The Shock That Almost Wasn't 57
According to a senior designer on the 2K Boston (formerly Irrational) game Bioshock a number of publishers turned them down when the company brought the title to their doorstep. "Ken (Levine) spent years pitching the game to publishers but no one was interested, incredible as that seems now. I joined Irrational in December 2004 and my first job was to get a publishing deal for the game (I worked as the Business Development Director for the first six months). I remember pitching the game to one publisher who later told a friend of mine that it was 'just another f-ing PC FPS that's going to sell 250,000 units." Just in case you didn't catch it over the weekend, there's a demo for the game up on Xbox Live. PC owners hold tight: a PC demo is coming, and hopefully before the game launches on the 21st.
Vindicated already? (Score:4, Insightful)
Re:Vindicated already? (Score:4, Funny)
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Re:Vindicated already? (Score:4, Interesting)
Truly an experience.
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This is I think what's interesting me the most. I really enjoyed games like American McGee's Alice, Deus Ex, and other games with a story which diverges from current normalcy in ways which permeate the entire game experience.
... what the heck is with that "Big
When I first heard about Bioshock, I wasn't all that impressed. Underwater world, looks all 1940's styled, and
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Reminds me of another game.. (Score:5, Funny)
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Re:it's just another f**king FPS (Score:5, Funny)
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It's 360 and PC exclusive. (Score:2)
Last I heard, it was exclusive to 360 and PC. Which pisses me off, because I have a PS3 and no Windows PC.
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http://search.ign.com/products?query=bioshock [ign.com]
I like it so far (Score:4, Interesting)
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http://kotaku.com/gaming/bioshock/bioshock-a-lock- for-ps3-250434.php [kotaku.com]
http://www.ps3fanboy.com/2007/06/01/rumor-shocking -revelations-bioshock-coming-to-ps3-eventually/ [ps3fanboy.com]
And even their own goddamn site:
"2K ANNOUNCES BIOSHOCK AS AN EXCLUSIVE
XBOX 360(TM) AND GAMES FOR WINDOWS TITLE
9.27.06
Welcome to the BioShock site. Check out the new screenshots in addition to the environment of Rapture in the Enter Rapture portion of the site. Stay tuned for updates including weapons and plasmids, as
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GP: Also, another comment you might not be too open to talking about, but will we be seeing or hearing anything about Bioshock on the PS3 down the road?
LEVINE: Right now we're totally focused on making the game for Xbox 360. Microsoft has been a great partner, we love the platform, and we get to make a PC game as well. That's great because we come
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Well, there's Tribes:Vengeance. And as a nifty tie-in to another article, SWAT 4 was one of the first games with in-game advertisement. Won a few dubious "honors" from reviewing magazines for that.
But overall, yeah, their stuff is good. In fact, 2K in general is nurturing their acquisitions well, in stark contrast to That Other Big Game Publisher.
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Why am I supposed to care about this game again? (Score:1)
So please tell me, why does this game get so much attention?
Re:Why am I supposed to care about this game again (Score:2)
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Re:Why am I supposed to care about this game again (Score:2)
E/N: Dear GBS (Score:2)
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Re:Why am I supposed to care about this game again (Score:3, Insightful)
Regarding the Xbox demo (Score:1)
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I played through it last night also... (Score:2)
There's a tonne of great touches, fantastic audio work and really slick visual effects. So it's another first person shooter, but it really does stand head and shoulders above any other single player game I've got my hands on since Half Life 2.
Can't wait for the PC demo to see how my
Re:Too bad it's an FPS (Score:5, Interesting)
Another factor is the closeness of the camera to walls, floors, and ceilings. If you're moving along really close to the ground, for example, the optic flow (the apparent motion of objects or patterns in your field of view) is increased, and that can contribute to motion sickness if the effect is not what you're used to in real life.
Also, any sort of gratuitous bobbing motion is a great way to induce motion sickness. Descent was a chief perpetrator of this back in the day.
If you want a good example of all of this stuff combined, try EverQuest. Get a levitate for your gnome character (low to the ground, while levitate induces a bobbing motion), get your character drunk (induces a weaving motion when going forward and greatly increases your camera's view angle), and move forward while turning. About ten seconds of that is enough to send me to the couch for a long rest.
As for trying to reduce motion sickness, here are some suggestions: Play in a well-lit room, and don't sit right up at the screen. This provides a stationary background to match your stationary inner ear. Turn off any sort of camera bob options, if possible. Don't watch other people play - their unexpected motions can have a detrimental effect. And finally, you might have luck playing in shorter doses.
Personally, I've found that a really high frame rate makes my motion sickness worse, but that may be because I'm used to playing games with a slower frame rate (15-20 fps).
not that this happens much anymore... (Score:2)
Well, after playing a healthy dose of Quake, I found myself completely unable to go back to sprite-based FPSes. Watching the sprites shift as I strafed around an enemy made me physically ill.
So, thanks, id software! You quite literally ruined me for older-generation FPS games.
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I've heard a lot of people complain about motion sickness with the Descent games. I played through both without a problem. The only time I've gotten sick from a game was the "crashing spaceship" level in Jedi Knight. With Descent, I just played knowing that there is no "up" or "down". In the JK level, there is, but it keeps changing.
I didn't quite get sick enough to hurl, but it was close.
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i havent had any problems that bad since, but i found that playing games with an inverted Y-axis control was what does it in my case. i was used to doom at the time and not really used to using the mouse for movement. my mind would assume that moving the mouse upwards would move the screen forward, when it only moved my vision. with the Y-axis inverted, things are even worse since you look down when i was exp
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I got it, set it up, and hooked up my Xbox for Gears of War.
I got so sick I had to take the projector back. Now I play on a 32" tv from about 7 feet back, and anything larger than that makes me feel like crap.
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Honestly, is it so fucking hard to type "irrational 2k boston" into Google?
Free 60-page BioShock art book just released (Score:4, Informative)
http://www.2kgames.com/cultofrapture/artbook.html [2kgames.com]
But with a game as beautiful as BioShock, that just didn't sit right with me. Because everyone should be able to experience the beauty of BioShock, see the concept art and visualize the evolution of building such a revolutionary game.
So, with the help of the BioShock team and an amazing art designer, I put together a BioShock artbook for everyone to download. Here it is, in all its glory, in two PDF versions: a smaller, ebook download, and a more hi-resolution version that you can take to your local printshop and bind.
The one thing I'd recommend is skipping over Ken's foreword until after you've played the game, as it holds some spoilers you might want to keep secret your first playthrough is complete.
Other than that, and without further ado, I present to you BioShock: Breaking the Mold.