Games Are No Cause For Murder 112
An anonymous reader writes "At Gamers With Jobs, Shawn Andrich speaks out against pointing the finger at videogames as a causative factor in a murder cases. He makes the excellent point that, though we may enjoy the metaphor, life is not a game. There is no simple connection between event A and event B. Our actions are dictated by experiences from a lifetime, and they should be addressed that way for good or ill. 'Life can't be framed up like a game of billiards. There is no easy eight ball, corner pocket shot to be made when trying to draw a line between cause and action ... Lasting, positive change will only come when we stop reaching for causes and start creating conditions that will support kids and teenagers who need it. We can't make anyone put the pin back in the grenade, but by supporting active, caring people who want to help, we might be able to influence some of those fateful decisions before it gets that far.'" GamePolitics on Joystiq has an editorial up looking at a similar question.
Of course... (Score:5, Insightful)
Not that it will be anything worth while, but that's never stopped him before.
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Do our servicemen and women run through combat simulators without having some sort of debrief afterwards to deal with the physiological and mental stresses put on them? Is there a good reason for doing that?
So, if the people who really DO train people to kill think it's a good idea, why do we argue the point.
No, I'm not saying t
Re:Of course... (Score:4, Insightful)
Plus, add to that the fact that, unlike most folks who play GTA, soldiers in simulators are training for actual situations that they will face in real life. Real life, it's generally acknowledged, is generally the source of most physical and psychological trauma.
But nice try, Mr. Thompson.
Re:Of course... (Score:4, Interesting)
I remember reading a story about a drill sergeant who had noticed a difference in how his newest recruits who played FPS games adapted to training in relation to how the non gaming recruits performed. Needless to say that this was picked up by every media outlet possible and misrepresented to make it look like video games were training our children to be killers.
I agree that there are some elements that a FPS, or any other action game for that matter, can most certainly influence - but these things are useless without weapons training.
None of these skills are practical without significant weapons training. In fact, they're pretty close to worthless, so I think the term "combat simulator" is a little harsh. Maybe combat game is more accurate.
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Actually, it's worse than that (Score:3, Informative)
That said, I think that games offer an even more distorted view than even you credit them with. E.g.,
1. Tactical priority: games offer a massively distorted view of that. Sometimes stuff that's far away is of higher priority than stu
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Maybe, but it doesn't matter. The priorities are determined by the ruleset of the game, just like priorities are determined in real life by the situation and your own role in combat.
Works kinda well in Day of Defeat. Machineguns are really, really bad news. They are ridiculously accurate, they have an extremely high rate of fire and they kill the enemy in one or two hits. If yo
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That is technically true, of course, but going into a battle with the wrong set of priorities trained into being reflexes, is a recipe to get killed fast.
The whole point of military drills is so you can act instinctively without thinking too much. You already know what to do, whose turn is it to lay down suppression fire and who
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These games don't teach shit, and the shit they teach is worthless without some conjunctive training.
You make a really valid point with this statement:But generally, that's part of a bigger problem, that realistic tactics don't work well in games and viceversa.
To use some allegory evidence, I LOVE PLAYING AGAINST MILITARY AND LEO TRAINED PEOPLE IN PAINTBALL! The tactics that they learn are based on staying alive. You don't really die in paintball or video games. T
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I have no military training, so I haven't seen this before. I am curious as to why. Do you mind elaborating a little? I have noticed, as you point out, that all the movies have people leaning on their cover (but then, sheet rock walls and car doors stop high-powered rifles in the movies).
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Now, this does give me some insight to tactics in only the most basic of definitions - but I am not qualified to speak as if I was an instructor at Th
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P
Re:Of course... (Score:4, Funny)
And if you believe THAT, I've got some lovely beachland in Florida to teach you.
Video games don`t cause violence (Score:2)
Come to think of it, I think lawyers cause violence. Eveything involving them certainly is violent...
Re:Of course... (Score:4, Funny)
See? Video games breed violence! (against Jack Thompson)
Re:Of course... (Score:4, Insightful)
If video games never existed, he'd still be attacking angry music. Rappers aren't the saints that gamers are.
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"...you realize that Jack Thompson will have something to say about this."
Maybe something like "Murders Are No Cause For Games!"
In his mind we, live in Soviet Russia, where Games Shoot You. When ARE they going to throw his sorry ass in jail for being a public nuisance?
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A profound couple of sentences (Score:5, Insightful)
straight, to the point, and in my opinion very accurate. kudos for this one!
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Preaching to the Choir (Score:3, Insightful)
Oh, and am I the only one who's tired of the old, "I'm a gamer and I'm not violent so obviously games don't contribute to violence," gem being busted out time and time again, as if its actual proof? If you want to convince people, how about trying something a bit more scientific?
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I think that there needs to be a new tactic for dealing with this. Some actual science wouldn't hurt.
Re:Preaching to the Choir (Score:5, Insightful)
When dealing in absolutes, yes, it does constitute a valid (dis)proof.
To prove causation, you must show the precondition as both necessary and sufficient. If I play violent games and haven't killed someone, you can't say that playing violent games cause murders (without any qualifiers).
Now, that doesn't disprove the idea that playing violent games may apply another CCW turn to some people's screws. But that means a whole world of difference, putting "violent games" in the same ballpark as "pain", "alcohol" (or other drugs), "a good scare", "isolation", "Military experience", and "divorce".
Re:Preaching to the Choir (Score:4, Informative)
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I agree with the game critics here. At least for some small segment of the population (certainly not everybody). I'd add that violent movies can increase violent tendencies in some small group of people. So, can violent TV and books. Guns, knives, garden tools, and cars can be used by violent people to kill and harm people.
Where the critics a
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Why should we take them seriously when their argument is that "sometimes stuff happens" or more frequently "if we get a large enough population, someone will snap"? Other than, of course, the fact that the people making thes
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Why should we take them seriously when their argument is that "sometimes stuff happens" or more frequently "if we get a large enough population, someone will snap"? Other than, of course, the fact that the people making these arguments are rich and powerful and have Senators as lap dogs?
Because they're actually influencing opinion. They've managed to get laws passed. Sure they've been struck down as unconstitutional, but how long until something sticks?
How many millions of people have played first person shooters since Quake? I'm waiting for someone to demonstrate a statistically interesting fraction of video game players that go on to murder people. San Andreas alone sold 5 million units by the end of 2004 [pcvsconsole.com]. Since then how many gamers killed people? What percentage of gamers killed people compared to the percentage of murderers in the general public? Can these people even demonstrate a correlation between gaming and murdering? Can they even back up their claim that games "can" cause violence with hard facts?
See, that kind of thinking is a lot better than what normally passes for debate on this issue, which was my point.
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Obligatory Simpsons (Score:2)
Homer : How does it work?
L: It doesn't work. It's just a stupid rock!
H: Uh-huh....
L: But do you see any tigers around...?
H: Lisa, I want to buy your rock.
(Lisa hastily refuses but eventually begrudgingly accepts)
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Logical arguments are illogical (Score:3, Insightful)
If we assume that those whom believe video games are not fun, have no value, and are tools of the devil, then it
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Ok - I'll bite. I'm a gamer who became a scientist and I'm not violent so obviously games don't contribute to violence.
(Actually - I'm not a scientist - but wouldn't it be great this one time if I were?)
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Forgive me if I am overshooting or being pretentious with this remark. One does not simply “try” being more scientific when attempting to persuade. Science depends entirely on experimentation to disprove an assertion. It seeks evidence and tests that evidence against a hypothesis, doing so until a reasonably exhausting sources of evidence or when the hypothesis is contradicted by evidence, in which case the h
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The idea that Quake or any other FPS teaches people to aim a gun is fairly foolish, as it does nothing to show people how to line up their sights and get an appropriate sight picture.
I agree, its incredibly foolish, which is why people aren't saying that. Its a strawman that gamers and journalists bring out to pound on so that they can feel oh-so-superior to the anti-game lobby. What Jack-o and company are claiming is that it can mentally prepare them to kill another human. That is, it can lessen the psychological resistance and after-effects of killing another human being. Now, I think that this is bullshit, but its not really quite as clear-cut, which is why I suspect my fellow
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There's an entire generation of gamers out there that aren't going out and killing. That's empirical proof if I've ever seen it. If people saying that video games are this huge problem that cause violence, then there'd be violence in the streets! We'd look like Africa!
Oh, will you look at that, we don't.
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Now, here's the kicker which destroys your faulty arguement. DESPITE an entire generation bo
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You're missing my point which is exemplified by this quote:
Now, here's the kicker which destroys your faulty argument
Its not my argument. I don't believe it. But they do, and they have been successfully in getting laws passed. Yes they've been struck down, but it only takes one lapse in the courts for something to stick.
My point is that we need to make good arguments instead of mental masturbation. The whole "If video games make us violent then why aren't we all murderers LOLOL" is arguing a strawman. Not only that, its completely based on anecdotal evid
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You should have seen me argue "Babies shouldn't be thrown into meat grinders unless they somehow deserve it". It was beautiful. Somehow the other people became pro throwing babies who don't deserve it into meat grinders.
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You are not the only one.
What surprises me is that there aren't more people pointing out the decline in youth violence. Media sources frame things such that it sounds like there's a terrible increase. The presentation is misleading, stirring up drama.
Some statistics:
http://youthviolence.edschool.virginia.edu/viol [virginia.edu]
Burden of proof? (Score:1)
I thought that the burden of proof was on the side that raises the theory...
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violent kids like violent games (Score:5, Insightful)
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In other news (Score:2, Funny)
Wood polish is no cause of sleeping sickness
Radio waves are no cause of cumulus nimbus
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In other other news. (Score:4, Insightful)
I mean, if I'm playing video games all the time and not exercising and then subsequently die of a heart attack, then it's the video games, not my sloth, that killed me, right?
In other other other news, parents are not to be blamed for anything.
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Interesting addendum (Score:3, Insightful)
Re:Simplest answer (Score:4, Insightful)
Just for example: if we didn't have violent video games:
1) Psycho plays outside with friends in violent games like tackle football, "smear the queer", or any number of the violent activities children, teens and adults engage in.
2) Pyscho likes what he did in these games.
3) Pyscho does it outside of the games. It gets worse, and Psycho eventually kills someone.
The same could be applied to reading books. Hey I know, we should ban any book with violence because some psycho might read it!
The only real thing you said is "some people are psycho".
Stating the obvious is not helping the situation -- with people blaming video games when there's an infinite number of other things in life that can set somebody off.
We need to be able to figure out who has violent tendencies, who is psycho, and make them cease to exist before they harm others. And that, as an issue, both logisticall and ethically, is not too easy to fit into any 'nutshell'.
TLF
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OT, but I must ask... (Score:2)
Is it like those little image sigs people have with some cute animal/photoshopped image that says something like "I'm a ninjuh, steeling yur change!"? I just don't get it.
I've never felt so old, and I'm only 27...=(
Illusion of Reality (Score:2, Insightful)
The kids parents (or their legal guardians w/e) are responsible for those kids. They either need to keep them in line or find assistance from another source to do their job. I know there are lots of great parents out there do
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I think that to suggest that it's self control and discipline that prevents kids from acting out what they do in games is pretty damn absurd. Do you think that every kid (or even most) who plays Counterstrike is thinking, "man, it would be so great to go machine gun my school...ah, but I really shouldn't."
I don't think most people have any desire to act out violently in real life. If a kid comes
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Do you think that every kid (or even most) who plays Counterstrike is thinking, "man, it would be so great to go machine gun my school...ah, but I really shouldn't."
I'm not saying they all do. You're misinterpreting my point. Once again it's the minority of these kids that lack the self control and discipline and that's exactly why we see it on the news. It's not just counterstrike that's violent. How many stories on the news have you heard about kids getting paralyzed/injured or worse because they tried to recreate their favorite wrestlers move after seeing it on TV or doing it in a videogame.
I don't think most people have any desire to act out violently in real life. If a kid comes from a lousy background, or has rotten parents, then those things may be sufficient to send him down a dangerous path without video games having anything to do with it.
I completely agree. Yet videogame's can certainly inspire an idea.
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To speak to your example, if the idiot kids hurt emulating
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People like to blame video games because it's a lot easier than addressing the root causes of youth violence, lousy upbringing probably being the chief one. Until we see otherwise happy, well-adjusted kids from stable families turning into murderous zombies because they played GTA, there are better uses for our preventive efforts.
I agree. I'm a gamer myself and I really don't have any violent urges. I'd go one step further and say it's the media and Jack Thompson who like to blame videogames. It's no doubt pointed out as well that there is not conclusive proof that videogames cause violence to appear magically. We certainly had violence long before TV, videogames, and movies.
Jack Thompson Translation (Score:5, Funny)
Just off the top of my head, benefits I've gotten from gaming
1. Faster, more accurate typing skills (for dodging bullets)
2. better reading comprehension (so I know who to shoot)
3. Sharpened Problem solving skills (when the gun doesn't work, switch to the knife)
4. Computer and Programming knowledge (old aimbots didn't install themselves you know!)
5. Experience using CAD like programs (to make maps of my school of course)
6. better hand eye coordination (the better to shoot you with my dearie!)
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I had a good signature until format c:
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Better yet, learning to program by writing DOOM map generators [rubyforge.org].
Cause for murder? (Score:4, Funny)
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Yeah, actually, I avoided playing Daikatana...
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Parental Intervention (Score:2, Interesting)
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Social and moral relativism is simply killing us (Score:1, Interesting)
I think it's plainly obvious to see just what happens when children are raised by parents who are more interested in their career than their children, are more interested in being "friends" with than applying discipline to their children, and are more concerned with keeping political correctness than instructing their children about the consequences of their actions. Games are not the cause, but t
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And saying the games are a catalyst still impli
Blaming video games is ... (Score:3, Interesting)
Reverse cause and effect (Score:4, Insightful)
More simply put, seeking violent video games may be one of the effects, rather than the cause. The problem is that most gamers are not in this category.
Well uhh no but then sorta... (Score:1)
I'm not saying that video games are causing people to go out and murder eachother, but in the claim that they're teaching people how to shoot guns, then yes. That actually has some basis.
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Tactics can be taught through video games, paintball, airsoft, etc., but the techniques of shooting must be taught using a real firearm.
pupose of life (Score:2)
Oh really? How exactly does he assert and support this? There have been thousands of years of philosphy about why we are here, and, in my reading on the subject, there is no conclusive resolution to the discussion. We don't know more than our collective experience. In fact, some have made very reasoned arguments about how and why this experience may be a simulation. This explanation of reality resolves many conundru
Zergling (Score:3, Funny)
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You have to be careful these days, those damn zerglings will steal your waffles.