Bioware Developing an MMOG 75
Gamasutra reports that Canadian developer Bioware has opened a studio in Austin, Texas. The new studio will be the base of operations for development of an as yet unnamed MMORPG. From the article: "Joining the Austin team as lead designer is James Ohlen, BioWare's creative director, whose previous credits include lead or co-lead design roles on Star Wars: Knights of the Old Republic, Neverwinter Nights, Baldur's Gate and Baldur's Gate II. Also leading the BioWare Austin team are MMO veterans Richard Vogel and Gordon Walton." That's some serious firepower. Can't wait to hear what that's about.
Re:Let's hope they do a better job than SOE (Score:1)
If you have something new to say, fine. The same thing that's already been posted 10^6 times here is already well-known.
I'll never switch... (Score:4, Funny)
Re:I'll never switch... (Score:5, Interesting)
Lot of people don't notice the stories of the WoW universe. There WoW universe has a great background story that is rich and interesting. And infact, it's not just WoW. Earth and Beyond had an awesome story and many expansions (and original) EQ too. One of the coolest things cropping up from EQ was a weird designation of mobs from the zone Vex Thal (well some where in Akheva too). Mobs had some weird name that at first sight one would think some coder collapsed on the keyboard and that resulted in the name, but upon further research some players found the patterns. And Diabo Xi Va Temariel was no longer some weird name, but "Weapon Master" or "Master of Weapons". The name of the zone itself means "Heart of Shadow". Of course there is a rich backstory about this zone, as there is about many other things in EQ. There was a whole political like intrigue about the Planes of Power expansion, which God likes the mortals, which is incompetent, which is trying to backstab another and grab more power, and so on.
Even seamingly disconnected dungeon areas in WoW like Stratholme and Anquirajsdflsfsfsomething (AQ) have common things: Kel'Thuzad seems to be working with the big boss of the insects, C'htun. There are also some very interesting single quest lines like the one you are required to kill Baron Rivendare, you discover along the quest line that one of his minions is infact controlling this anti-horde faction, The Scarlet Crusade, that his big priest is nothing more than a demon in disguise (Grand Crusader ForgotTheName, Balnazzar (sp?)). Another quest line related to this cult starts with a touching story about a father losing his son to some idealistic cult (The Scarlet Crusade). The horde side of the Onyxia key quest has also an interesting story. There is also the demon quest line in Blasted Land which is interesting.
I agree, on surface these games don't seem to have any major stories other than go there kill that and come back with his head and you get phat lootz.
But there are great stories in these games and most of them have a very rich backstory.
Re:I'll never switch... (Score:2)
But there are great stories in these games and most of them have a very rich backstory.
I was actually more making a joke about how no one in the game cares about the story line... only if they can get their Arc Trans for less than 5g...
Re:I'll never switch... (Score:2)
If you want to get into names, CoH had some great ones for the Freakshow. They were all h4xx0rz.
Re:I'll never switch... (Score:3, Insightful)
Unfortunately I don't see any MMORPG ever becoming MAJORLY story driven. Why? Because it is not as satisfying for the majority of their players to actually have to think through the story to progress. Remember, all MMORPGs are in essence...are glorified Skinner Boxes. Having to think through the story is simply a barrier in their clicking through of men
Re:I'll never switch... (Score:1)
1 year after going live and we're about 5-6 months into the story
Re:I'll never switch... (Score:3, Interesting)
Re:I'll never switch... (Score:2)
I agree, on surface these games don't seem to have any major stories other than go there kill that and come back with his head and you get phat lootz.
I used to try and read the storylines for the quests, but eventually, since the result was the same, I just stopped caring. Once in awhile I'll tune in, esp if the target is harder to find and I need to pay attention to the description to do so. But that's not often the case.
I would actually prefer to have more involvement, but since it doesn't really matt
Re:I'll never switch... (Score:4, Insightful)
Of course, you can't expect the world to actually change for every quest, it would be unmanagable. This was tried with Ultima Online with rather poor results. Origin would have a would event occur and a few high-level players would do it so fast, few other people had heard about it before it was done. So, unless you were one of the hard-core players, and powerful enough to get involved, the quests might as well have not existed.
So, while the writing that went into WoW is very good, it still is not a story driven game. The backstory is there to provide a framework to hang the "go here, kill X number of Y monster quests" on.
Re:I'll never switch... (Score:3, Informative)
Re:I'll never switch... (Score:2)
Its as much story driven as Lord of the Rings. No matter how many times I read chapter 23, Frodo still does the same thing.
WoW is an interactive novel that plays out with *you* as the lead protagonist. It doesn't matter that thousands of others have killed the scarlet commander mograine. Thousands of other people have also read LOTR.
Re:I'll never switch... (Score:2)
Asherons Call had this somewhat as well. I recall the destruction of Rithwic was due to a random player being teleported to the gods in the game and asked what city he didn't like. Also when the Spires attacked some shards (servers) were able to fe
This is too much... (Score:1, Flamebait)
Re:This is too much... (Score:2)
Re:This is too much... (Score:1)
Re:Gotta be the first one to say this... (Score:4, Interesting)
The Fallout franchise is owned by Bethesda Softworks, and they are just now getting ready to work on Fallout 3 after having completed the Elder Scrolls 4: Oblivion, so I do not think so. Except if Bioware and Bethesda Softworks are related, which is something I have not heard about.
Re:Gotta be the first one to say this... (Score:1)
Re:Gotta be the first one to say this... (Score:2)
Maybe. (Score:5, Informative)
As much as I'd love to see it come out, I just know that if it does, it's going to suck days or weeks of my time that could be spent more productively.
Re:Maybe. (Score:2)
Bethesda has obtained the rights to develop Fallout, they've licensed the Fallout franchise from Interplay (except the MMO license)
Interplay != Bioware.
They did it for the food. (Score:5, Funny)
Now they just need to start a development house in Wisconsin for some cheese, brats, and uh... cheese.... and they'll be all set!
Re:They did it for the food. (Score:2)
Don't eat Putin (Score:3, Funny)
Re:Don't eat Putin (Score:1)
Re:They did it for the food. (Score:1)
design fundamentals (Score:4, Insightful)
Re:design fundamentals (Score:1, Funny)
Re:design fundamentals (Score:2, Interesting)
Re:design fundamentals (Score:1)
If a game can exist and grow in popularity, like WoW has, without any sort of guild housing, I question whether or not it really adds anything to the game (other than it's a demand from the user base--which I grant you is an ends unto itself).
Re:design fundamentals (Score:1, Insightful)
Re:design fundamentals (Score:2)
Re:design fundamentals (Score:1)
People have been pushing the "design your own content" angle for a decade at least, and it has yet to come to fruition because it's a bad idea spawned by ignorant k00l dewds that think they can design better games than the professionals despite the lack of any training or skill.
Re:design fundamentals (Score:1, Informative)
Yea, I can't think of any content that has been created by users that has been worthwhile or even popular. Of course, that's because I haven't played a video game in 25 years so I don't know of things like Counter-Strike or countless
Re:design fundamentals (Score:2)
It's great to argue that player created content would be awesome for a leading mmo, but it's clearly not required.
Re:design fundamentals (Score:2)
Yeah. What kind of gaming company would pass up a chance for a commercial smash-hit like Second Life: The Second Coming in exchange for a derivative also-ran like World of Warcraft.
Re:design fundamentals (Score:2)
You kid, but the nature of World of Warcraft, and its immense success makes it a tough act to follow. Blizzard made it big with WoW because they produced a game that was exceptionally polished (at least compared to other MMOs out there) and to a lesser degree, because they had a name many people knew and trusted. The game too
Re:design fundamentals (Score:2)
Obviously you are talking about the Paladin class.
New Perspectives (Score:2, Insightful)
Don't know what to make of this... (Score:5, Interesting)
On the other hand, they've always specialised in story-intensive stuff. A MMORPG is a pretty big departure.
But then again... Square-Enix came from the same place when they made FFXI, and that went on to be a major success by the standards of most MMORPGs (leaving aside WoW). Plus Bioware are arguably one step ahead already, as Neverwinter Nights was online focussed, even if it was a long way from being a MMORPG.
But then... bigger development houses than Bioware have struggled and buckled under the insane workload required to produce and maintain a MMORPG.
It'll be interesting to see what license, if any, they're using. I was kinda surprised they didn't get drawn into doing D&D Online, given they've basically made the only D&D games in recent memory that don't suck. If they had, maybe that game wouldn't be getting such dire launch publicity.
It'll also be interesting to see if they follow up on the work they did with NWN by trying to make a MMORPG that allows for at least some player storytelling capacity (perhaps via a limited player Dungeon Master facility). That would certainly be a new direction for a mainstream MMORPG.
Re:Don't know what to make of this... (Score:2)
Re:Don't know what to make of this... (Score:2)
Re:Don't know what to make of this... (Score:3, Informative)
I'm guessing they'll use the setting from Dragon Age [wikipedia.org] or Mass Effect [wikipedia.org]. IMO it's a good thing that they're dropping D&D, I mean it's a great RPG and all, but there is only so much you can do within it's limits.
Re:Don't know what to make of this... (Score:2)
Re:I am confused (Score:1)
Missed Opportunity (Score:1)
While I'm dreaming, I'd like a pony.
This could be a bad thing... (Score:2, Insightful)
Baldur's Gate you say? (Score:2, Interesting)
Re:Baldur's Gate you say? (Score:1)
But they need to take it outside of D&D - so that they don't get caught up with Wizards of the Coast and all the d20 nonsense - and instead use a more free form system. I know that's a big plunge, but if anyone can do it successfully, I'd lay my investment in the hands of the company that brought Sigil to life!
Re:Baldur's Gate you say? (Score:1)
Not Impressed (Score:1)
Re:Not Impressed (Score:2)
Re:Not Impressed (Score:1)
Re:Not Impressed (Score:2)
Two Words (Score:1)
Re:Two Words (Score:1)