasoned viewpoints about topics, to learn about entirely new ideas in layman's terms, to have a system which makes discussions easy to follow in addition to promoting the meaningful comments (as opposed to reddit, which over-emphasizes upvotes and turns commenting into a contest). Nowhere else does this, reddit gets lost in upvote wars/groupthink, ars technica's comment system is appalling, CNN and pop-sci are populated by people who pride themselves on ignorance, etc. Slashdot is thee only place where once can come for these types of conversations.

In short, as so many other posters have already summarized, it is the commenting interface, and community around it, that makes Slashdot. As long as that stay intact, Slashdot will be ok.

So, with that background, a comparison of the current and beta sites:

Before I get into the main problem, I have to wonder what happened to noh8rz10's comment in the beta? It's very clearly formatted in classic, yet somehow that formatting got blown away in beta. You might want to look into that.

The major issue is the substantial increase in white-space. For example, in the classic picture above, one can plainly see 5 different comments (complete with sigs!), while the beta barely shows 4 (and no sigs). What this does is 'space out' the conversations and make them harder to follow, because one now has to spend even more time searching for them (scrolling up, down, etc).

The bigger whitespace problem, however, is the horizontal space. Conversations on Slashdot go well into 10's and 20's of replies, meaning that if there isn't enough space they'll become incredibly cramped and hard to read. As an example of a thread that's only 5-6 replies deep:
beta
current
The beta can literally only fit 2 posts! The current designs gets 5! Cutting out all that space on the right cramps the posts into an almost illegible format, with the benefit of showing absolutely nothing to the side! This isn't even deep into the replies!

This is THE problem because it stands to kill conversation by making the comment threads unreadable. The comments section becomes unwieldy long and cramped, discouraging people from reading or commenting at all. And when that happens, there aren't comments around to attract new users like myself, people go away, and revenue tanks.

To be perfectly honest, the other ascetic changes don't really matter all that much to someone my age. It looks a hell of a lot like you're trying to copy generic web 3.0 design garbage, but they don't impact the function much.

So, in summary, the main problem is the way comments are rendered in the new design. If you find a way to condense the vertical space and expand the horizontal, you can probably get through this ok, but if the comment format doesn't get updated then you'll be seeing community problems, which will leads to decreased visitors and eventually the death of the site.

Comment Tradeoff in time. (Score 3, Insightful) 2219

Hi!

I'd personally give it until after BETA is sorted out. If Dice somehow miraculously sorts out the commenting problem, Slashdot stands a chance as sticking around.
If they don't, then you'll definitely see an exodus.

There is, of course, the possibility that the users would migrate around to other sites that pop up in the interim (such as altslash) which would be the risk/trade off you'd make by waiting. It's difficult to assess how long you'd be able to wait before needing to actually get the site running, but I'd hazard the 'right after we hear a response from Dice about this topic' as the breaking point.

At any rate, I know I'd love to see a site like that around.

Comment Post in every story (Score -1, Flamebait) 234

Please post this to new articles if it hasn't been posted yet.

On February 5, 2014, Slashdot announced through a javascript popup that they are starting to "move in to" the new Slashdot Beta design.

Slashdot Beta is a trend-following attempt to give Slashdot a fresh look, an approach that has led to less space for text and an abandonment of the traditional Slashdot look. Much worse than that, Slashdot Beta fundamentally breaks the classic Slashdot discussion and moderation system.

If you haven't seen Slashdot Beta already, open this in a new tab. After seeing that, click here to return to classic Slashdot.

We should boycott stories and only discuss the abomination that is Slashdot Beta until Dice abandons the project.
We should boycott slashdot entirely during the week of Feb 10 to Feb 17 as part of the wider slashcott

Moderators - only spend mod points on comments that discuss Beta
Commentors - only discuss Beta http://slashdot.org/recent [slashdot.org] - Vote up the Fuck Beta stories

Keep this up for a few days and we may finally get the PHBs attention.

Discussion of Beta: http://slashdot.org/firehose.pl?op=view&id=56395415
Discussion of where to go if Beta goes live: http://slashdot.org/firehose.pl?op=view&type=submission&id=3321441
Alternative Slashdot: altslashdot.org

Comment Maintenance and upkeep? (Score 1) 237

This sounds like it could be incredibly expensive to fix/replace. What happens if one of the frequency generators goes out? Will current repair shops be able to service the vehicles? How precise does the alignment have to be? What about microfractures?

Not having to deal with water and snow would be nice, but only if it doesn't interfere with/cause more maintenance....

Submission + - 3D Systems And Motorola Team Up To Deliver Customizable 3D Printed Smartphones (hothardware.com)

MojoKid writes: Motorola is forging ahead with the concept of modular, customizable smartphones first put forth by designer Dave Hakkens with his Phonebloks concept. The company said recently that it was officially pursuing such an idea with Project Ara, and Motorola is already putting together important partnerships to make it happen. 3D Systems, a maker of 3D printers and other related products, has signed on to create a “continuous high-speed 3D printing production platform and fulfillment system” for it. In other words, 3D Systems is going to print parts for the project, and what’s more, the company has what appears to be an exclusive agreement to make all the enclosures and modules for Project Ara.

Submission + - NASA's Next Frontier: Growing Plants On The Moon (forbes.com)

An anonymous reader writes: In 2015, NASA will attempt to make history by growing plants on the Moon. If they are successful, it will be the first time humans have ever brought life to another planetary body.

Submission + - What's on your hardware lab bench?

50000BTU_barbecue writes: I made a comment a few days ago in a story basically saying the oscilloscope is dead. While that's a bit dramatic, I've found that over the last 20 years my oscilloscopes have been "on" less and less. Instead, I use a combination of judicious voltage measurements, a logic analyzer and a decent understanding of the documentation of the gadget I'm working on.
Stuff is just more and more digital and microcontroller based, or just so cheap yet incredibly integrated that there's no point in trying to work on it. (I'm thinking RC toys for example. Undocumented and very cheap. Doesn't work? Buy another.)
While I still do old-school electronics like circuit-level troubleshooting (on old test gear), that's not where the majority of hobbyists seem to be.
Yet one thing I keep hearing is how people want an oscilloscope to work on hardware. I think it's just not that necessary anymore.
What I use most are two regulated DC lab supplies, a frequency counter, a USB logic analyzer, a USB I2C/SPI master, and a USB-RS-232 dongle. That covers a lot of modern electronics.
I have two oscilloscopes, a 100MHz two-channel stand-alone USB unit and a 1960s analog plug-in based mainframe that is a '70s hacker dream scope. But I rarely use them anymore.
What equipment do hardware folks out there use the most? And would you tell someone trying to get into electronics that they need a scope?

Submission + - Glitch 2-D MMO released completely into the public domain (glitchthegame.com)

c0d3g33k writes: Glitch, a collaborative, web-based, massively multiplayer game developed by Tiny Speck, Inc. (tinyspeck.com) has been released under the Creative Commons CC0 1.0 Universal License. I'm not at all familiar with this game, but it is rare that both source code *and* all game assets are released into the public domain, which makes this announcement noteworthy.

An excerpt from the announcement:

"The entire library of art assets from the game, has been made freely available, dedicated to the public domain. Code from the game client is included to help developers work with the assets. All of it can be downloaded and used by anyone, for any purpose. (But: use it for good.)"

Submission + - AMD to Launch a Windows 8.1 Gaming Tablet

SmartAboutThings writes: Chip maker AMD has announced that it’s won 2 CES Innovation Awards for a gaming tablet the company plans to show off at the Consumer Electronics Show in January. The device is called “Project Discovery” and will come with AMD’s Mullins chip that is a 64-bit, x86-based chip, perfectly suitable for Windows 8.1. The low-power Mullins APU (accelerated processing unit) is AMD’s answer to Intel, Nvidia and Qualcomm, aimed at fanless tablets, ultrathin notebooks, and 2-in-1 devices. The 28nm processor is expected to consume as little as 2 watts of energy while in use. The obtained images show that the upcoming AMD tablet is quite similar to Razer Edge.

Comment Re:Where are the other countries (Score 1) 152

It's because they didn't want to apparently

"The negotiations to set up the TPSEP initially included three countries (Chile, New Zealand and Singapore), and Brunei subsequently joined the agreement. The original TPSEP agreement contains an accession clause and affirms the members' "commitment to encourage the accession to this Agreement by other economies".

In January 2008 the United States agreed to enter into talks"

Basically most of the current countries joined after-the-fact, it was originally only Chile, New Zealand, and Singapore.

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