I know many will disagree with me but I liked the least common denominator aspect of consoles. It meant that you could go to the store bring the game home and just play it. It worked and played the way it did in the store or on the TV commercial. ... Where you have to buy the thing to find out it runs all choppy on your hardware or many of the cool visual effects are disabled etc.
I'm with you on this, because that's exactly the principle that got me into buying consoles rather than constantly fiddling with my computers. However, I've honestly had some issues with earlier Playstations. I can think of one PS3 game I've got that I've never finished, because there's a scene halfway through with some sort of memory error due to too many things on the screen. There are supposedly fixes, but I've never gotten them to work, and unlike a computer where I might add more RAM, on the PS3 I'm out of luck. I can think of another game that has PS3/PS4 versions, and while the PS4 version is nice, the PS3 version is slow and clunky and/or dumbed down. One of the most egregious cases I've seen is an instance where the PS2 version of a game is completely unrelated to the PS3 version of the same game, and also terrible.
I'm probably rambling, but I think my point is sometimes developers try to squeeze too much into a game on a system that can't handle it, or they run into trouble trying to straddle the generations, and one or the other versions of the product comes out massively inferior. I think the game that kept crashing and I couldn't do anything about it was actually the last one I bought for a console. I realized I was stuck and my money was essentially wasted on that game. Since then I went back to the computer for gaming.