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Comment Re: play the fixed rom that has no kill screen (Score 1) 77

So burn it to EPROMs and play it on a real cabinet. It still wouldn't be a "Donkey Kong" WR, but it would be a "Donkey Kong with fixed kill screen" WR. Same way that exporting song charts from one Guitar Hero game to another to, say, FC GH1 songs on an engine with easier hammer-ons, doesn't count as a GH1 FC.

Comment They still win over their competitors (Score 1) 462

If Apple sucks so bad, what does that say about their competition? Windows is ugly as fuck, Android is ugly as fuck, and don't even get me started on the hodgepodge of ugly as fuck UI under the Linux banner.

Maybe what they mean to say is "40 years into the personal computer revolution, design still sucks all around" but everyone just likes to hate on Apple. Aroundhere, it's almost like they're the new Microsoft.

Comment Re: Let me get this right. (Score 1) 151

Not as much of a trend as you think. Atari 7800 was compatible with 2600 games. Sega broke that trend as well. Mega Drive was backcompat with Master System, and 32x was also backcompat with Mega Drive by way of being an addon (as you could put your MD cats on top of the 32x and they would generally work).

Also Nintend broke that trend in handheld - all GBA systems but the GB Micro could play original B&W GB games. Each successive handheld has at least supported one previous generation of consoles.

Comment Re: Non-removable apps (Score 1) 151

There are multiple browsers available for iOS. Yes, they all have to use Apple's WebKit, but outside of that they are free to include features that Safari doesn't. There is also the capability to sideload if you jailbreak, but that of course comes with restrictions depending on which version of iOS you are currently on.

No OS is perfect. Use what you like, and let others use what they like. I myself use both iOS and Android, and both systems have things I greatly dislike.

Comment Re:Can anyone explain in actual meaningful terms? (Score 2) 143

I'm confused about all this.

iCloud Backup doesn't actually back up the app bundles themselves. It only backs up purchase history. When you restore a backup from iCloud, you are essentially redownloading the app bundles from the App Store in the process. This makes me wonder why they can't implement the app slicing functionality in that situation. Unless it has to do with data created by an app that may be missing resources for other devices? Not sure how that would be the case, but I'm not an iOS expert, just a seasoned user.

Source: iCloud storage and backup overview

Your iCloud backup includes information about the content you have purchased, but not the purchased content itself. When you restore from an iCloud backup, your purchased content is automatically downloaded from the iTunes Store, App Store, or iBooks Store.

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