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Student Game Postmortem - Chase the Chicken 30

Beth A. Dillon writes "The CMP Game Career Guide website for aspiring developers and game students has been launched, with several useful resources available to people wanting an in to the games industry. As an inspiration, the Student Postmortem: Chase the Chicken details what went right and wrong for an Art Institute of Vancouver project." From the article: "In Chase the Chicken, players assume the role of Chase, the frantic chicken, who narrowly escapes the blade of an oversized and over-zealous Chef. What follows is a ridiculously chaotic pursuit through a South American village with Chef and fanatical villagers clipping at Chase's tail-feathers. Inspired loosely by the opening sequence in the film City of God (Miramax, 2002), the idea was a bit of a tough sell to a team of students... but that's a topic for later."
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Student Game Postmortem - Chase the Chicken

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  • That definately sounds unique. I'd probably play it just for the novelty.
    • Re: (Score:3, Insightful)

      But there are plenty of games worth playing for their uniqueness. The problem is that after you play them a few times they are no longer unique.
      • by cloricus ( 691063 ) on Tuesday August 29, 2006 @07:36PM (#16003658)
        This is hardly unique. Chicken chases (or chase the chicken) games go on regularly in rovers (see scouting) in Australia and many other groups also play similar games and have done since I was a child (at least fifteen years ago when I was five :P). The rules are slightly different but the concept is the same...Some one dressed as a chicken runs from a group chasing and those after it can use any means possible to track it down including feather trails, asking the people about, and getting the police to assist them. These chases are usually done in highly populated areas for extra laughs.
        • Re: (Score:1, Redundant)

          by cloricus ( 691063 )
          So now that I've RTFA I realise it is a computer game. Good god you people...If you're going to sit at home and play this game you are sad - like playing cricket on the PC instead of wandering out into the backyard. Why not get the 10-15 people on the server with you to meet up and do this IRL? It's far more fun! And if you haven't informed the local police of what the hell you're upto you may even be arrested!
        • Re: (Score:3, Informative)

          by StikyPad ( 445176 )
          In the US, we're too lazy too obtain a chicken costume, so we just wear our normal clothes. Even the name "Chicken Chase" is too long -- we just call it "tag."

          You're it.
          • In tag one person chases everyone. In this one everyone chases one person. Gat? :)
          • tag is different (Score:2, Interesting)

            by tartley ( 232836 )
            'Tag' in my experience involves one person chasing whoever is closest/slowest in the group. There's a world of difference, psychologically, between that and having the group chase after a single 'chicken'. For what it's worth, I *love* being the chicken. But I hate being 'it'.
    • by Jack9 ( 11421 )
      and seconds later you'll toss it aside, like ... a barren drumstick.
      • Re: (Score:1, Offtopic)

        by Voltageaav ( 798022 )
        The thing is, I'll have already bought it and they'd have made their money. I know, I know, rent before you buy. But it turns out I'm too lazy to do that whole return them on time thing and it usually ends up costing me more to rent things than to buy them... For instance, I graduated High School four years ago, but still have several of my books and my football gear. I really should return that stuff...
  • Eh? (Score:2, Funny)

    by mentaldingo ( 967181 )
    As an inspiration, the Student Postmortem: Chase the Chicken details what went right and wrong for an Art Institute of Vancouver project.

    Results of the postmortem: student died of an overdose of weed, coca cola and essays.

  • by Anonymous Coward
    I swear that I read that as 'Choke the Chicken'
  • Choke the Chicken. Then I thought, "Holy Hell! You can die from that? And if so, why would anyone want to write a postmortem about it."
  • by drunken-sosage ( 769707 ) on Wednesday August 30, 2006 @01:01AM (#16005096)

    I recently graduated from an art school and at one point was the lead of a similar game collaborative (although we had no we had to just create a 3D "animatic" with the art assets). For any students in a similar situation, take this golden rule to heart. Prepare for the majority of your team to slack. Especially if it is an in-class collaborative (What I mean one had to "apply" or "try out" to join the project...they just registered for the class and were plopped into the project). When a passing grade is all that people want, the bare minimum is all you'll be lucky to get out of them.

    For those that slack during these projects...don't. The guys/gals that end up with a sleepless semester because they are modeling/uv'ing/texturing/rigging your art assets, while you partied every night, may end up on the employee side of the table during one of your job interviews.

    Props to the Chase the Chicken folks for having something playable...some of us fail to get that far... ;)

    • may end up on the employee side of the table during one of your job interviews

      You're saying there are employment prospects for art students?? God, what did you smoke at Uni?

  • The only problem with this idea is that the game will never end... Even if they do get to you and chop your head off it doesn't mean that it's over! []
  • by stonewolf ( 234392 ) on Wednesday August 30, 2006 @05:35PM (#16010990) Homepage
    The comments in the article about the shortage of programmers fit right in to news I got yesterday. I teach game programming and graphics at the local community college. I teach the hard core programming class. To try to save the students sanity I use the SDL library, but each student is required to design and code a complete (small) video game during the semester.

    This semester my class was canceled for lack of interest. For the first time ever no one signed up for the class. I checked the enrollment in the other classes in the game development curricula and what I see is that the game design classes are full, the game industry classes and production classes are well attended, the game art classes are packed, but the technical classes are empty or nearly empty.

    The fact is that it is a lot more fun to do art or design games than it is to code them, and with the number of free, or cheap, game engines out there the need for programmers is reduced. But, if this trend continues it will create a real opportunity for programmers.

    Anyway.... if any one in the Austin, Texas area is looking for a hardcore game programming class, let me know, I really like teaching the class. I might still be able to save it.

    • Hey, I'd be somewhat interested, and my roommate is programming his own indie game. Do you teach at ACC or UT?
      • ACC I need 3 to 5 students to be able to teach the class. Contact Bob McGoldrick
          if you want to sign up. Officially, the class has been canceled, but I know Bob will open it if he gets a lot of interest.


Life in the state of nature is solitary, poor, nasty, brutish, and short. - Thomas Hobbes, Leviathan