Epic's Mark Rein Not an Episodic Fan 55
Next Generation reports on comments by Epic Games VP Mark Rein, a man who doesn't like the phenomenon of episodic content. At the Develop Conference in Brighton, England he railed against the trend in game design during a keynote speech. He also covered topics such as the costs of next-gen game design, and the ways in which Intel has done disservice to the game development community. From the article: "He said that episodic games could never compete will full-priced products. 'They're competing against massive marketing budgets. Distribution without marketing is worthless. You can't buy retail marketing with a wholesale price of $15.' He added, 'Full-price games have a cohesive start, middle and end.' Rein acknowledged that the game industry already has an episodic model through game sequels, such as Madden, Zelda and Final Fantasy. He said these work because they are full-price and backed by marketing."
BBC should pick better headlines (Score:2, Funny)
Re:BBC should pick better headlines (Score:4, Funny)
Re:BBC should pick better headlines (Score:2)
That's a very British/UK style of doing headlines. Look at the other UK media stuff for examples.
The Inquirer has that style too, and lots of people don't seem to understand it.
Mostly right (Score:3, Interesting)
I heart episodic content (Score:2)
I think what this really comes down to is that without hype only good games will survive, perhaps that is more
Re:I heart episodic content (Score:2)
What? Don't you see it has more POLYGONS. And those shader effects? The new booming announcer voice yelling "SICK!"?
To be fair Unreal has added game types with each release but these are mostly just to play catch up (see the assault mode vs BF1942 style of play). At least it's a good basis for mods.
But oh boy am I sick of some of those old cliffyb maps.
Re:I heart episodic content (Score:1)
This is why episodic will fail (Score:2)
They're (probably) wrong, but you know they'll think that way.
Episodic content isn't new (Score:5, Insightful)
And before anyone says "but this is continueing the same story, so it's new!!", Diablo 2's expansion pack did just that.
Stop buying into this crappy hype and open your eyes. It's the same thing we've had since the 80s (at least) with a new name to make the headlines.
Re:Episodic content isn't new (Score:2, Insightful)
Wolfenstein 3d (Score:2, Insightful)
http://en.wikipedia.org/wiki/Wolfenstein_3D [wikipedia.org]
I remember this being done for several computer games of that time.
The only difference is you couldn't download the episodes, and if you were from a small town you had to order the
Re:Wolfenstein 3d (Score:1)
The difference (Score:2)
Re:The difference (Score:1)
Re:The difference (Score:2)
You completed Prey in 4 hours? And I thought Q4 was bad with it's miniscule 6 hours of gameplay!
Re:The difference (Score:2)
There are usually these settings you can change that make the game longer, I think they call them "difficulty".
The higher you set this the longer the game will take, although your mouse and keyboard might not survive the repeated bashing and trips across the room into a wall...YMMMV (your mouse milage might vary)
Re:Episodic content isn't new (Score:2)
It's funny, Mark Rein didn't hate "episodes" when they were making money for Epic...
And before the nitpickers come out of the woodwork... Yes, I know RTPN was made by Digital Extremes, not Epic. It still built off of Unreal, and it was packed into Unreal Gold, which WAS an Epic moneymaker.
Marketing? That's it? (Score:5, Insightful)
When I put down a game, I pick up a new one too. But with years of development between the one I put down and it's sequel, the chances are a lot less that the game I pick up is going to be one of yours. I happen to think that recycled content is a symptom of uncreative developers, something that happens is games already anyways. Maybe buyers will wise up faster in episodic and not tolerate that crap so much and then the real creative developers can increase their market share.
Full price is much lower than $15... (Score:4, Insightful)
I usually wait about 8 months for that $49 game I want to go down to $9.99 at Gamestop. Best Buy, Software Etc, etc... And these are the (formerly) full-price games that have a cohesive start, middle, and end. Even if the end is just like John Dvorak described: when it all comes down to the end of the game, you have to fight a giant bug.
Wow (Score:2)
Re: (Score:2)
Episodic my ass (Score:2)
2. Release first pasrt of incomplete game as full version
3. Profit!
4. Release final portion of game later as an 'episode'.
5. Profit!
Cynicism meters (Score:3, Interesting)
Against the little problem of "I don't think they have a customer-benefitting reason to exist", all the other problems pale into insignificance.
(Note: I speak of generalities. It's great that you love episodic content, but you are not the totality of the game market. Are gamers as a whole really clamoring to be nickle-and-dimed to death, especially when that saying translates to $5-$10?)
Re:Cynicism meters (Score:1)
Half-Life Episode I is very good (Score:1)
Re:Half-Life Episode I is very good (Score:2)
Re:Half-Life Episode I is very good (Score:2)
I think there is room for both. (Score:3, Insightful)
Where Episodic content reigns surpreme, is to create a more constant revenue stream for smaller developers. Spending 3 or 4 years building a game can REALLY tax resources. If you can divide that by 2, or even 4, all of the sudden you have a shorter development time, and can start making money. The other advantage I think that episodic content gives you, is the ability to have a nimble storyline. Developers can add cool new "features" to test the water. If it goes well, future episodes can get that feature. If it falls flat on its face, well, they don't have to include it in the next release. Ultimately, as consumers, we ALL win, with multiple styles of game creations. Think of episodic content as those short summer run TV shows on the cable channels. They are entertaining, and short. That is a good thing.
I DO think that Mark hit the nail on the head, when it comes to marketting though. Valve can get away with producing an episode, and realsing it retail. I don't think a lot of that type of content will be distributed on physical medium. There are a LOT of people that do not like "virtual" assets. It also makes it more difficult to sell a "used" game, if you just downloaded it. Episodic contnet is in its infancy. I think it is an exciting concept, and I expect more innovation to come from that type of content, than I will from EA/Vivendi/Activision, and their much more costly (in terms of time AND money) blockbuster hits.
Simple Executive Summary (Score:2, Insightful)
He also accused Intel of killing the PC games market ...
with its integrated graphics laptops and desktops.
"Intel is evil, we need to kick its ass.
The difference in price in offering better graphics
chips is negligible. You couldn't buy a meal for
that price [difference]. We're talking five bucks."
Episodic Gaming is BAAAD (Score:3, Interesting)
Re:Episodic Gaming is BAAAD (Score:2)
There's nothing wrong with episodic releases. (Score:4, Interesting)
Small developers certainly can use episodic releases to their advantage. For example, if a small developer waited to release the whole thing and the game was releases with a ton of bugs or other issues that gamers don't like, the company is dead, and the customer is pissed that he spent $50 on a bug-ridden piece of shit, e.g. Ultima: Ascension. (I'm not saying that U:A would have worked in an episodic format, mind you. NOTHING could have saved it from the completely irresponsible ways that EA managed that project.)
At least with episodic content, the developers can get a bit of money up front to keep them going and the gamers get the opportunity to say, "Well, here's where you had problems" or "I didn't like..." and the developers can fix the issue or make changes based on user feedback into the next episode. Meanwhile, the customer only spent $15 or so. So the remaining episodes could be tweaked to implement the fixes/changes with less egg on the developers' faces than if they released the whole game with the same bugs and problems for 3x the price or more.
Personally, the anti-episodic attitudes that I read about seem to stem more from a selfish "I want it and I want it ALL NOW!!!" attitude that doesn't help anyone.
And need I remind you that PJ's Lord of the Rings trilogy was episodic with two books released in movie format every year. (LotR was actually six books, not three.) Yet no one seemed to bitch about how that was handled. I never heard anyone complain that PJ should have finished all three, then released them. But video games, which are no more or less of an entertainment medium, are held to a completely different standard. Interesting.
Re:There's nothing wrong with episodic releases. (Score:2)
Also you pointed out why I don't like episodic content. I have no problem with short doses (infact it means you get the fun-hyperactive-brand-new-game-feeling 3-5 times more so it means you enjoy the game more and grind to the end less. But my problem is exactly what you pointed out, the fanbase has too much power.
Lets go nuts here and say we look at the FF7 fanbase, if they got their way they'd just want a remake of FF7 a
Re:There's nothing wrong with episodic releases. (Score:1)
Episodic content has built in marketing (Score:2, Insightful)
Hmm (Score:2)
Re:Did you forget about your own Unreal 200X Mark (Score:2)
Re:Did you forget about your own Unreal 200X Mark (Score:1)
Re:Did you forget about your own Unreal 200X Mark (Score:2)
Re:Did you forget about your own Unreal 200X Mark (Score:2)
Full game = 20-30 hours of game play (sometimes more)
6 hours of game play != half a game...
Re:Did you forget about your own Unreal 200X Mark (Score:1)
Hey Mark (Score:2)
"Rein acknowledged that the game industry already has an episodic model through game sequels, such as Madden, Zelda and Final Fantasy."
Odd to think he didn't mention the Unreal series, which if you count Unreal, the Unreal expansion pack, Unreal 2, Unreal Tournament, Unreal Tournament 2003, Unreal Tournament 2004, and the up-coming Unreal Tournament 2006, has had more releases than Zelda or Final Fantasy in the past several years.
Re:Hey Mark (Score:2)
Damn, got me all excited, but alas, I think you meant http://www.ut2007.com/ [ut2007.com]
Re:Hey Mark (Score:1)
Heard it before (Score:1)
Re:Heard it before (Score:1)
Not Again (Score:1)
The cost of game production is increasing faster than the revenue being made from games. The reason so many companies are currently investigating episodic content is because they are desperate for alternative models --