Comment Citation needed that most Jag games ran on 68K (Score 1) 41
Consequently, programmers wrote most of the games to run off of the 68000 chip which was originally intended only for booting the machine.
I know there were two overall structures for Jaguar game programming: graphics and game logic on Tom and input processing on 68K, and graphics on Tom and input processing and game logic on 68K. I understand developers with Genesis, Neo Geo, Amiga, or Atari ST experience might prefer the latter. But did an emulator author really go through "most of the games" and find them to use the latter structure?
I recall there was a hardware bug that required a workaround
The big one, if I remember correctly, had something to do with Tom's instruction cache and required small methods and a far smarter linker than most PC programmers are used to.