Clarifications From A Halogen Team Member 47
The folks behind the now shut-down Halogen Halo mod noticed your concerns in the comments for Saturday's story. Adam Saltsman, a team member, took the time to answer some of the questions you posed. He touches on why they bothered to do it in the first place, and the much discussed issue of 'getting permission from Microsoft'. From his comments: "MS Games is, not surprisingly, a game company. Therefore, they will happily and cheerfully support machinima ads for their own game made for free by other people. However, they are quite touchy (to an extent that we did not previously understand) about people making GAMES about their games." Many thanks to Adam for putting this together for us. Read on for his complete response.
Hi, my name is Adam Saltsman. I created all of the infantry units and weapons for Halogen, and I was hoping I could answer some of the outstanding questions/assumptions made by many of the commenters on Saturday's post.
- "Why did they even bother making a Halo mod?" A multitude of reasons. One, we are only about 5 guys. Who all work fulltime, and some of which were also attending school. It's not like we had the time or ability to create a whole universe ourselves! While we did bring a lot of original content to the mod, it was all extended or heavily based on Bungie's concepts. This was fun for us, because we really enjoyed the designs (despite not enjoying the games THAT much) and it was a HUGE time saver. Also, there were a LOT of people out there (in the tens of thousands) that wanted a Halo RTS, and Microsoft sure wasn't filling that need. We thought that if we approached it professionally and seriously that maybe they'd let it slide; obviously we were wrong.
- "If they were going to make a halo mod, why didn't they just ask for permission?" With our magical powers of hindsight, sure we would have done certain things differently. Basically our plan was something like this: just make it, and hope that we get it either finished or to a level of completion where people would be really impressed with what we'd managed to do with a 5yr old engine and some severely limited FPS IP. Also, in a lot of ways, we just wanted to play a Halo game that we felt was big and galactic and really felt huge like Halo should (rather than like a rail shooter, for example). We thought that if we asked MS Games that would just shoot us down without being able to see how great it could be. Our intent was never to sell this thing, but we still treated it like a very, very careful publishing pitch. Why on earth would MS ever grant dev rights to 5 people spread all over the world to develop something as resource intensive as an RTS? Just seemed far-fetched. However, if we showed them how good a game it could really be...
- "Well they should have kept this on the lowdown, so MS wouldn't have noticed and canned them just to protect its IP from ravenous adoring fans." Its not like no one knew about this mod; we were slashdotted a year ago, were on the front page of RvB, Bungie definitely had their eye on us, we got mentioned in a couple print mags...we were not shut down because we got "too big" or "just got noticed". I think I know why MS Games canned us, just need to wait a couple of weeks to make sure, so I'm not really comfortable writing about it yet. But I'm 95% sure it had nothing to do with "spontaneous noticement", and very little to do with "MS are teh jerks and will do anything to stop their IP from being Xploited!!"
- "Microsoft lets Red vs Blue do their thing; if these guys had just asked for permission, then there would be no problem." Erm, not exactly. MS Games is, not surprisingly, a game company. Therefore, they will happily and cheerfully support machinima ads for their own game made for free by other people. However, they are quite touchy (to an extent that we did not previously understand) about people making GAMES about their games. When the 2d sidescrolling halo fangame was released and apparently had no problems, we thought maybe they'd let our RTS do its thing too.
- Adam
What was the motive? (Score:1)
Re:What was the motive? (Score:5, Informative)
Re:What was the motive? (Score:4, Interesting)
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However of course Microsoft bought them, unique story lines were canned, squadmates were ok, but it became a shell of the original idea.
Depends on what you wanted exactly (Score:2)
If you want to get extreme you could even make Sergeant Johnson (the black Marine who
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I should have said 3 unique story lines. 3 story lines from three different races, each would be for the most part completely seperate. So one would be master chief, the other two wouldn't even be "human"
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o When Sarge Johnson gets in the Pelican, leaving MC to take out the lizard-snipers
(" Outskirts " level ) -- Play as Sarge
o Level 9 "Regret" -- Miranda asks Johnson to meet her at the Library. -- Play as Sarge, then as Miranda
o Level 10, Marines fighting the Flood
o When the Arbiter gets in the transport (right before he gets "killed" by the head Brute - the human
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In Halo 1 alone, theres a battle between the Marines to recover the weapons and equipment onboard the ship (now you know where all the Warthogs and Scorpion tanks came from) and the Covenant (which explains why the ship is filled with them on the last level.) An easy D-Day styled missions with lots of mortars going off around you and the player rushing through in vehi
Comprehension (Score:1)
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That's pretty much how I read it, too, although see this comment [slashdot.org] for why it might not be Halogen itself that gets published. My guess is that MS hired the team to work on their own development, and that shutting it down was a condition.
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But why didn't Microsoft do this before? There has been lots of noise about it!
MS is a big company. A very big company. Even if someone climbed over the wall at the Gates estate wearing nothing but printouts of screenshots from the Halogen project, it would still take a very l
Red vs Blue (Score:4, Informative)
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So yes, unless MS was planning to directly compete with you (make their own RTS), I feel somewhat ripped off, having never gotten to see what you did with this thing.
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They haven't been supported, they've just been allowed to work and a deal was worked out over time. Same thing here but since it's a competitor's game, it doesn't help MS as much (or at all).
Re:he's a better man than I (Score:5, Interesting)
I suspect you'd hold a different opinion if Bungie was still an independent developer that just happens to make games for Microsoft consoles...
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If they were trying to pass the game off as official, I would understand.
But if they are giving the game away for free without any deception, than really there's only 2 alternatives:
1. The game is typical "fan" quality, and thus offers no competition for any potential official releases.
2. The game is so good, that MS buys it and (for much less than it would have cost to develop in-house) releases the game officially.
In either case - I don't see why ma
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With the way the MPAA and the RIAA have been going at it, i would say lets just wait for a BPAA (Book Publishing Association of America). Then we can start watching people get sued left and right for even hinting that a work might be based on the IP of another author.
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Whatever one might think of copyright laws (I find the length of copyright terms ridiculous but am pretty sanguine about everything else), they exist and they do serve a purpose. Microsoft certainly wouldn't be in business without them. Of course, neither would the majority of software development houses, book publishers, television and movie studios, etc. The
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That's retarded. One of the things I said was as long as no one confuses their product with an official product. So how could you possibly see a FAN-made RTS and then get "turned off" to the idea of a genuine RTS? That's absurd. No matter how badly a fan-RTS turned out as long as everyone knows it's not an official RTS there will be no brand-dilution. That's
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Yes, that's exactly what copyright laws are designed to make possible. If I go ahead and write a series of books about a kid named Harry Potter who goes to a magic school called Hogwart's and waves a magic wand, and then I distribute those books - free or not - then I'm violating copyright [and trademark] law. Now, whether the holder of said copyright/trademark decides to come after me for it is the decision of that per
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No, it's not. Please turn your brain back on. Copyright laws give you SOME rights, they do NOT give you the same rights as possession of physical goods for the very simple reason that ideas are NOT physical goods. This isn't rocket science. If you go by a car, I can't do anything with that car without your permission. But if you go write a story about Harry Potter, I can write one too. I can write ten if I like. Now I can't distrib
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-stormin
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Now I don't know all there is to know in this case. Maybe they're about to announce a Halo-themed RTS, or have some other reason to need to crack down. But I doubt it. And since I doubt that, this seems like just another knee-jerk reacti
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Yeah, because Microsoft hates everyone who buys a Halo game. They also kill puppies and kittens in ritualistic sacrifices.
The bottom line is that you don't like Microsoft and you have what you consider a perfect excuse to take shots at them. If this situation were reversed and Microsoft was creating an FPS game based on some independent developer's original RTS to distribute freely via download from their website, w
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Oh shut the hell up. If there's one thing worse than linux leet fanboi hackzorz bashing microsoft, it's these annoying people who run around thinking that any criticism of MS is based on some kind of pre-existing bias. Get over yourself. You think you've got me pinned as someone that hates MS, and you don't know jack.
MS does a lot of good on several fronts. Do I have to provide a list o
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I used "M$" instead of "MS" in that post because I was (*gasp*) annoyed at Microsoft. Go look through my history if you like, and try to see if I've referred to them as M$ before. I don't think that I have.
Anyway, some light reading:
http://en.wikipedia.org/wiki/Poisoning_the_well [wikipedia.org]
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*Sigh*, typical computer science person. (Score:1)
Still didn't answer a key question (Score:3, Interesting)
And then people are ignoring the fact that if MS hadn't tanked this project first for using their IP on someone else's software, EA probably would have for using their software to promote someone else's IP. There is no way either of these two entities would be able to compromise on a project like this, and it would be naive to presume that both companies would lay down their arms to allow these guys to do their thing (as holding-hands-around-the-world beautiful as that might be).
My question, which I doubt the guys involved in this project can answer, is whether or not the same outcome would have happened if they had used an MS owned RTS engine (there are some out there, Rise of Nations comes to mind). I would be very surprised if MS were less willing to approach these guys with some kind of deal if the project had started out using entirely MS owned products from the outset. And if they would have still killed the project, my guess would be it's either because it planned to significantly diverge from Bungie's intended continuity or brand direction, or they have plans brewing as we speak to develop a Halo based RTS in house and they didn't want a potentially popular, free competitor out there months to years ahead of their own product.
Now I'm no fan of MS, but I always try to be fair, usually willing to give people (and companies, even the big evil ones) the benefit of the doubt, and generally consider if I wouldn't do the same thing if I were in the same position. Given the conflicting IP issue with the game engine, I don't see too many options for MS to resolve this issue that doesn't have them either shut the project down, or have them restart the entire thing using one of their own engines. Given those choices, I think I can guess which one is easier and cheaper (and arguably shortsighted, but so is just assuming a big company would be ok with you using their IP to do anything).
To be clear I am sorry to hear the project was killed, sounds like it might have been a fun project. I would have preferred to see MS take a different route, but I'm not going to use this as an example of how MS is any more evil or greedy than any other company out there.
Wish it could be more like Star Trek: Armada (Score:1)
Who is this guy? (Score:2)