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Submission + - Munich students smashed the world record for EV distance on a single charge (arstechnica.com)

FrankOVD writes: At 103 miles/kWh, the car is 25 times more efficient than any EV on sale.

It must be the season for student-set world records. Earlier this week, we learned that a Swiss team of student engineers set a new world record for the fastest electric vehicle 0–62 mph (0–100 km/h) time. Today's story features another EV designed and built by students, this time from the Technical University of Munich, and they took a lot longer to set the record.

The car, called muc22, looks more conventional than the Swiss speedster, if only a little. The diminutive coupe in this case was built for efficiency, and in a six-day test at Munich airport, it set a new distance record on a single charge (for a non-solar EV): 1,599 miles (2,574 km), with less battery capacity than many plug-in hybrids—just 15.5 kWh.

Submission + - Real household income suffers biggest drop since Great Recession (washingtonexaminer.com)

An anonymous reader writes: Even Obama auto bailout czar Steve Rattner blames Bidenomics: ‘The original sin was the $1.9 trillion American Rescue Plan, passed in March. The bill — almost completely unfunded — sought to counter the effects of the Covid pandemic by focusing on demand-side stimulus rather than on investment. That has contributed materially to today’s inflation levels.'

According to Census Bureau numbers released Tuesday, median household income fell from $76,330 in 2021 to $74,580 in 2022, a decline of 2.3%. This is the biggest drop in real household income since 2010, when it fell 2.6%. Even at the height of the pandemic, when millions of people couldn’t work, real income only fell 2.2%.

Submission + - Unity's new "per-install" pricing enrages the game development community (arstechnica.com)

Joe_Dragon writes: Fees of up to $0.20 per install threaten to upend large chunks of the industry.

Kyle Orland — 9/13/2023, 12:00 PM
Kaboom!
Enlarge / Kaboom!
Aurich Lawson | Getty Images
376 with

For years, the Unity Engine has earned goodwill from developers large and small for its royalty-free licensing structure, which meant developers incurred no extra costs based on how well a game sold. That goodwill has now been largely thrown out the window due to Unity's Tuesday announcement of a new fee structure that will start charging developers on a "per-install" basis after certain minimum thresholds are met.

The newly introduced Unity Runtime Fee—which will go into effect on January 1, 2024—will impose different per-install costs based on the company's different subscription tiers. Those on the Unity Personal tier (which includes free basic Editor access) will be charged $0.20 per install after an individual game reaches $200,000 in annual revenue and 200,000 lifetime installs.

Users of Unity's Pro and Enterprise tiers (which charge a separate annual subscription for access to a more full-featured Unity Editor) will pay slightly smaller per-install fees starting at $0.125 to $0.15 after a game reaches $1 million in annual revenue and 1 million total installs. The per-install fees for the paid subscription tiers are also subject to "volume discounts" for heavily installed games, going down as low as $0.01 per install for games that are installed 1 million times per month.

The new fee structure will apply in the United States, Australia, Austria, Belgium, Canada, Denmark, Finland, France, Germany, Ireland, Japan, Netherlands, New Zealand, Norway, Sweden, Switzerland, South Korea, and the United Kingdom. Outside of those countries, an "emerging markets rate" ranging from $0.005 (for Enterprise subscriptions) to $0.02 (for Unity Personal users) will apply after the minimum thresholds are met.
A full breakdown of Unity's new per-install fee structure
Enlarge / A full breakdown of Unity's new per-install fee structure
Unity

This is a major change from Unity's previous structure, which allowed developers making less than $100,000 per month to avoid fees altogether on the Personal tier. Larger developers making $200,000 or more per month, meanwhile, paid only per-seat subscription fees for access to the latest, full-featured version of the Unity Editor under the Pro or Enterprise tiers.

"There's no royalties, no fucking around," Unity CEO John Riccitiello memorably told GamesIndustry.biz when rolling out the free Personal tier in 2015. "We're not nickel-and-diming people, and we're not charging them a royalty. When we say it's free, it's free."

Now that Unity has announced plans to nickel-and-dime successful Unity developers (with a fee that is not technically a royalty), the reaction from those developers has been swift and universally angry, to put it mildly. "I can say, unequivocally, if you're starting a new game project, do not use Unity," Necrosoft Games' Brandon Sheffield—a longtime Unity Engine supporter—said in a post entitled "The Death of Unity." "Unity is quite simply not a company to be trusted."

Sheffield was far from alone in the sentiment. "Gloomwood will definitely be my last Unity game, likely even if they roll back the changes," developer Dillon Rogers wrote on social media.

"If this goes through, we'd delay content and features our players actually want to port our games elsewhere (as others are also considering)," Among Us developer Innersloth wrote on social media.

"Stop it. Wtf?" the developer added pointedly.

The old bait-and-switch

Many developers expressed particular outrage over the idea that the new fee structure will apply to previously existing Unity games, not just those developed or released after the new fees go into effect next year. While installs made before January 1, 2024, will not incur any per-install fees, those previous installs will be used to help calculate whether a game meets the applicable "lifetime installs" threshold, according to Unity's FAQ.

That kind of bait-and-switch application of new rules was a tough pill to swallow for many developers who invested time and effort in Unity before Tuesday's announcement, based in part on its royalty-free structure.

"I already committed to their engine for my new game," Falconeer developer Thomas Sala wrote on social media. "Put years and years of work into my pipeline. I did so under a simple per seat license I am happy to pay. Now while I am close to release they spring something new on me. Not a price increase—a fundamental change in how we do business together. I have no options, cannot go back, can only bend and pay up. It's [a] form of blackmail."

        "Unity is quite simply not a company to be trusted."
        Brandon Sheffield, Necrosoft Games

"Unity should not be able to retroactively change the terms & conditions on products or sales you've already made," longtime indie developer and consultant Rami Ismail wrote on social media. "Them making this move says they're willing to, and that should be terrifying."

That change in developer expectations is especially galling in light of a 2019 Unity blog post in which the company seemingly pledged that any changes to its Terms of Service would not apply retroactively to games made on older versions of the engine. "When you obtain a version of Unity and don’t upgrade your project, we think you should be able to stick to that version of the TOS," the company wrote at the time.
A circa-2015 promotional slide stresses Unity's "no royalty" structure.
Enlarge / A circa-2015 promotional slide stresses Unity's "no royalty" structure.
Game Developer

In a late Tuesday post on the Unity forums, though, a spokesperson clarified the company's legal position on the change after consulting with a lawyer, saying:

        Our terms of service provide that Unity may add or change fees at any time. We are providing more than three months advance notice of the Unity Runtime Fee before it goes into effect. Consent is not required for additional fees to take effect, and the only version of our terms is the most current version; you simply cannot choose to comply with a prior version. Further, our terms are governed by California law, notwithstanding the country of the customer.

Legalities aside, the change in terms has permanently damaged the trust between Unity and many of its most longstanding users. "A partner who can and will change how much of your revenue you owe them *after* you've made and released your game needs to be avoided like the plague," indie developer Tom Francis wrote.
What counts as an “install”?

Further Reading
Borderlands review bomb triggers Steam’s “off topic” fix [Updated]
Beyond anger over retroactive changes, many developers also see the potential for player abuse and mischief in a world of "per-install" fees. Groups of gamers who are already liable to "review bomb" games they don't like could theoretically start "install bombing" Unity games by repeatedly installing and deleting a game, costing the developer money with each new install. Pirated copies could also be included in the fee calculations, imposing a direct cost for illicit downloads that don't provide any revenue for the developer.

Unity initially told Axios' Stephen Totilo that the "per-install" fee applies even if a single user deleted and re-installed a game or installed it on two devices. A few hours later, though, Totilo reported that Unity had "regrouped" and decided to only charge developers for a user's initial installation of a game on a single device (but an initial installation on a secondary device—such as a Steam Deck—would still count as a second install).

Meanwhile, in its FAQ, Unity made a vague promise to adapt "fraud detection practices in our Ads technology, which is solving a similar problem" to prevent developers from being charged for pirated copies.

        "Our terms of service provide that Unity may add or change fees at any time."
        Unity spokesperson

Unity Create Vice President and General Manager Marc Whitten also clarified to Axios that game demos and games distributed as part of charity bundles would not be subject to install fees. But many developers doubted that Unity could accurately track which installs came from such bundles and which came from other sales.

More generally, some developers worried about the privacy implications of Unity getting into the business of tracking their game installs, questioning the potential accuracy of the engine maker's counting methods. Unity's own FAQ gives some vague assurances that it would be using "our own proprietary data model" to track installs. Rather than requiring installed games to "phone home" after each install, that model will "collect data from numerous sources" to give an "accurate determination of the number of times the runtime is distributed for a given project," Unity wrote.

So long, old business model

Further Reading
Vampire Survivors—a cheap, minimalistic indie game—is my game of the year
Even with perfect foreknowledge and fee calculations, Unity's new fee structure could severely impact what kind of business model is feasible for many games. Sheffield points out that a success story like Vampire Survivors—which leveraged a 99-cent price to help achieve viral liftoff—would be much harder to pull off under the new Unity structure.

"Imagine releasing a game for 99 cents under the personal plan, where Steam takes 30% off the top for their platform fee, and then Unity takes 20 cents per install, and now you're making a maximum of 46 cents on the dollar," Sheffield wrote. "As a developer who starts a game under the personal plan, because you're not sure how well it'll do, you're punished, astoundingly so, for being a breakout success."

        "If a fraction of [25 million Game Pass] users download our game, Unity could take a fee that... threatens the sustainability of our business."
        Aggro Crab Games

Per-install fees could also be particularly damaging for games distributed using subscription-based business models like Microsoft's Game Pass. "Another Crab's Treasure will be free to install for 25 million Game Pass Subscribers," developer Aggro Crab Games wrote on social media. "If a fraction of those users download our game, Unity could take a fee that puts an enormous dent in our income and threatens the sustainability of our business."
For Unity-based games on services like Game Pass, additional subscriber downloads could soon come with massive unexpected fees.
Enlarge / For Unity-based games on services like Game Pass, additional subscriber downloads could soon come with massive unexpected fees.
Microsoft

Whitten told Axios the developers would not be directly responsible for fees from subscription services and that those costs would instead be incurred by the game's distributor (e.g., Microsoft for Game Pass games). But passing the per-install cost on to a separate company in the chain does little to lessen the impact of how deals for indie games could be structured across the industry.

"Hey Unity, our game The Fall was on the [Epic Games Store] as a free game—I was quite happy to sell them the rights for peanuts and the game was installed like 7 million fucking times," Over the Moon Games wrote on social media. "How do you propose this will work? I'd owe you more money than I've made in my life."

In fact, a per-install fee like this could perversely accelerate the transition to in-game purchases as the primary funding model for some developers. "The most fucked up thing is that this change makes paid games with micro-transactions the best revenue incentive for developers," Gloomwood's Rogers wrote. "It offsets the install tax with the upfront cost, and the in-game purchases aren’t subject to it. Absolutely ghoulish."

Further Reading
What I played on my summer vacation
Some developers are going so far as to urge players not to install their games in light of the new fee. "Everyone buy Venba. But don't install it," developer Abhi wrote of his delightful cooking-based narrative game. "Come to my house and you can play it on my pc. I'll serve Idli or Dosa for lunch."
Are you listening?

In a "clarifying" afternoon post after the initial fee announcement, Unity said that the "large majority of Unity Editor users are currently not paying anything and will not be affected by this change" and that "the developers who will be impacted are generally those who have successful games and are generating revenue way above the thresholds we outlined in our blog." The company also said it has "looked for ways to lessen the impact on developers" and that developers who use Unity's in-game ad or cloud services could "please contact us to discuss discounts."

Beyond that, Unity says that it is "actively listening to and following your questions closely." Based on the tone of those questions and responses from developers so far, though, that kind of "active listening" will need to be followed by "actively changing policies" (à la Dungeons and Dragons maker Hasbro reversing its wildly unpopular licensing changes earlier this year) to restore any semblance of trust between Unity and the community.

Submission + - Reddit is restoring deleted posts

mseeger writes: Reddit has the problem that users are currently quitting the platform and deleting their posts. But they have solution for this: just undelete them. Another example is here. Users in return are planning to GDPR-slam them. What started as a pricing mistake for the API has now become a full blown dumpster fire.

Submission + - SPAM: Can I Charge My Nikon Camera with USB?

photograph mastery writes: Photographers are looking for simple charging alternatives for their equipment as technology progresses. One frequently asked issue is if Nikon cameras can be charged over USB. This article investigates Nikon cameras’ USB charging compatibility, highlights critical factors to consider, and offers an alternative way to charge the Nikon Camera with USB.
Understanding Nikon Camera USB Charging
Nikon cameras have rechargeable batteries, which are often charged using dedicated battery chargers.
While some camera models have built-in USB charging capabilities, not all Nikon cameras do.
USB charging offers photographers ease and versatility by allowing them to charge their cameras from power sources.
  Nikon Cameras with USB Charging Compatibility
The camera model and specifications determine Nikon camera USB charging compatibility.
Some Nikon camera models, notably newer and higher-end, offer USB direct charging.
On the other hand, older or entry-level Nikon cameras may not allow USB charging.
For understanding if USB charging is available, examine the camera’s user manual or specifications.

The Advantages and Disadvantages of USB Charging
Nikon camera owners benefit from USB charging for a variety of reasons, including ease and versatility.
It enables photographers to charge their cameras by plugging them into conveniently available USB power sources, such as power banks or laptop USB ports.
USB charging also makes cable management easier because a single USB cable may use for both charging and data transfer.
It is crucial to note, however, that USB charging may be slower than utilizing dedicated battery chargers.

Link to Original Source

Submission + - World's Largest Fusion Project Is in Big Trouble, New Documents Reveal (scientificamerican.com)

An anonymous reader writes: It could be a new world record, although no one involved wants to talk about it. In the south of France, a collaboration among 35 countries has been birthing one of the largest and most ambitious scientific experiments ever conceived: the giant fusion power machine known as the International Thermonuclear Experimental Reactor (ITER). But the only record ITER seems certain to set doesn’t involve “burning” plasma at temperatures 10 times higher than that of the sun’s core, keeping this “artificial star” ablaze and generating net energy for seconds at a time or any of fusion energy’s other spectacular and myriad prerequisites. Instead ITER is on the verge of a record-setting disaster as accumulated schedule slips and budget overruns threaten to make it the most delayed—and most cost-inflated—science project in history.

The ITER project formally began in 2006, when its international partners agreed to fund an estimated [$6.3 billion], 10-year plan that would have seen ITER come online in 2016. The most recent official cost estimate stands at more than [$22 billion], with ITER nominally turning on scarcely two years from now. Documents recently obtained via a lawsuit, however, imply that these figures are woefully outdated: ITER is not just facing several years’ worth of additional delays but also a growing internal recognition that the project’s remaining technical challenges are poised to send budgets spiraling even further out of control and successful operation ever further into the future.

The documents, drafted a year ago for a private meeting of the ITER Council, ITER’s governing body, show that at the time, the project was bracing for a three-year delay—a doubling of internal estimates prepared just six months earlier. And in the year since those documents were written, the already grim news out of ITER has unfortunately only gotten worse. Yet no one within the ITER Organization has been able to provide estimates of the additional delays, much less the extra expenses expected to result from them. Nor has anyone at the U.S. Department of Energy, which is in charge of the nation’s contributions to ITER, been able to do so. When contacted for this story, DOE officials did not respond to any questions by the time of publication.

Submission + - Amazon shuts down smart home when driver falsely accuses homeowner of racism (medium.com)

bryanandaimee writes: A homeowner was locked out of his smart home devices after an Amazon driver complained that he had heard a racist remark from someone in the house. Fortunately the homeowner was able to prove that no one was home at the time. Most likely the driver had misheard the Eufy doorbell's automated response.

Submission + - SPAM: Fire Your Whole Customer Service Team. Meet Lexy, The AI Chatbot

lukeemery writes: Have you ever wondered what it would be like if ChatGPT were trained specifically on your company's documents and then given the task of handling your customer service? That's exactly what Lexy is.

Consider the prowess of ChatGPT, now imagine infusing it with your company's ethos, knowledge, and customer service strategy. This is Lexy, a cutting-edge conversational chatbot that uses AI and machine learning to provide customer support that's not just personalized, but is also attuned to the unique nuances of your business.

What makes Lexy stand out is its ability to learn from your specific company documents. This level of training allows it to understand your business intimately and provide responses that are accurate and tailored to each customer's needs.

But Lexy isn't just about answering customer queries. Much like AgentGPT, it has the ability to carry out tasks that benefit your business directly. Lexy is capable of completing sales, recommending products based on customers' past interactions, and even updating your CRM — all within the chat interface. This essentially transforms Lexy into a personal shopper or assistant for your customers, working tirelessly to improve your conversion rates and drive sales.

In a landscape of cookie-cutter chatbots that often feel rigid and impersonal, Lexy is disrupting the status quo. It delivers an unparalleled level of personalization while continuously learning and improving its responses. No longer will customer service via chat feel robotic and detached. With Lexy, it's conversational, adaptive, and intelligently engaging.

Link to Original Source

Comment Re:Impressive. (Score 4, Insightful) 104

it would depend on the Pizza, but my understandiong of the concept was that it was substantiall more than 'cooked frozen pizza' or 'Vending Machine' - I gathered that it was a set up designed to automate the prep and cooking of a ;lie as the truck was en-route to the delivery location, so that it was as close to a 'Hot out of the oven' pie as you could get at your office... with only a couple of minutes from oven to your desk. I rememebr the first time I heard about it, and thought 'They are going to get sued by Neal Stephenson' since driving a truck like that was the job Hiro was doing in 'Snow Crash'

Comment Re:Words, Not Communication (Score 1) 225

Parrots and other birds are trained very poorly via Pavlovian conditioning. That isn't the only type of training, and Model-Rival training works much more effectively on birds (which isn't to say anything about how it works on other animals).

I agree - and, although Alex was trained with Model Rival techniques, I prefer operant conditioning with my Macaws and Greys because of speed, each of our guys seem to get the idea faster with a target and click. Considering that I seem to be able to teach the physical behaviors better than verbal ones, I have to admit that I'm missing part of the puzzle.

Comment Re:Words, Not Communication (Score 1) 225

Alex was a special case. He had received decades of organized schooling from scientists, who I'd like to think make better teachers than birds.

You can be sure that the birds in this article are just mimicking sounds.

Alex was not a special case, excepting that he was the first to demonstrate that what we were wrong in what we thought the limits were. Dismissing Alex because he got years of education that other birds didn't get avoids the reality of what he represents. That education produces better results in communication and thinking skills isn't really all that surprising, in humans. What Alex demonstrated was that the abilities of non-humans can reach significantly higher levels than we ever thought was possible. Dr. Pepperburg is still working with Alexs flock mates, and produces similar results from them without the "decades" of training. This is not unlike humans, there is certainly a variation in what each individual is ultimately capable of, but if you don't know that a human is capable of math, you don't try to teach them, once know that the bar is higher then you strive for it, and, like human education, as you understand how to communicate with the student more, you can educate them faster. The systematic approach to teaching Parrots, particularly Greys, produces faster results, I'm sure, but that doesn't mean that the birds don't teach each other, they most assuredly do.

Comment Re:Most people don't travel or do business so glob (Score 1) 990

...but if you want to buy a single drink, it's easier to say "a pint" or even "a 12-ounce cup" rather than "400 milliliters."

What's wrong with saying 4 deciliters?

Because people, as a whole, gravitate to simplicity. They want "a cup", "A pint" or some other simple group label when they do something repeatedly (like order a beer).. and if the simple thing doesn't exist, one will, inevitably evolve. and thus, the reference to "Folk" volumes appearing alongside the rigid measurements.

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