Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
Compare cell phone plans using Wirefly's innovative plan comparison tool ×

Comment Re:Given the reviews (Score 0) 453

Indeed, literally days before the release Sean was at Darmstadt telling a German interviewer that the game is just like in the trailers.

The trailers were, of course, all rigged. You can even find the models they used to rig it in the unpacked game files - lacking the articulations and animations needed for actual use in game.

And then let's not forget the "pretend that the lack of multiplayer is a bug because too many people are playing" aspect once players started discovering the ruse.

Comment Re:Is he going for irony, here? (Score 3, Informative) 190

In terms of Linux, it's not classical security through obscurity, it's security through diversity. One of the reasons Slammer was so painful a decade ago was that most institutions had a Windows monoculture. The time between one machine being infected on your network and every machine on your network being infected was about 10 minutes (a fresh Windows install on the network was compromised before it finished running Windows Update for the first time). If you'd had a network that was 50% Windows and 50% something else, then it would only have infected half of your infrastructure and you'd have been able to pull the plug on the Windows machines and start recovery. It's possible to write cross-platform malware, but it's a lot harder (though there's some fun stuff out of one of the recent DARPA programs writing exploit code that is valid x86 and ARM code, relying on encodings that are nops in one and valid in the other, interspersed with the converse). Writing malware that can attack half a dozen combinations of OS and application software is difficult.

This is why Verisign's root DNS runs 50% Linux, 50% FreeBSD and of those they run two or three userland DNS servers, so an attack on a particular OS or particular DNS server will only take out (at most) half of the machines. Even an attack on an OS combined with an independent attack on the DNS server will still leave them with about a quarter functional, which will result in a bit more latency for Internet users, but leave them functioning.

Comment Re:AV only helps if you are bad (Score 4, Interesting) 190

You got lucky. There are two problems with most Antivirus software:

Most of them still use system call interposition. They're vulnerable to a whole raft of time-of-check to time-of-use errors, so the only part that actually catches things is the binary signature checking, and that requires you to install updates more frequently than malware authors release new versions - it's a losing battle.

They run some quite buggy code in high privilege. In the last year, all of the major AV vendors have had security vulnerabilities. My favourite one was Norton, which had a buffer overflow in their kernel-mode scanner. Providing crafted data to it allowed an attacker to get kernel privilege (higher than administrator privilege on Windows). You could send someone an email containing an image attachment and compromise their system as long as their mail client downloaded the image, even if they didn't open it. It's hard to argue that software that allows that makes your computer more secure.

Comment Re:I'm having fun (Score 0) 453

Actually, no. It was very explicitly defined. Sean Murray, right up to days before the release, made explicit, yes-or-no responses to things contained in the game. Almost all of which were false. When things started turning out to not be in the game, such as multiplayer, he pretended it was a "bug" that people couldn't see each other - even though it was demonstrably not supported, including there being no real-time network traffic and no player models in the game files.

It's not a case of "buyers filling in the gaps". It's a case of the developer deliberately trying to deceive customers about what the game contained. Including putting a deliberately long painful grind to reach the center of the galaxy, and telling people that all sorts of neat stuff was near the center, to keep them playing for long periods of time. A cynical individual would view that as them deliberately trying to get people to play for too long to get a refund.

Comment Re:If your ads for "Titanic" say the ship sinks (Score 0) 453

Apparently you don't know the difference between a statement of opinion and a statement of fact.

Ad: "Ghostbusters is funny"
You: "It wasn't funny."

Liability: None. Because that's an opinion.

Vs.

Ad: "Ghostbusters stars Tom Hanks."
You: "No, it doesn't."

Liability: Yes. Because that's false advertising.

Understand the difference?

Comment Re:50 hours of crap. (Score 2) 453

You'd have as much luck "meeting up" in Super Mario Brothers. There is no real-time networking traffic and no player models in NMS. The "whoops, there must be a bug" reaction is a baldfaced lie.

And the claim that it's unrealistic to reach the same place are BS. There are not 2^64 stars in the starting galaxy (Euclid), only a few tens of billions. And everyone starts out roughly the same distance from the center, which means that they're all in a narrow spherical shell containing only a tiny fraction of those stars. It's rare in the game to not come across systems discovered by others, even when you're not trying.

(The 2^64 claim is valid, but only in that there are 2^32 galaxies)

As for day and night, the game is totally inconsistent about that. You can approach the "day" side of a planet and have it turn out to be night, and vice versa. Really it's hard to think of something in the game that's *not* totally glitched. Even keyboard support is glitched - punctuation in naming discoveries gets mixed up. I mean, how the heck do you even manage to mess up something like that? Oh god, let's not get into the naming filter that lets through names like "Cum Mountain" but bans words like "Cousin" and "Can't".

Comment Re: Given the reviews (Score 1) 453

Indeed. While the landscape goes through LOD changes (although way slower than should be necessary, given that they're not doing any physics, no flowing water, nothing of the sort), there's apparently no LOD work with plant and animal models - they're always the same resolution no matter how close or far they are from you. So the game simply can't afford to have too many of them. Not a problem when they're tiny, but when they're big things that should be able to be seen from far away...

Comment Re:No good-guys here (Score 1) 453

Which was yet another lie.

1) Players playing has gone down over 90% since then on average. At off peak it's a fraction of even that. It makes no difference.

2) There is no attempt at real-time network traffic whatsoever. Nothing sends out real-time packets. Nothing is designed to receive them.

3) There is no player model in the game's files. There's some comically bad development models, along with weirdness like a monkey in a hat and the Fallout logo. But no actual player model.

There is no multiplayer. It's not a "bug". It is simply not there, and they know it.

Comment Re:Given the reviews (Score 2) 453

To be fair, the landscapes can often be quite beautiful. The procedural generation algorithm can have its limitations, but it also shows promise. It was just released too soon. It's actually IMHO the best part of the game. The "game" aspects are what are terribly done.

And concerning procedural generation, it was crippled by their lack of optimization, which prevented them from having large plants / animals without making the already bad pop-in unacceptable. So everything is kept small to moderate in size, which eliminates the "epicness" of planetary exploration. The potential can really be seen with things like the Big Things mod (though you can also see why they cut it, they would have gotten endless bug reports about the pop-in).

Slashdot Top Deals

Take an astronaut to launch.

Working...