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Comment Re: BitTorrent (Score 1) 38

Data caps are still a thing but they mostly control download. Most users are on cable now, this is generally asymmetric, so the upstream is mostly just limited by practical considerations. (Upstream and downstream frequencies must differ in DOCSIS, and they dedicate more bandwidth to downstream for obvious reasons.)

Comment Re:BitTorrent (Score 1) 38

Opting in to a torrent-like network would have to be opt in - many people would just opt out

Sure, but many people would opt in, especially if you explained that they would benefit.

They simply have constraints and considerations - both technical and business oriented - you don't need or want to account for.

Yeah, it's added complexity they would have to support and maintain. That alone is sufficient reason not to do it frankly.

Comment Re:Why can't the pre-compiled ones be distributed? (Score 1) 38

It takes tens of minutes here, too. It has to be updated when the game is changed because the assets which include the shaders have changed. It has to be updated when the driver is changed because the driver is what runs the shaders. If you don't precompile then the compilation has to be grunted out on demand, and your game will likely have chokes and stutters while it's done in realtime. IME for most titles it's not that bad and resolves itself in a few minutes.

Comment um ok, but... (Score 2) 38

Steam does this already and most of my games are delivered via steam, so most of my games have this already.

I think steam does set the processes slightly nice, but I don't think they change the ioprio so it can still have a negative impact on systems without fast storage. (I have mirrored nVME SSDs so this is only a problem to any degree when this is done for infrequently played games, which are stored on HDD. That's a 3-way mirror too, though.)

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