Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
OpenGL, which stands for Open Graphics Library, serves as a versatile application programming interface that facilitates the rendering of both 2D and 3D vector graphics across multiple programming languages and platforms. This API is primarily utilized to communicate with graphics processing units, enabling efficient hardware-accelerated rendering capabilities. The development of OpenGL was initiated by Silicon Graphics, Inc. (SGI) in 1991, culminating in its official release on June 30, 1992. Its versatility allows it to be employed in a wide range of applications such as computer-aided design (CAD), video gaming, scientific visualization, virtual reality, and flight simulation. Additionally, the OpenGL Registry provides a comprehensive collection of resources, including the core API specifications, shading language guidelines, and a plethora of Khronos- and vendor-sanctioned OpenGL extensions, along with pertinent header files and documentation for GLX, WGL, and GLU APIs. This extensive repository ensures that developers have access to the necessary tools and information to effectively utilize OpenGL in their projects.
Description
VCV RACK is a powerful tool that emulates a modular synthesizer, where each individual module presents its own challenges when it comes to simulation on contemporary computers, whether those modules are virtual analog types featuring hundreds of components or digital ones intended for ARM microprocessors akin to those in smartphones. In a typical setup consisting of around a hundred modules, the system may need to perform billions of floating point calculations every second while also rendering millions of 2D path elements through OpenGL. Audio or video can be recorded using VCV Recorder, which operates based on engine “time” rather than real-time, ensuring that issues like audio stuttering during performance won’t be captured in the final recording. This means any glitches heard while performing will not be heard when the playback occurs, allowing for a smoother listening experience. Additionally, plugins can enhance the functionality of VCV RACK by integrating additional modules into your patch, and these plugins are usually acquired through the VCV Library. Users can easily save, share, edit, and rearrange selections of modules to customize their patches even further. This flexibility makes it an invaluable resource for both hobbyists and professionals in sound design.
API Access
Has API
Yes
API Access
Has API
Yes
Integrations
Alacritty
Yes
Amazon EC2 G4 Instances
Yes
Android
Yes
Apple iOS
Yes
Apple iPadOS
Yes
C++
No
Fire Dynamics Simulator (FDS)
Yes
GameplayKit
Yes
Ghostty
Yes
Miele-LXIV
Yes
Integrations
Alacritty
No
Amazon EC2 G4 Instances
No
Android
No
Apple iOS
No
Apple iPadOS
No
C++
Yes
Fire Dynamics Simulator (FDS)
No
GameplayKit
No
Ghostty
No
Miele-LXIV
No
Pricing Details
No price information available.
Free Trial
No
Free Version
Yes
Pricing Details
$19 per month
Free Trial
Yes
Free Version
Yes
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Deployment
Web-Based
No
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
OpenGL
Founded
1991
Website
www.opengl.org
Vendor Details
Company Name
VCV RACK
Country
United States
Website
vcvrack.com
Product Features
Game Development
2D
No
3D
No
Analytics
No
Animation
No
Asset Management
No
Drag & Drop
No
IT Asset Management
No
Network Management
No
Physics
No
Player Management
No
Prototyping
No
Virtual Reality
No
eCommerce
No