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Comment Re:It's gonna be fun (Score 1) 43

Of course if those aren't securities, then the entire site is illegal as it's operating as a securities exchange. That's their legal argument for why they aren't gambling sites, and shouldn't be regulated by state gaming commissions. So expect the full might of all those prediction market sites to be lining up against that argument and for finding him guilty.

Comment Re:Scalper incentive (Score 1) 41

Scalping isn't, and shouldn't be, illegal. You own the ticket, you should be able to do what you want with it, including reselling it.

And no, getting rid of scalpers wouldn't make ticket prices higher. Scalpers exist because the concert ticket prices are lower than what the market will actually bear. If a theater full of people are willing to pay 1K for a concert and they sell the ticket for 500, a scalper can make a profit via arbitrage. The only actual way to get rid of scalpers is to raise the prices to the sky (like 2-5x current prices) and slowly bring down prices over time until they're all sold. But my guess is you probably wouldn't like that any better, as the end price would likely be higher than the current scalpers price.

Comment Re:Larger teams will move faster than smaller team (Score 1) 85

No, it's more about how teams work. Teams have a scope. They don't typically go beyond that scope. So if my team owns the Foo and Bar modules, I work on those. But if there's little important work on Foo and Bar, but a lot of important work to be done on Baz, it's generally organizationally difficult for us to work on Baz. Typically we need to be lent out by our manager and seconded to the other team. Which can be a lot of red tape and politics.

Now if you're imagining some alternate world where programmers an be moved at will- then we're already one big team instead of multiple small teams.

And no, a smaller team doesn't win every time. If it did, then then smallest team possible is teams of 1 and we'd all do that. There are sweet spots, which depend on the organization, the work to be done, and the importance of that work. For some that's bigger, for some smaller. I've definitely worked on teams that were both too small for the work, and that were too big.

Comment Re:Larger teams will move faster than smaller team (Score 1) 85

They can, under some circumstances. If the scope of what they work on is too small to fill the team's feature set. Or if the work they would be doing is significantly less important than other work to be done, having them in one large team makes it easier to move to more important work and can get critical features built faster. In that case it may not be overall more work done, but it may move the important stuff quicker. If larger teams weren't useful on some level, we wouldn't have teams at all- we'd all be individuals.

Comment Re:Depends on your goals, I guess. (Score 1) 85

In the end- good engineers with sufficient experience and support will get stuff working with any methodology. Bad ones or ones insufficiently supported will fail with any methodology.

There are some things that agile works well for, but it's really limited to domains where you can quickly build something tangible for feedback and you have stakeholders willing and able to give frequent feedback. UIs are a good example. It's a horrible fit for anything that requires actual research, or that can't be shown to low technical knowledge customers frequently (in other words anything that actually needs weeks or months of backend work, algorithm writing, or infrastructure to be written).

Comment Re:One behemoth isn't a trend (Score 1) 85

The problem with that is the skills needed to manage and the skills needed to do real work (let's take programming as an example) are pretty distinct. Someone can have both, but they tend to have one or the other. Forcing those without the skills to do the practical work into doing it doesn't actually help the team, it just slows everyone down. And if they get on the critical path of any project you can be royally fucked.

There are a couple of ways to solve this problem:

1)Larger team sizes. This can work if the team owns enough to keep everyone busy, but it can lead to effectively being independent subteams calling themselves one team while being inconvenienced by each other.

2)Each manager managing multiple independent teams. This can work if it doesn't overload the manager. The biggest problem is when the manager decides one team is more important and doesn't support the other(s) enough. This works better the closer the teams are, as it requires the manager to know fewer sets of collaborators and politics

Comment If only we had a way to fix this (Score 2, Interesting) 154

If only we had technology that would allow us to breed crops that could eradicate micronutrient deficiency and prevent its resultant illnesses and deaths.

Oh, wait, we do, but neo-Luddies who want everyone to live in a state of impoverishment and suffering don't want us to use it.

https://en.wikipedia.org/wiki/...

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