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Windows

Microsoft Kills Support For XP SP2 315

Trailrunner7 writes "Microsoft's announcement this week that it is preparing to end support for machines running Windows XP SP2 not only represents a challenge for the thousands of businesses still running SP2, but also is the end of an era for both Microsoft and its customers. It wasn't until 2004 that the final release of XP SP2 hit the streets, but when it did, it represented a huge step forward in security for Windows users. It wasn't necessarily the feature set that mattered as much as the fact that the protections were enabled by default and taken out of the users' hands."
Image

How the Internet Didn't Fail As Predicted Screenshot-sm 259

Lord Byron Eee PC writes "Newsweek is carrying a navel-gazing piece on how wrong they were when in 1995 they published a story about how the Internet would fail. The original article states, 'Nicholas Negroponte, director of the MIT Media Lab, predicts that we'll soon buy books and newspapers straight over the Intenet. Uh, sure.' The article continues to say that online shopping will never happen, that airline tickets won't be purchased over the web, and that newspapers have nothing to fear. It's an interesting look back at a time when the Internet was still a novelty and not yet a necessity."
Social Networks

Is It Worth Developing Good Games For the Web? 82

SlashSlasher writes "A friend of mine started up a Facebook MMORTG game called Realm of Empires with his buddies as a personal project. Over the last couple of years, I've seen it grow up from an idea into a thriving community. A lot of money and effort has been sunk into constant improvement. As a result, it has become one of the most polished and substantial applications I've seen on Facebook. It's been quite interesting seeing the action behind the scenes without being directly entangled. Normal gameplay is free but certain premium features do exist. Recently, after allowing an open beta of premium features, the users complained vehemently that they would have to pay to keep these special features. They went so far as to start a petition to stop them from charging for premium features. People are getting up in arms about features that can be bought for less than $3 a month. I know the project hasn't broken even yet, and more money is put into it every day. I had always assumed that developers would receive a chunk of the ad revenue they attract to Facebook; apparently I was wrong. Facebook only gives the developer a very small (and shrinking) piece of real estate to try and make money with. How are these people supposed to break even, let alone profit? What working business models exist for the small game developer? Are people just too spoiled by free, throw-away games to be a target market for anything significant? Are developers who want to make any money for their work forced to move to restrictive platforms like the iPhone or the console market? More details of their story are available at their blog."

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Ocean: A body of water occupying about two-thirds of a world made for man -- who has no gills. -- Ambrose Bierce

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